mirror of
https://github.com/kepler155c/opus
synced 2024-12-24 15:40:26 +00:00
refactor + cleanup
This commit is contained in:
parent
cac15722b8
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1b9450017d
@ -1,14 +1,14 @@
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--- A light implementation of Binary heaps data structure.
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-- While running a search, some search algorithms (Astar, Dijkstra, Jump Point Search) have to maintains
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-- a list of nodes called __open list__. Retrieve from this list the lowest cost node can be quite slow,
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-- as it normally requires to skim through the full set of nodes stored in this list. This becomes a real
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-- problem especially when dozens of nodes are being processed (on large maps).
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-- a list of nodes called __open list__. Retrieve from this list the lowest cost node can be quite slow,
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-- as it normally requires to skim through the full set of nodes stored in this list. This becomes a real
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-- problem especially when dozens of nodes are being processed (on large maps).
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--
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-- The current module implements a <a href="http://www.policyalmanac.org/games/binaryHeaps.htm">binary heap</a>
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-- data structure, from which the search algorithm will instantiate an open list, and cache the nodes being
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-- examined during a search. As such, retrieving the lower-cost node is faster and globally makes the search end
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-- data structure, from which the search algorithm will instantiate an open list, and cache the nodes being
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-- examined during a search. As such, retrieving the lower-cost node is faster and globally makes the search end
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-- up quickly.
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--
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--
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-- This module is internally used by the library on purpose.
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-- It should normally not be used explicitely, yet it remains fully accessible.
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--
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@ -23,7 +23,7 @@ if (...) then
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-- Dependency
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local Utils = require((...):gsub('%.bheap$','.utils'))
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-- Local reference
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local floor = math.floor
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@ -40,7 +40,7 @@ if (...) then
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else pIndex = (index-1)/2
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end
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if not heap._sort(heap._heap[pIndex], heap._heap[index]) then
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heap._heap[pIndex], heap._heap[index] =
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heap._heap[pIndex], heap._heap[index] =
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heap._heap[index], heap._heap[pIndex]
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percolate_up(heap, pIndex)
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end
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@ -89,7 +89,7 @@ if (...) then
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-- @class function
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-- @treturn bool __true__ of no item is queued in the heap, __false__ otherwise
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-- @usage
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-- if myHeap:empty() then
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-- if myHeap:empty() then
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-- print('Heap is empty!')
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-- end
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function heap:empty()
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@ -129,7 +129,7 @@ if (...) then
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-- @class function
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-- @treturn value a value previously pushed into the heap
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-- @usage
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-- while not myHeap:empty() do
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-- while not myHeap:empty() do
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-- local lowestValue = myHeap:pop()
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-- ...
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-- end
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@ -148,18 +148,18 @@ if (...) then
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end
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--- Restores the `heap` property.
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-- Reorders the `heap` with respect to the comparison function being used.
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-- When given argument __item__ (a value existing in the `heap`), will sort from that very item in the `heap`.
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-- Otherwise, the whole `heap` will be cheacked.
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-- Reorders the `heap` with respect to the comparison function being used.
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-- When given argument __item__ (a value existing in the `heap`), will sort from that very item in the `heap`.
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-- Otherwise, the whole `heap` will be cheacked.
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-- @class function
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-- @tparam[opt] value item the modified value
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-- @treturn heap self (the calling `heap` itself, can be chained)
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-- @usage myHeap:heapify()
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-- @usage myHeap:heapify()
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function heap:heapify(item)
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if self._size == 0 then return end
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if item then
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local i = Utils.indexOf(self._heap,item)
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if i then
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if i then
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percolate_down(self, i)
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percolate_up(self, i)
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end
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@ -7,59 +7,26 @@
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-- made with regards of their `f` cost. From a given node being examined, the `pathfinder` will expand the search
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-- to the next neighbouring node having the lowest `f` cost. See `core.bheap` for more details.
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--
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if (...) then
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--- The `Node` class.<br/>
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-- This class is callable.
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-- Therefore,_ <code>Node(...)</code> _acts as a shortcut to_ <code>Node:new(...)</code>.
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-- @type Node
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local Node = {}
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Node.__index = Node
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--- Inits a new `node`
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-- @class function
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-- @tparam int x the x-coordinate of the node on the collision map
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-- @tparam int y the y-coordinate of the node on the collision map
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-- @treturn node a new `node`
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-- @usage local node = Node(3,4)
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function Node:new(x,y,z)
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return setmetatable({_x = x, _y = y, _z = z }, Node)
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return setmetatable({x = x, y = y, z = z }, Node)
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end
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-- Enables the use of operator '<' to compare nodes.
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-- Will be used to sort a collection of nodes in a binary heap on the basis of their F-cost
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function Node.__lt(A,B) return (A._f < B._f) end
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--- Returns x-coordinate of a `node`
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-- @class function
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-- @treturn number the x-coordinate of the `node`
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-- @usage local x = node:getX()
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function Node:getX() return self._x end
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--- Returns y-coordinate of a `node`
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-- @class function
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-- @treturn number the y-coordinate of the `node`
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-- @usage local y = node:getY()
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function Node:getY() return self._y end
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function Node:getZ() return self._z end
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--- Returns x and y coordinates of a `node`
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-- @class function
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-- @treturn number the x-coordinate of the `node`
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-- @treturn number the y-coordinate of the `node`
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-- @usage local x, y = node:getPos()
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function Node:getPos() return self._x, self._y, self._z end
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function Node:getX() return self.x end
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function Node:getY() return self.y end
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function Node:getZ() return self.z end
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--- Clears temporary cached attributes of a `node`.
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-- Deletes the attributes cached within a given node after a pathfinding call.
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-- This function is internally used by the search algorithms, so you should not use it explicitely.
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-- @class function
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-- @treturn node self (the calling `node` itself, can be chained)
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-- @usage
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-- local thisNode = Node(1,2)
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-- thisNode:reset()
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function Node:reset()
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self._g, self._h, self._f = nil, nil, nil
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self._opened, self._closed, self._parent = nil, nil, nil
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@ -7,27 +7,18 @@
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--
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if (...) then
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--- The `Path` class.<br/>
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-- This class is callable.
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-- Therefore, <em><code>Path(...)</code></em> acts as a shortcut to <em><code>Path:new(...)</code></em>.
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-- @type Path
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local t_remove = table.remove
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local Path = {}
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Path.__index = Path
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--- Inits a new `path`.
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-- @class function
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-- @treturn path a `path`
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-- @usage local p = Path()
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function Path:new()
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return setmetatable({_nodes = {}}, Path)
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end
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--- Iterates on each single `node` along a `path`. At each step of iteration,
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-- returns the `node` plus a count value. Aliased as @{Path:nodes}
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-- @class function
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-- @treturn node a `node`
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-- @treturn int the count for the number of nodes
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-- @see Path:nodes
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-- @usage
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-- for node, count in p:iter() do
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-- ...
