canvas improvements

This commit is contained in:
kepler155c@gmail.com 2019-02-07 10:09:40 -05:00
parent 8333b3bbec
commit 72b3c7bac9
1 changed files with 128 additions and 124 deletions

View File

@ -220,45 +220,6 @@ function Canvas:clear(bg, fg)
end
end
function Canvas:punch(rect)
local offset = { x = 0, y = 0 }
self.regions:subRect(rect.x + offset.x, rect.y + offset.y, rect.ex + offset.x, rect.ey + offset.y)
end
function Canvas:blitClipped(device, offset)
offset = { x = self.x, y = self.y }
local parent = self.parent
while parent do
offset.x = offset.x + parent.x - 1
offset.y = offset.y + parent.y - 1
parent = parent.parent
end
for _,region in ipairs(self.regions.region) do
self:blitRect(device,
{ x = region[1],
y = region[2],
ex = region[3],
ey = region[4] },
{ x = region[1] + offset.x - 1, y = region[2] + offset.y - 1 })
end
end
function Canvas:redraw(device)
-- self:dirty()
-- self:render(device)
if #self.layers > 0 then
for _,layer in pairs(self.layers) do
self:punch(layer)
end
self:blitClipped(device)
else
self:renderLayers(device)
end
self:clean()
end
function Canvas:isDirty()
for i = 1, #self.lines do
if self.lines[i].dirty then
@ -284,92 +245,7 @@ function Canvas:clean()
end
end
function Canvas:renderLayers(device, offset)
if not offset then
offset = { x = self.x, y = self.y }
end
if #self.layers > 0 then
self.regions = Region.new(1, 1, self.ex, self.ey)
for i = 1, #self.layers do
local canvas = self.layers[i]
if canvas.visible then
-- punch out this area from the parent's canvas
self:punch(canvas)
-- get the area to render for this layer
canvas.regions = Region.new(canvas.x, canvas.y, canvas.ex, canvas.ey)
-- determine if we should render this layer by punching
-- out any layers that overlap this one
for j = i + 1, #self.layers do
if self.layers[j].visible then
canvas:punch(self.layers[j])
end
end
end
end
for _, canvas in ipairs(self.layers) do
if canvas.visible and #canvas.regions.region > 0 then
canvas:renderLayers(device, {
x = canvas.x, --offset.x + self.x - 1,
y = canvas.y,
})
end
end
self:blitClipped(device, offset)
--elseif #self.regions.region > 0 then
-- self:blitClipped(device, offset)
else
offset = { x = self.x, y = self.y }
local parent = self.parent
while parent do
offset.x = offset.x + parent.x - 1
offset.y = offset.y + parent.y - 1
parent = parent.parent
end
self:blitRect(device, nil, offset)
end
self:clean()
end
function Canvas:render(device)
--_G._p = self
if #self.layers > 0 then
self:renderLayers(device)
else
self:blitRect(device)
self:clean()
end
end
function Canvas:blitRect(device, src, tgt)
src = src or { x = 1, y = 1, ex = self.ex - self.x + 1, ey = self.ey - self.y + 1 }
tgt = tgt or self
for i = 0, src.ey - src.y do
local line = self.lines[src.y + i + (self.offy or 0)]
if line and line.dirty then
local t, fg, bg = line.text, line.fg, line.bg
if src.x > 1 or src.ex < self.ex then
t = _sub(t, src.x, src.ex)
fg = _sub(fg, src.x, src.ex)
bg = _sub(bg, src.x, src.ex)
end
device.setCursorPos(tgt.x, tgt.y + i)
device.blit(t, fg, bg)
end
end
--os.sleep(.1)
end
function Canvas:applyPalette(palette)
local lookup = { }
for n = 1, 16 do
lookup[self.palette[2 ^ (n - 1)]] = palette[2 ^ (n - 1)]
@ -384,4 +260,132 @@ function Canvas:applyPalette(palette)
self.palette = palette
end
function Canvas:render(device)
if #self.layers > 0 then
self:__renderLayers(device, { x = 0, y = 0 })
else
self:__blitRect(device)
self:clean()
end
end
-- regions are comprised of absolute values that coorespond to the output device.
-- canvases have coordinates relative to their parent.
-- canvas layer's stacking order is determined by the position within the array.
-- layers in the beginning of the array are overlayed by layers further down in
-- the array.
function Canvas:__renderLayers(device, offset)
if #self.layers > 0 then
self.regions = self.regions or Region.new(self.x, self.y, self.ex, self.ey)
for i = 1, #self.layers do
local canvas = self.layers[i]
if canvas.visible then
-- punch out this area from the parent's canvas
self:__punch(canvas, offset)
-- get the area to render for this layer
canvas.regions = Region.new(
canvas.x + offset.x,
canvas.y + offset.y,
canvas.ex + offset.x,
canvas.ey + offset.y)
-- punch out any layers that overlap this one
for j = i + 1, #self.layers do
if self.layers[j].visible then
canvas:__punch(self.layers[j], offset)
end
end
if #canvas.regions.region > 0 then
canvas:__renderLayers(device, {
x = canvas.x + offset.x - 1,
y = canvas.y + offset.y - 1,
})
end
canvas.regions = nil
end
end
self:__blitClipped(device, offset)
self.regions = nil
elseif self.regions and #self.regions.region > 0 then
self:__blitClipped(device, offset)
self.regions = nil
else
offset = { x = self.x, y = self.y }
local parent = self.parent
while parent do
offset.x = offset.x + parent.x - 1
offset.y = offset.y + parent.y - 1
parent = parent.parent
end
self:__blitRect(device, nil, offset)
self.regions = nil
end
self:clean()
end
function Canvas:__blitClipped(device, offset)
for _,region in ipairs(self.regions.region) do
self:__blitRect(device,
{ x = region[1] - offset.x,
y = region[2] - offset.y,
ex = region[3] - offset.x,
ey = region[4] - offset.y},
{ x = region[1], y = region[2] })
end
end
function Canvas:__punch(rect, offset)
self.regions:subRect(
rect.x + offset.x,
rect.y + offset.y,
rect.ex + offset.x,
rect.ey + offset.y)
end
function Canvas:__blitRect(device, src, tgt)
src = src or { x = 1, y = 1, ex = self.ex - self.x + 1, ey = self.ey - self.y + 1 }
tgt = tgt or self
--[[
-- for visualizing updates on the screen
local drew
for i = 0, src.ey - src.y do
local line = self.lines[src.y + i + (self.offy or 0)]
if line and line.dirty then
drew = true
local t, fg, bg = line.text, line.fg, line.bg
if src.x > 1 or src.ex < self.ex then
t = _sub(t, src.x, src.ex)
fg = _rep(1, src.ex-src.x + 1)
bg = _rep(2, src.ex-src.x + 1)
end
device.setCursorPos(tgt.x, tgt.y + i)
device.blit(t, fg, bg)
end
end
if drew then
os.sleep(.3)
end
]]
for i = 0, src.ey - src.y do
local line = self.lines[src.y + i + (self.offy or 0)]
if line and line.dirty then
local t, fg, bg = line.text, line.fg, line.bg
if src.x > 1 or src.ex < self.ex then
t = _sub(t, src.x, src.ex)
fg = _sub(fg, src.x, src.ex)
bg = _sub(bg, src.x, src.ex)
end
device.setCursorPos(tgt.x, tgt.y + i)
device.blit(t, fg, bg)
end
end
end
return Canvas