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opus/sys/apps/system/password.lua

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Lua
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local Security = require('opus.security')
local SHA = require('opus.crypto.sha2')
local UI = require('opus.ui')
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local colors = _G.colors
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local passwordTab = UI.Tab {
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tabTitle = 'Password',
description = 'Wireless network password',
oldPass = UI.TextEntry {
x = 3, ex = -3, y = 2,
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limit = 32,
mask = true,
shadowText = 'old password',
inactive = not Security.getPassword(),
},
newPass = UI.TextEntry {
x = 3, ex = -3, y = 3,
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limit = 32,
mask = true,
shadowText = 'new password',
accelerators = {
enter = 'new_password',
},
},
button = UI.Button {
x = 3, y = 5,
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text = 'Update',
event = 'update_password',
},
info = UI.TextArea {
x = 3, ex = -3, y = 7,
textColor = colors.yellow,
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inactive = true,
value = 'Add a password to enable other computers to connect to this one.',
}
}
function passwordTab:eventHandler(event)
if event.type == 'update_password' then
if #self.newPass.value == 0 then
self:emit({ type = 'error_message', message = 'Invalid password' })
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elseif Security.getPassword() and not Security.verifyPassword(SHA.compute(self.oldPass.value)) then
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self:emit({ type = 'error_message', message = 'Passwords do not match' })
else
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Security.updatePassword(SHA.compute(self.newPass.value))
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self.oldPass.inactive = false
self:emit({ type = 'success_message', message = 'Password updated' })
end
return true
end
end
return passwordTab