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@ -42,6 +33,32 @@ if (...) then
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end
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end
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--- `Path` compression modifier. Given a `path`, eliminates useless nodes to return a lighter `path`
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-- consisting of straight moves. Does the opposite of @{Path:fill}
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-- @class function
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-- @treturn path self (the calling `path` itself, can be chained)
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-- @see Path:fill
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-- @usage p:filter()
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function Path:filter()
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local i = 2
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local xi,yi,zi,dx,dy,dz, olddx, olddy, olddz
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xi,yi,zi = self._nodes[i].x, self._nodes[i].y, self._nodes[i].z
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dx, dy,dz = xi - self._nodes[i-1].x, yi-self._nodes[i-1].y, zi-self._nodes[i-1].z
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while true do
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olddx, olddy, olddz = dx, dy, dz
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if self._nodes[i+1] then
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i = i+1
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xi, yi, zi = self._nodes[i].x, self._nodes[i].y, self._nodes[i].z
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dx, dy, dz = xi - self._nodes[i-1].x, yi - self._nodes[i-1].y, zi - self._nodes[i-1].z
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if olddx == dx and olddy == dy and olddz == dz then
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t_remove(self._nodes, i-1)
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i = i - 1
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end
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else break end
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end
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return self
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end
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return setmetatable(Path,
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{__call = function(_,...)
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return Path:new(...)
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@ -25,18 +25,9 @@ if (...) then
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{x = 0, y = 0, z = 1} --[[U]], {x = 0, y = -0, z = -1}, --[[D]]
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}
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--- The `Grid` class.<br/>
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-- This class is callable.
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-- Therefore,_ <code>Grid(...)</code> _acts as a shortcut to_ <code>Grid:new(...)</code>.
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-- @type Grid
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local Grid = {}
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Grid.__index = Grid
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--- Inits a new `grid`
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-- @class function
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-- @tparam table Map dimensions
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-- or a `string` with line-break chars (<code>\n</code> or <code>\r</code>) as row delimiters.
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-- @treturn grid a new `grid` instance
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function Grid:new(dim)
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local newGrid = { }
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newGrid._min_x, newGrid._max_x = dim.x, dim.ex
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@ -49,73 +40,38 @@ if (...) then
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return setmetatable(newGrid,Grid)
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end
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--- Checks if `node` at [x,y] is __walkable__.
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-- Will check if `node` at location [x,y] both *exists* on the collision map and *is walkable*
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-- @class function
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-- @tparam int x the x-location of the node
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-- @tparam int y the y-location of the node
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-- @tparam int z the z-location of the node
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--
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function Grid:isWalkableAt(x, y, z)
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local node = self:getNodeAt(x,y,z)
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return node and node.walkable ~= 1
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end
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--- Returns the `grid` width.
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-- @class function
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-- @treturn int the `grid` width
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-- @usage print(myGrid:getWidth())
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function Grid:getWidth()
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return self._width
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end
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--- Returns the `grid` height.
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-- @class function
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-- @treturn int the `grid` height
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-- @usage print(myGrid:getHeight())
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function Grid:getHeight()
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return self._height
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end
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--- Returns the set of nodes.
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-- @class function
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-- @treturn {{node,...},...} an array of nodes
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-- @usage local nodes = myGrid:getNodes()
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function Grid:getNodes()
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return self._nodes
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end
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--- Returns the `grid` bounds. Returned values corresponds to the upper-left
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-- and lower-right coordinates (in tile units) of the actual `grid` instance.
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-- @class function
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-- @treturn int the upper-left corner x-coordinate
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-- @treturn int the upper-left corner y-coordinate
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-- @treturn int the lower-right corner x-coordinate
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-- @treturn int the lower-right corner y-coordinate
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-- @usage local left_x, left_y, right_x, right_y = myGrid:getBounds()
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function Grid:getBounds()
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return self._min_x, self._min_y, self._min_z, self._max_x, self._max_y, self._max_z
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end
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--- Returns neighbours. The returned value is an array of __walkable__ nodes neighbouring a given `node`.
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-- @class function
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-- @tparam node node a given `node`
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-- @tparam[opt] string|int|func walkable the value for walkable locations
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-- in the collision map array (see @{Grid:new}).
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-- Defaults to __false__ when omitted.
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-- @treturn {node,...} an array of nodes neighbouring a given node
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-- @usage
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-- local aNode = myGrid:getNodeAt(5,6)
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-- local neighbours = myGrid:getNeighbours(aNode, 0, true)
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function Grid:getNeighbours(node)
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local neighbours = {}
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for i = 1,#straightOffsets do
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local n = self:getNodeAt(
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node._x + straightOffsets[i].x,
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node._y + straightOffsets[i].y,
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node._z + straightOffsets[i].z
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node.x + straightOffsets[i].x,
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node.y + straightOffsets[i].y,
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node.z + straightOffsets[i].z
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)
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if n and self:isWalkableAt(n._x, n._y, n._z) then
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if n and self:isWalkableAt(n.x, n.y, n.z) then
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neighbours[#neighbours+1] = n
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end
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end
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@ -123,17 +79,7 @@ if (...) then
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return neighbours
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end
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--- Returns the `node` at location [x,y,z].
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-- @class function
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-- @name Grid:getNodeAt
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-- @tparam int x the x-coordinate coordinate
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-- @tparam int y the y-coordinate coordinate
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-- @tparam int z the z-coordinate coordinate
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-- @treturn node a `node`
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-- @usage local aNode = myGrid:getNodeAt(2,2)
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-- Gets the node at location <x,y> on a preprocessed grid
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function Grid:getNodeAt(x,y,z)
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function Grid:getNodeAt(x,y,z)
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if not x or not y or not z then return end
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if Utils.outOfRange(x,self._min_x,self._max_x) then return end
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if Utils.outOfRange(y,self._min_y,self._max_y) then return end
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@ -28,11 +28,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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--]]
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--- The Pathfinder class
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--
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-- Implementation of the `pathfinder` class.
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local _VERSION = ""
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local _RELEASEDATE = ""
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@ -49,8 +44,6 @@ if (...) then
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--- Finders (search algorithms implemented). Refers to the search algorithms actually implemented in Jumper.
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-- <li>[A*](http://en.wikipedia.org/wiki/A*_search_algorithm)</li>
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-- @finder Finders
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-- @see Pathfinder:getFinders
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local Finders = {
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['ASTAR'] = require (_PATH .. '.search.astar'),
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}
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@ -62,21 +55,9 @@ if (...) then
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-- Performs a traceback from the goal node to the start node
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-- Only happens when the path was found
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--- The `Pathfinder` class.<br/>
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-- This class is callable.
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-- Therefore,_ <code>Pathfinder(...)</code> _acts as a shortcut to_ <code>Pathfinder:new(...)</code>.
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-- @type Pathfinder
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local Pathfinder = {}
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Pathfinder.__index = Pathfinder
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--- Inits a new `pathfinder`
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-- @class function
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-- @tparam grid grid a `grid`
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-- @tparam[opt] string finderName the name of the `Finder` (search algorithm) to be used for search.
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-- Defaults to `ASTAR` when not given (see @{Pathfinder:getFinders}).
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-- @treturn pathfinder a new `pathfinder` instance
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-- @usage
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-- local finder = Pathfinder:new(myGrid, 'ASTAR')
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function Pathfinder:new(heuristic)
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local newPathfinder = {}
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setmetatable(newPathfinder, Pathfinder)
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@ -85,23 +66,13 @@ if (...) then
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return newPathfinder
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end
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--- Sets the `grid`. Defines the given `grid` as the one on which the `pathfinder` will perform the search.
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-- @class function
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-- @tparam grid grid a `grid`
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-- @treturn pathfinder self (the calling `pathfinder` itself, can be chained)
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-- @usage myFinder:setGrid(myGrid)
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function Pathfinder:setGrid(grid)
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self._grid = grid
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return self
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end
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--- Calculates a `path`. Returns the `path` from location __[startX, startY]__ to location __[endX, endY]__.
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--- Calculates a `path`. Returns the `path` from start to end location
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-- Both locations must exist on the collision map. The starting location can be unwalkable.
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-- @class function
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-- @tparam int startX the x-coordinate for the starting location
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-- @tparam int startY the y-coordinate for the starting location
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-- @tparam int endX the x-coordinate for the goal location
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-- @tparam int endY the y-coordinate for the goal location
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-- @treturn path a path (array of nodes) when found, otherwise nil
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-- @usage local path = myFinder:getPath(1,1,5,5)
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function Pathfinder:getPath(startX, startY, startZ, ih, endX, endY, endZ, oh)
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@ -112,8 +83,8 @@ if (...) then
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return nil
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end
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startNode._heading = ih
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endNode._heading = oh
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startNode.heading = ih
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endNode.heading = oh
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assert(startNode, ('Invalid location [%d, %d, %d]'):format(startX, startY, startZ))
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assert(endNode and self._grid:isWalkableAt(endX, endY, endZ),
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|
@ -18,7 +18,7 @@ if (...) then
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if node._g + mCost < neighbour._g then
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neighbour._parent = node
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neighbour._g = node._g + mCost
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neighbour._heading = heading
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neighbour.heading = heading
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end
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end
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@ -64,10 +64,10 @@ if (...) then
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end
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--[[
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printf('x:%d y:%d z:%d g:%d', node._x, node._y, node._z, node._g)
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printf('x:%d y:%d z:%d g:%d', node.x, node.y, node.z, node._g)
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for i = 1,#neighbours do
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local n = neighbours[i]
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printf('x:%d y:%d z:%d f:%f g:%f h:%d', n._x, n._y, n._z, n._f, n._g, n._heading or -1)
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printf('x:%d y:%d z:%d f:%f g:%f h:%d', n.x, n.y, n.z, n._f, n._g, n.heading or -1)
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end
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--]]
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@ -2,6 +2,40 @@ local Util = require('util')
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||||
|
||||
local Point = { }
|
||||
|
||||
Point.facings = {
|
||||
[ 0 ] = { xd = 1, zd = 0, yd = 0, heading = 0, direction = 'east' },
|
||||
[ 1 ] = { xd = 0, zd = 1, yd = 0, heading = 1, direction = 'south' },
|
||||
[ 2 ] = { xd = -1, zd = 0, yd = 0, heading = 2, direction = 'west' },
|
||||
[ 3 ] = { xd = 0, zd = -1, yd = 0, heading = 3, direction = 'north' },
|
||||
}
|
||||
|
||||
Point.directions = {
|
||||
[ 4 ] = { xd = 0, zd = 0, yd = 1, heading = 4, direction = 'up' },
|
||||
[ 5 ] = { xd = 0, zd = 0, yd = -1, heading = 5, direction = 'down' },
|
||||
}
|
||||
|
||||
Point.headings = {
|
||||
[ 0 ] = Point.facings[0],
|
||||
[ 1 ] = Point.facings[1],
|
||||
[ 2 ] = Point.facings[2],
|
||||
[ 3 ] = Point.facings[3],
|
||||
[ 4 ] = Point.directions[4],
|
||||
[ 5 ] = Point.directions[5],
|
||||
east = Point.facings[0],
|
||||
south = Point.facings[1],
|
||||
west = Point.facings[2],
|
||||
north = Point.facings[3],
|
||||
up = Point.directions[4],
|
||||
down = Point.directions[5],
|
||||
}
|
||||
|
||||
Point.EAST = 0
|
||||
Point.SOUTH = 1
|
||||
Point.WEST = 2
|
||||
Point.NORTH = 3
|
||||
Point.UP = 4
|
||||
Point.DOWN = 5
|
||||
|
||||
function Point.copy(pt)
|
||||
return { x = pt.x, y = pt.y, z = pt.z }
|
||||
end
|
||||
@ -122,6 +156,10 @@ end
|
||||
|
||||
-- given a set of points, find the one taking the least moves
|
||||
function Point.closest(reference, pts)
|
||||
if #pts == 1 then
|
||||
return pts[1]
|
||||
end
|
||||
|
||||
local lpt, lm -- lowest
|
||||
for _,pt in pairs(pts) do
|
||||
local m = Point.calculateMoves(reference, pt)
|
||||
@ -148,21 +186,87 @@ end
|
||||
function Point.adjacentPoints(pt)
|
||||
local pts = { }
|
||||
|
||||
local headings = {
|
||||
[ 0 ] = { xd = 1, zd = 0, yd = 0, heading = 0, direction = 'east' },
|
||||
[ 1 ] = { xd = 0, zd = 1, yd = 0, heading = 1, direction = 'south' },
|
||||
[ 2 ] = { xd = -1, zd = 0, yd = 0, heading = 2, direction = 'west' },
|
||||
[ 3 ] = { xd = 0, zd = -1, yd = 0, heading = 3, direction = 'north' },
|
||||
[ 4 ] = { xd = 0, zd = 0, yd = 1, heading = 4, direction = 'up' },
|
||||
[ 5 ] = { xd = 0, zd = 0, yd = -1, heading = 5, direction = 'down' }
|
||||
}
|
||||
for _, hi in pairs(headings) do
|
||||
for i = 0, 5 do
|
||||
local hi = Point.headings[i]
|
||||
table.insert(pts, { x = pt.x + hi.xd, y = pt.y + hi.yd, z = pt.z + hi.zd })
|
||||
end
|
||||
|
||||
return pts
|
||||
end
|
||||
|
||||
-- get the point nearest A that is in the direction of B
|
||||
function Point.nearestTo(pta, ptb)
|
||||
local heading
|
||||
|
||||
if pta.x < ptb.x then
|
||||
heading = 0
|
||||
elseif pta.z < ptb.z then
|
||||
heading = 1
|
||||
elseif pta.x > ptb.x then
|
||||
heading = 2
|
||||
elseif pta.z > ptb.z then
|
||||
heading = 3
|
||||
elseif pta.y < ptb.y then
|
||||
heading = 4
|
||||
elseif pta.y > ptb.y then
|
||||
heading = 5
|
||||
end
|
||||
|
||||
if heading then
|
||||
return {
|
||||
x = pta.x + Point.headings[heading].xd,
|
||||
y = pta.y + Point.headings[heading].yd,
|
||||
z = pta.z + Point.headings[heading].zd,
|
||||
}
|
||||
end
|
||||
|
||||
return pta -- error ?
|
||||
end
|
||||
|
||||
function Point.rotate(pt, facing)
|
||||
local x, z = pt.x, pt.z
|
||||
if facing == 1 then
|
||||
pt.x = z
|
||||
pt.z = -x
|
||||
elseif facing == 2 then
|
||||
pt.x = -x
|
||||
pt.z = -z
|
||||
elseif facing == 3 then
|
||||
pt.x = -z
|
||||
pt.z = x
|
||||
end
|
||||
end
|
||||
|
||||
function Point.makeBox(pt1, pt2)
|
||||
return {
|
||||
x = pt1.x,
|
||||
y = pt1.y,
|
||||
z = pt1.z,
|
||||
ex = pt2.x,
|
||||
ey = pt2.y,
|
||||
ez = pt2.z,
|
||||
}
|
||||
end
|
||||
|
||||
-- expand box to include point
|
||||
function Point.expandBox(box, pt)
|
||||
if pt.x < box.x then
|
||||
box.x = pt.x
|
||||
elseif pt.x > box.ex then
|
||||
box.ex = pt.x
|
||||
end
|
||||
if pt.y < box.y then
|
||||
box.y = pt.y
|
||||
elseif pt.y > box.ey then
|
||||
box.ey = pt.y
|
||||
end
|
||||
if pt.z < box.z then
|
||||
box.z = pt.z
|
||||
elseif pt.z > box.ez then
|
||||
box.ez = pt.z
|
||||
end
|
||||
end
|
||||
|
||||
function Point.normalizeBox(box)
|
||||
return {
|
||||
x = math.min(box.x, box.ex),
|
||||
@ -183,20 +287,6 @@ function Point.inBox(pt, box)
|
||||
pt.z <= box.ez
|
||||
end
|
||||
|
||||
function Point.rotate(pt, facing)
|
||||
local x, z = pt.x, pt.z
|
||||
if facing == 1 then
|
||||
pt.x = z
|
||||
pt.z = -x
|
||||
elseif facing == 2 then
|
||||
pt.x = -x
|
||||
pt.z = -z
|
||||
elseif facing == 3 then
|
||||
pt.x = -z
|
||||
pt.z = x
|
||||
end
|
||||
end
|
||||
|
||||
return Point
|
||||
|
||||
--[[
|
||||
|
@ -1,7 +1,7 @@
|
||||
_G.requireInjector()
|
||||
|
||||
local Grid = require ("jumper.grid")
|
||||
local Pathfinder = require ("jumper.pathfinder")
|
||||
local Grid = require('jumper.grid')
|
||||
local Pathfinder = require('jumper.pathfinder')
|
||||
local Point = require('point')
|
||||
local Util = require('util')
|
||||
|
||||
@ -19,74 +19,46 @@ end
|
||||
-- map shrinks/grows depending upon blocks encountered
|
||||
-- the map will encompass any blocks encountered, the turtle position, and the destination
|
||||
local function mapDimensions(dest, blocks, boundingBox, dests)
|
||||
local sx, sz, sy = turtle.point.x, turtle.point.z, turtle.point.y
|
||||
local ex, ez, ey = turtle.point.x, turtle.point.z, turtle.point.y
|
||||
local box = Point.makeBox(turtle.point, turtle.point)
|
||||
|
||||
local function adjust(pt)
|
||||
if pt.x < sx then
|
||||
sx = pt.x
|
||||
elseif pt.x > ex then
|
||||
ex = pt.x
|
||||
end
|
||||
if pt.y < sy then
|
||||
sy = pt.y
|
||||
elseif pt.y > ey then
|
||||
ey = pt.y
|
||||
end
|
||||
if pt.z < sz then
|
||||
sz = pt.z
|
||||
elseif pt.z > ez then
|
||||
ez = pt.z
|
||||
end
|
||||
end
|
||||
|
||||
adjust(dest)
|
||||
Point.expandBox(box, dest)
|
||||
|
||||
for _,d in pairs(dests) do
|
||||
adjust(d)
|
||||
Point.expandBox(box, d)
|
||||
end
|
||||
|
||||
for _,b in pairs(blocks) do
|
||||
adjust(b)
|
||||
Point.expandBox(box, b)
|
||||
end
|
||||
|
||||
-- expand one block out in all directions
|
||||
if boundingBox then
|
||||
sx = math.max(sx - 1, boundingBox.x)
|
||||
sz = math.max(sz - 1, boundingBox.z)
|
||||
sy = math.max(sy - 1, boundingBox.y)
|
||||
ex = math.min(ex + 1, boundingBox.ex)
|
||||
ez = math.min(ez + 1, boundingBox.ez)
|
||||
ey = math.min(ey + 1, boundingBox.ey)
|
||||
box.x = math.max(box.x - 1, boundingBox.x)
|
||||
box.z = math.max(box.z - 1, boundingBox.z)
|
||||
box.y = math.max(box.y - 1, boundingBox.y)
|
||||
box.ex = math.min(box.ex + 1, boundingBox.ex)
|
||||
box.ez = math.min(box.ez + 1, boundingBox.ez)
|
||||
box.ey = math.min(box.ey + 1, boundingBox.ey)
|
||||
else
|
||||
sx = sx - 1
|
||||
sz = sz - 1
|
||||
sy = sy - 1
|
||||
ex = ex + 1
|
||||
ez = ez + 1
|
||||
ey = ey + 1
|
||||
box.x = box.x - 1
|
||||
box.z = box.z - 1
|
||||
box.y = box.y - 1
|
||||
box.ex = box.ex + 1
|
||||
box.ez = box.ez + 1
|
||||
box.ey = box.ey + 1
|
||||
end
|
||||
|
||||
return {
|
||||
ex = ex,
|
||||
ez = ez,
|
||||
ey = ey,
|
||||
x = sx,
|
||||
z = sz,
|
||||
y = sy
|
||||
}
|
||||
return box
|
||||
end
|
||||
|
||||
local function nodeToPoint(node)
|
||||
return { x = node:getX(), z = node:getZ(), y = node:getY() }
|
||||
return { x = node.x, y = node.y, z = node.z, heading = node.heading }
|
||||
end
|
||||
|
||||
local heuristic = function(n, node)
|
||||
local m, h = Point.calculateMoves(
|
||||
{ x = node._x, y = node._y, z = node._z, heading = node._heading },
|
||||
{ x = n._x, y = n._y, z = n._z, heading = n._heading })
|
||||
|
||||
return m, h
|
||||
local function heuristic(n, node)
|
||||
return Point.calculateMoves(node, n)
|
||||
-- { x = node.x, y = node.y, z = node.z, heading = node.heading },
|
||||
-- { x = n.x, y = n.y, z = n.z, heading = n.heading })
|
||||
end
|
||||
|
||||
local function dimsAreEqual(d1, d2)
|
||||
@ -123,9 +95,6 @@ local function addSensorBlocks(blocks, sblocks)
|
||||
end
|
||||
|
||||
local function selectDestination(pts, box, grid)
|
||||
if #pts == 1 then
|
||||
return pts[1]
|
||||
end
|
||||
while #pts > 0 do
|
||||
local pt = Point.closest(turtle.point, pts)
|
||||
if box and not Point.inBox(pt, box) then
|
||||
@ -143,16 +112,15 @@ local function pathTo(dest, options)
|
||||
local blocks = options.blocks or turtle.getState().blocks or { }
|
||||
local dests = options.dest or { dest } -- support alternative destinations
|
||||
local box = options.box or turtle.getState().box
|
||||
|
||||
local lastDim = nil
|
||||
local grid = nil
|
||||
local lastDim
|
||||
local grid
|
||||
|
||||
if box then
|
||||
box = Point.normalizeBox(box)
|
||||
end
|
||||
|
||||
-- Creates a pathfinder object
|
||||
local myFinder = Pathfinder(heuristic)
|
||||
local finder = Pathfinder(heuristic)
|
||||
|
||||
while turtle.point.x ~= dest.x or turtle.point.z ~= dest.z or turtle.point.y ~= dest.y do
|
||||
|
||||
@ -163,7 +131,7 @@ local function pathTo(dest, options)
|
||||
if not lastDim or not dimsAreEqual(dim, lastDim) then
|
||||
-- Creates a grid object
|
||||
grid = Grid(dim)
|
||||
myFinder:setGrid(grid)
|
||||
finder:setGrid(grid)
|
||||
|
||||
lastDim = dim
|
||||
end
|
||||
@ -173,7 +141,6 @@ local function pathTo(dest, options)
|
||||
|
||||
dest = selectDestination(dests, box, grid)
|
||||
if not dest then
|
||||
-- error('failed to reach destination')
|
||||
return false, 'failed to reach destination'
|
||||
end
|
||||
if turtle.point.x == dest.x and turtle.point.z == dest.z and turtle.point.y == dest.y then
|
||||
@ -185,24 +152,44 @@ local function pathTo(dest, options)
|
||||
local endPt = dest
|
||||
|
||||
-- Calculates the path, and its length
|
||||
local path = myFinder:getPath(
|
||||
local path = finder:getPath(
|
||||
startPt.x, startPt.y, startPt.z, turtle.point.heading,
|
||||
endPt.x, endPt.y, endPt.z, dest.heading)
|
||||
|
||||
if not path then
|
||||
Util.removeByValue(dests, dest)
|
||||
else
|
||||
path:filter()
|
||||
|
||||
for node in path:nodes() do
|
||||
local pt = nodeToPoint(node)
|
||||
|
||||
if turtle.abort then
|
||||
if turtle.isAborted() then
|
||||
return false, 'aborted'
|
||||
end
|
||||
|
||||
--if this is the next to last node
|
||||
--and we are traveling up or down, then the
|
||||
--heading for this node should be the heading of the last node
|
||||
--or, maybe..
|
||||
--if last node is up or down (or either?)
|
||||
|
||||
-- use single turn method so the turtle doesn't turn around
|
||||
-- when encountering obstacles -- IS THIS RIGHT ??
|
||||
if not turtle.gotoSingleTurn(pt.x, pt.z, pt.y) then
|
||||
table.insert(blocks, pt)
|
||||
-- when encountering obstacles
|
||||
if not turtle.gotoSingleTurn(pt.x, pt.z, pt.y, pt.heading) then
|
||||
local bpt = Point.nearestTo(turtle.point, pt)
|
||||
|
||||
table.insert(blocks, bpt)
|
||||
-- really need to check if the block we ran into was a turtle.
|
||||
-- if so, this block should be temporary (1-2 secs)
|
||||
|
||||
--local side = turtle.getSide(turtle.point, pt)
|
||||
--if turtle.isTurtleAtSide(side) then
|
||||
-- pt.timestamp = os.clock() + ?
|
||||
--end
|
||||
-- if dim has not changed, then need to update grid with
|
||||
-- walkable = nil (after time has elapsed)
|
||||
|
||||
--if device.turtlesensorenvironment then
|
||||
-- addSensorBlocks(blocks, device.turtlesensorenvironment.sonicScan())
|
||||
--end
|
||||
|
@ -3085,6 +3085,9 @@ function UI.Dialog:setParent()
|
||||
if not self.width then
|
||||
self.width = self.parent.width - 11
|
||||
end
|
||||
if self.width > self.parent.width then
|
||||
self.width = self.parent.width
|
||||
end
|
||||
self.x = math.floor((self.parent.width - self.width) / 2) + 1
|
||||
self.y = math.floor((self.parent.height - self.height) / 2) + 1
|
||||
UI.Page.setParent(self)
|
||||
|
@ -1,60 +0,0 @@
|
||||
local turtle = _G.turtle
|
||||
|
||||
if not turtle or turtle.enableGPS then
|
||||
return
|
||||
end
|
||||
|
||||
_G.requireInjector()
|
||||
|
||||
local GPS = require('gps')
|
||||
local Config = require('config')
|
||||
|
||||
function turtle.enableGPS(timeout)
|
||||
if turtle.point.gps then
|
||||
return turtle.point
|
||||
end
|
||||
|
||||
local pt = GPS.getPointAndHeading(timeout)
|
||||
if pt then
|
||||
turtle.setPoint(pt, true)
|
||||
return turtle.point
|
||||
end
|
||||
end
|
||||
|
||||
function turtle.gotoGPSHome()
|
||||
local config = { }
|
||||
Config.load('gps', config)
|
||||
|
||||
if config.home then
|
||||
if turtle.enableGPS() then
|
||||
turtle.pathfind(config.home)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function turtle.setGPSHome()
|
||||
local config = { }
|
||||
Config.load('gps', config)
|
||||
|
||||
if turtle.point.gps then
|
||||
config.home = turtle.point
|
||||
Config.update('gps', config)
|
||||
else
|
||||
local pt = GPS.getPoint()
|
||||
if pt then
|
||||
local originalHeading = turtle.point.heading
|
||||
local heading = GPS.getHeading()
|
||||
if heading then
|
||||
local turns = (turtle.point.heading - originalHeading) % 4
|
||||
pt.heading = (heading - turns) % 4
|
||||
config.home = pt
|
||||
Config.update('gps', config)
|
||||
|
||||
pt = GPS.getPoint()
|
||||
pt.heading = heading
|
||||
turtle.setPoint(pt, true)
|
||||
turtle.gotoPoint(config.home)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
@ -1,8 +1,4 @@
|
||||
local os = _G.os
|
||||
local peripheral = _G.peripheral
|
||||
local turtle = _G.turtle
|
||||
|
||||
if not turtle or turtle.getPoint then
|
||||
if not _G.turtle then
|
||||
return
|
||||
end
|
||||
|
||||
@ -13,16 +9,25 @@ local synchronized = require('sync')
|
||||
local Util = require('util')
|
||||
local Pathing = require('turtle.pathfind')
|
||||
|
||||
local os = _G.os
|
||||
local peripheral = _G.peripheral
|
||||
local turtle = _G.turtle
|
||||
|
||||
local function noop() end
|
||||
local headings = Point.headings
|
||||
local state = {
|
||||
status = 'idle',
|
||||
abort = false,
|
||||
}
|
||||
|
||||
turtle.pathfind = Pathing.pathfind
|
||||
turtle.point = { x = 0, y = 0, z = 0, heading = 0 }
|
||||
turtle.status = 'idle'
|
||||
turtle.abort = false
|
||||
local state = { }
|
||||
|
||||
function turtle.getPoint() return turtle.point end
|
||||
function turtle.getState() return state end
|
||||
function turtle.getPoint() return turtle.point end
|
||||
function turtle.getState() return state end
|
||||
function turtle.isAborted() return state.abort end
|
||||
function turtle.getStatus() return state.status end
|
||||
function turtle.setStatus(s) state.status = s end
|
||||
|
||||
local function _defaultMove(action)
|
||||
while not action.move() do
|
||||
@ -45,15 +50,13 @@ function turtle.setPoint(pt, isGPS)
|
||||
end
|
||||
|
||||
function turtle.resetState()
|
||||
--turtle.abort = false -- should be part of state
|
||||
--turtle.status = 'idle' -- should be part of state
|
||||
state.abort = false
|
||||
state.status = 'idle'
|
||||
state.attackPolicy = noop
|
||||
state.digPolicy = noop
|
||||
state.movePolicy = _defaultMove
|
||||
state.moveCallback = noop
|
||||
Pathing.reset()
|
||||
|
||||
turtle.abort = false
|
||||
return true
|
||||
end
|
||||
|
||||
@ -63,11 +66,8 @@ function turtle.reset()
|
||||
turtle.point.z = 0
|
||||
turtle.point.heading = 0 -- should be facing
|
||||
turtle.point.gps = false
|
||||
turtle.abort = false -- should be part of state
|
||||
--turtle.status = 'idle' -- should be part of state
|
||||
|
||||
turtle.resetState()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
@ -126,31 +126,7 @@ function turtle.getAction(direction)
|
||||
return actions[direction]
|
||||
end
|
||||
|
||||
-- [[ Heading data ]] --
|
||||
local headings = {
|
||||
[ 0 ] = { xd = 1, zd = 0, yd = 0, heading = 0, direction = 'east' },
|
||||
[ 1 ] = { xd = 0, zd = 1, yd = 0, heading = 1, direction = 'south' },
|
||||
[ 2 ] = { xd = -1, zd = 0, yd = 0, heading = 2, direction = 'west' },
|
||||
[ 3 ] = { xd = 0, zd = -1, yd = 0, heading = 3, direction = 'north' },
|
||||
[ 4 ] = { xd = 0, zd = 0, yd = 1, heading = 4, direction = 'up' },
|
||||
[ 5 ] = { xd = 0, zd = 0, yd = -1, heading = 5, direction = 'down' }
|
||||
}
|
||||
|
||||
local namedHeadings = {
|
||||
east = headings[0],
|
||||
south = headings[1],
|
||||
west = headings[2],
|
||||
north = headings[3],
|
||||
up = headings[4],
|
||||
down = headings[5]
|
||||
}
|
||||
|
||||
function turtle.getHeadings() return headings end
|
||||
|
||||
function turtle.getHeadingInfo(heading)
|
||||
if heading and type(heading) == 'string' then
|
||||
return namedHeadings[heading]
|
||||
end
|
||||
heading = heading or turtle.point.heading
|
||||
return headings[heading]
|
||||
end
|
||||
@ -307,13 +283,13 @@ turtle.movePolicies = {
|
||||
if action.side == 'back' then
|
||||
return false
|
||||
end
|
||||
local oldStatus = turtle.status
|
||||
local oldStatus = state.status
|
||||
print('assured move: stuck')
|
||||
turtle.status = 'stuck'
|
||||
state.status = 'stuck'
|
||||
repeat
|
||||
os.sleep(1)
|
||||
until _defaultMove(action)
|
||||
turtle.status = oldStatus
|
||||
state.status = oldStatus
|
||||
end
|
||||
return true
|
||||
end,
|
||||
@ -381,18 +357,17 @@ function turtle.turnAround()
|
||||
return turtle.point
|
||||
end
|
||||
|
||||
-- combine with setHeading
|
||||
function turtle.setNamedHeading(headingName)
|
||||
local headingInfo = namedHeadings[headingName]
|
||||
if headingInfo then
|
||||
return turtle.setHeading(headingInfo.heading)
|
||||
end
|
||||
return false, 'Invalid heading'
|
||||
end
|
||||
|
||||
function turtle.setHeading(heading)
|
||||
if not heading then
|
||||
return
|
||||
return false, 'Invalid heading'
|
||||
end
|
||||
|
||||
if type(heading) == 'string' then
|
||||
local hi = headings[heading]
|
||||
if not hi then
|
||||
return false, 'Invalid heading'
|
||||
end
|
||||
heading = hi.heading
|
||||
end
|
||||
|
||||
heading = heading % 4
|
||||
@ -484,7 +459,6 @@ function turtle.back()
|
||||
end
|
||||
|
||||
function turtle.moveTowardsX(dx)
|
||||
|
||||
local direction = dx - turtle.point.x
|
||||
local move
|
||||
|
||||
@ -508,7 +482,6 @@ function turtle.moveTowardsX(dx)
|
||||
end
|
||||
|
||||
function turtle.moveTowardsZ(dz)
|
||||
|
||||
local direction = dz - turtle.point.z
|
||||
local move
|
||||
|
||||
@ -534,7 +507,6 @@ end
|
||||
-- [[ go ]] --
|
||||
-- 1 turn goto (going backwards if possible)
|
||||
function turtle.gotoSingleTurn(dx, dz, dy, dh)
|
||||
|
||||
dy = dy or turtle.point.y
|
||||
|
||||
local function gx()
|
||||
@ -593,7 +565,6 @@ function turtle.gotoSingleTurn(dx, dz, dy, dh)
|
||||
end
|
||||
|
||||
local function gotoEx(dx, dz, dy)
|
||||
|
||||
-- determine the heading to ensure the least amount of turns
|
||||
-- first check is 1 turn needed - remaining require 2 turns
|
||||
if turtle.point.heading == 0 and turtle.point.x <= dx or
|
||||
@ -628,7 +599,6 @@ end
|
||||
|
||||
-- fallback goto - will turn around if was previously moving backwards
|
||||
local function gotoMultiTurn(dx, dz, dy)
|
||||
|
||||
if gotoEx(dx, dz, dy) then
|
||||
return true
|
||||
end
|
||||
@ -659,18 +629,18 @@ local function gotoMultiTurn(dx, dz, dy)
|
||||
end
|
||||
|
||||
function turtle.gotoPoint(pt)
|
||||
return turtle.goto(pt.x, pt.z, pt.y, pt.heading)
|
||||
return turtle._goto(pt.x, pt.z, pt.y, pt.heading)
|
||||
end
|
||||
|
||||
-- go backwards - turning around if necessary to fight mobs / break blocks
|
||||
function turtle.goback()
|
||||
local hi = headings[turtle.point.heading]
|
||||
return turtle.goto(turtle.point.x - hi.xd, turtle.point.z - hi.zd, turtle.point.y, turtle.point.heading)
|
||||
return turtle._goto(turtle.point.x - hi.xd, turtle.point.z - hi.zd, turtle.point.y, turtle.point.heading)
|
||||
end
|
||||
|
||||
function turtle.gotoYfirst(pt)
|
||||
if turtle.gotoY(pt.y) then
|
||||
if turtle.goto(pt.x, pt.z, nil, pt.heading) then
|
||||
if turtle._gotoY(pt.y) then
|
||||
if turtle._goto(pt.x, pt.z, nil, pt.heading) then
|
||||
turtle.setHeading(pt.heading)
|
||||
return true
|
||||
end
|
||||
@ -678,7 +648,7 @@ function turtle.gotoYfirst(pt)
|
||||
end
|
||||
|
||||
function turtle.gotoYlast(pt)
|
||||
if turtle.goto(pt.x, pt.z, nil, pt.heading) then
|
||||
if turtle._goto(pt.x, pt.z, nil, pt.heading) then
|
||||
if turtle.gotoY(pt.y) then
|
||||
turtle.setHeading(pt.heading)
|
||||
return true
|
||||
@ -686,7 +656,7 @@ function turtle.gotoYlast(pt)
|
||||
end
|
||||
end
|
||||
|
||||
function turtle.goto(dx, dz, dy, dh)
|
||||
function turtle._goto(dx, dz, dy, dh)
|
||||
if not turtle.gotoSingleTurn(dx, dz, dy, dh) then
|
||||
if not gotoMultiTurn(dx, dz, dy) then
|
||||
return false
|
||||
@ -697,7 +667,7 @@ function turtle.goto(dx, dz, dy, dh)
|
||||
end
|
||||
|
||||
-- avoid lint errors
|
||||
turtle._goto = turtle.goto
|
||||
turtle['goto'] = turtle._goto
|
||||
|
||||
function turtle.gotoX(dx)
|
||||
turtle.headTowardsX(dx)
|
||||
@ -738,7 +708,6 @@ end
|
||||
|
||||
-- [[ Slot management ]] --
|
||||
function turtle.getSlot(indexOrId, slots)
|
||||
|
||||
if type(indexOrId) == 'string' then
|
||||
slots = slots or turtle.getInventory()
|
||||
local _,c = string.gsub(indexOrId, ':', '')
|
||||
@ -774,7 +743,6 @@ function turtle.getSlot(indexOrId, slots)
|
||||
end
|
||||
|
||||
function turtle.select(indexOrId)
|
||||
|
||||
if type(indexOrId) == 'number' then
|
||||
return turtle.native.select(indexOrId)
|
||||
end
|
||||
@ -925,7 +893,6 @@ function turtle.getItemCount(idOrName)
|
||||
end
|
||||
|
||||
function turtle.equip(side, item)
|
||||
|
||||
if item then
|
||||
if not turtle.select(item) then
|
||||
return false, 'Unable to equip ' .. item
|
||||
@ -938,6 +905,7 @@ function turtle.equip(side, item)
|
||||
return turtle.equipRight()
|
||||
end
|
||||
|
||||
-- [[ ]] --
|
||||
function turtle.run(fn, ...)
|
||||
local args = { ... }
|
||||
local s, m
|
||||
@ -947,25 +915,22 @@ function turtle.run(fn, ...)
|
||||
end
|
||||
|
||||
synchronized(turtle, function()
|
||||
turtle.abort = false
|
||||
turtle.status = 'busy'
|
||||
turtle.resetState()
|
||||
s, m = pcall(function() fn(unpack(args)) end)
|
||||
turtle.abort = false
|
||||
turtle.status = 'idle'
|
||||
turtle.resetState()
|
||||
if not s and m then
|
||||
printError(m)
|
||||
_G.printError(m)
|
||||
end
|
||||
end)
|
||||
|
||||
return s, m
|
||||
end
|
||||
|
||||
function turtle.abortAction()
|
||||
--if turtle.status ~= 'idle' then
|
||||
turtle.abort = true
|
||||
function turtle.abort(abort)
|
||||
state.abort = abort
|
||||
if abort then
|
||||
os.queueEvent('turtle_abort')
|
||||
--end
|
||||
end
|
||||
end
|
||||
|
||||
-- [[ Pathing ]] --
|
||||
@ -989,9 +954,7 @@ function turtle.faceAgainst(pt, options) -- 4 sided
|
||||
options = options or { }
|
||||
options.dest = { }
|
||||
|
||||
for i = 0, 3 do
|
||||
local hi = turtle.getHeadingInfo(i)
|
||||
|
||||
for hi in pairs(Point.facings) do
|
||||
table.insert(options.dest, {
|
||||
x = pt.x + hi.xd,
|
||||
z = pt.z + hi.zd,
|
||||
@ -1104,10 +1067,14 @@ local function _actionUpAt(action, pt, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function _actionXXXAt(action, pt, dir, ...)
|
||||
local reversed =
|
||||
local function _actionPlaceAt(action, pt, name, dir, facing)
|
||||
if not dir then
|
||||
return _actionAt(action, pt, name)
|
||||
end
|
||||
|
||||
local reversed =
|
||||
{ [0] = 2, [1] = 3, [2] = 0, [3] = 1, [4] = 5, [5] = 4, }
|
||||
dir = reversed[dir]
|
||||
dir = reversed[headings[dir].heading]
|
||||
local apt = { x = pt.x + headings[dir].xd,
|
||||
y = pt.y + headings[dir].yd,
|
||||
z = pt.z + headings[dir].zd, }
|
||||
@ -1118,55 +1085,108 @@ local function _actionXXXAt(action, pt, dir, ...)
|
||||
apt.heading = (dir + 2) % 4
|
||||
direction = 'forward'
|
||||
elseif dir == 4 then
|
||||
apt.heading = pt.heading
|
||||
apt.heading = facing
|
||||
direction = 'down'
|
||||
elseif dir == 5 then
|
||||
apt.heading = pt.heading
|
||||
apt.heading = facing
|
||||
direction = 'up'
|
||||
end
|
||||
|
||||
if turtle.pathfind(apt) then
|
||||
return action[direction](...)
|
||||
return action[direction](name)
|
||||
end
|
||||
end
|
||||
|
||||
function turtle.detectAt(pt) return _actionAt(actionsAt.detect, pt) end
|
||||
function turtle.detectDownAt(pt) return _actionDownAt(actionsAt.detect, pt) end
|
||||
function turtle.detectForwardAt(pt) return _actionForwardAt(actionsAt.detect, pt) end
|
||||
function turtle.detectUpAt(pt) return _actionUpAt(actionsAt.detect, pt) end
|
||||
function turtle.detectAt(pt) return _actionAt(actionsAt.detect, pt) end
|
||||
function turtle.detectDownAt(pt) return _actionDownAt(actionsAt.detect, pt) end
|
||||
function turtle.detectForwardAt(pt) return _actionForwardAt(actionsAt.detect, pt) end
|
||||
function turtle.detectUpAt(pt) return _actionUpAt(actionsAt.detect, pt) end
|
||||
|
||||
function turtle.digAt(pt) return _actionAt(actionsAt.dig, pt) end
|
||||
function turtle.digDownAt(pt) return _actionDownAt(actionsAt.dig, pt) end
|
||||
function turtle.digForwardAt(pt) return _actionForwardAt(actionsAt.dig, pt) end
|
||||
function turtle.digUpAt(pt) return _actionUpAt(actionsAt.dig, pt) end
|
||||
function turtle.digAt(pt) return _actionAt(actionsAt.dig, pt) end
|
||||
function turtle.digDownAt(pt) return _actionDownAt(actionsAt.dig, pt) end
|
||||
function turtle.digForwardAt(pt) return _actionForwardAt(actionsAt.dig, pt) end
|
||||
function turtle.digUpAt(pt) return _actionUpAt(actionsAt.dig, pt) end
|
||||
|
||||
function turtle.attackAt(pt) return _actionAt(actionsAt.attack, pt) end
|
||||
function turtle.attackDownAt(pt) return _actionDownAt(actionsAt.attack, pt) end
|
||||
function turtle.attackForwardAt(pt) return _actionForwardAt(actionsAt.attack, pt) end
|
||||
function turtle.attackUpAt(pt) return _actionUpAt(actionsAt.attack, pt) end
|
||||
function turtle.attackAt(pt) return _actionAt(actionsAt.attack, pt) end
|
||||
function turtle.attackDownAt(pt) return _actionDownAt(actionsAt.attack, pt) end
|
||||
function turtle.attackForwardAt(pt) return _actionForwardAt(actionsAt.attack, pt) end
|
||||
function turtle.attackUpAt(pt) return _actionUpAt(actionsAt.attack, pt) end
|
||||
|
||||
function turtle.placeAt(pt, arg) return _actionAt(actionsAt.place, pt, arg) end
|
||||
function turtle.placeDownAt(pt, arg) return _actionDownAt(actionsAt.place, pt, arg) end
|
||||
function turtle.placeForwardAt(pt, arg) return _actionForwardAt(actionsAt.place, pt, arg) end
|
||||
function turtle.placeUpAt(pt, arg) return _actionUpAt(actionsAt.place, pt, arg) end
|
||||
function turtle.placeXXXAt(pt, dir, arg) return _actionXXXAt(actionsAt.place, pt, dir, arg) end
|
||||
function turtle.placeAt(pt, arg, dir) return _actionPlaceAt(actionsAt.place, pt, arg, dir) end
|
||||
function turtle.placeDownAt(pt, arg) return _actionDownAt(actionsAt.place, pt, arg) end
|
||||
function turtle.placeForwardAt(pt, arg) return _actionForwardAt(actionsAt.place, pt, arg) end
|
||||
function turtle.placeUpAt(pt, arg) return _actionUpAt(actionsAt.place, pt, arg) end
|
||||
|
||||
function turtle.dropAt(pt, ...) return _actionAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropDownAt(pt, ...) return _actionDownAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropForwardAt(pt, ...) return _actionForwardAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropUpAt(pt, ...) return _actionUpAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropAt(pt, ...) return _actionAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropDownAt(pt, ...) return _actionDownAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropForwardAt(pt, ...) return _actionForwardAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropUpAt(pt, ...) return _actionUpAt(actionsAt.drop, pt, ...) end
|
||||
|
||||
function turtle.suckAt(pt, qty) return _actionAt(actionsAt.suck, pt, qty or 64) end
|
||||
function turtle.suckDownAt(pt, qty) return _actionDownAt(actionsAt.suck, pt, qty or 64) end
|
||||
function turtle.suckForwardAt(pt, qty) return _actionForwardAt(actionsAt.suck, pt, qty or 64) end
|
||||
function turtle.suckUpAt(pt, qty) return _actionUpAt(actionsAt.suck, pt, qty or 64) end
|
||||
function turtle.suckAt(pt, qty) return _actionAt(actionsAt.suck, pt, qty or 64) end
|
||||
function turtle.suckDownAt(pt, qty) return _actionDownAt(actionsAt.suck, pt, qty or 64) end
|
||||
function turtle.suckForwardAt(pt, qty) return _actionForwardAt(actionsAt.suck, pt, qty or 64) end
|
||||
function turtle.suckUpAt(pt, qty) return _actionUpAt(actionsAt.suck, pt, qty or 64) end
|
||||
|
||||
function turtle.compareAt(pt) return _actionAt(actionsAt.compare, pt) end
|
||||
function turtle.compareDownAt(pt) return _actionDownAt(actionsAt.compare, pt) end
|
||||
function turtle.compareForwardAt(pt) return _actionForwardAt(actionsAt.compare, pt) end
|
||||
function turtle.compareUpAt(pt) return _actionUpAt(actionsAt.compare, pt) end
|
||||
function turtle.compareAt(pt) return _actionAt(actionsAt.compare, pt) end
|
||||
function turtle.compareDownAt(pt) return _actionDownAt(actionsAt.compare, pt) end
|
||||
function turtle.compareForwardAt(pt) return _actionForwardAt(actionsAt.compare, pt) end
|
||||
function turtle.compareUpAt(pt) return _actionUpAt(actionsAt.compare, pt) end
|
||||
|
||||
function turtle.inspectAt(pt) return _actionAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectDownAt(pt) return _actionDownAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectForwardAt(pt) return _actionForwardAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectUpAt(pt) return _actionUpAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectAt(pt) return _actionAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectDownAt(pt) return _actionDownAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectForwardAt(pt) return _actionForwardAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectUpAt(pt) return _actionUpAt(actionsAt.inspect, pt) end
|
||||
|
||||
-- [[ GPS ]] --
|
||||
local GPS = require('gps')
|
||||
local Config = require('config')
|
||||
|
||||
function turtle.enableGPS(timeout)
|
||||
--if turtle.point.gps then
|
||||
-- return turtle.point
|
||||
--end
|
||||
|
||||
local pt = GPS.getPointAndHeading(timeout)
|
||||
if pt then
|
||||
turtle.setPoint(pt, true)
|
||||
return turtle.point
|
||||
end
|
||||
end
|
||||
|
||||
function turtle.gotoGPSHome()
|
||||
local config = { }
|
||||
Config.load('gps', config)
|
||||
|
||||
if config.home then
|
||||
if turtle.enableGPS() then
|
||||
turtle.pathfind(config.home)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function turtle.setGPSHome()
|
||||
local config = { }
|
||||
Config.load('gps', config)
|
||||
|
||||
if turtle.point.gps then
|
||||
config.home = turtle.point
|
||||
Config.update('gps', config)
|
||||
else
|
||||
local pt = GPS.getPoint()
|
||||
if pt then
|
||||
local originalHeading = turtle.point.heading
|
||||
local heading = GPS.getHeading()
|
||||
if heading then
|
||||
local turns = (turtle.point.heading - originalHeading) % 4
|
||||
pt.heading = (heading - turns) % 4
|
||||
config.home = pt
|
||||
Config.update('gps', config)
|
||||
|
||||
pt = GPS.getPoint()
|
||||
pt.heading = heading
|
||||
turtle.setPoint(pt, true)
|
||||
turtle.gotoPoint(config.home)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -90,7 +90,7 @@ local function snmpConnection(socket)
|
||||
}
|
||||
if turtle then
|
||||
info.fuel = turtle.getFuelLevel()
|
||||
info.status = turtle.status
|
||||
info.status = turtle.getStatus()
|
||||
end
|
||||
socket:write(info)
|
||||
end
|
||||
@ -144,7 +144,7 @@ local function sendInfo()
|
||||
info.uptime = math.floor(os.clock())
|
||||
if turtle then
|
||||
info.fuel = turtle.getFuelLevel()
|
||||
info.status = turtle.status
|
||||
info.status = turtle.getStatus()
|
||||
info.point = turtle.point
|
||||
info.inventory = turtle.getInventory()
|
||||
info.slotIndex = turtle.getSelectedSlot()
|
||||
@ -166,7 +166,7 @@ Event.onInterval(10, function()
|
||||
end)
|
||||
|
||||
Event.on('turtle_response', function()
|
||||
if turtle.status ~= info.status or
|
||||
if turtle.getStatus() ~= info.status or
|
||||
turtle.fuel ~= info.fuel then
|
||||
sendInfo()
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user