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opus/sys/apis/jumper/grid.lua

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--- The Grid class.
-- Implementation of the `grid` class.
-- The `grid` is a implicit graph which represents the 2D
-- world map layout on which the `pathfinder` object will run.
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-- During a search, the `pathfinder` object needs to save some critical values.
-- These values are cached within each `node`
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-- object, and the whole set of nodes are tight inside the `grid` object itself.
if (...) then
-- Dependencies
local _PATH = (...):gsub('%.grid$','')
-- Local references
local Utils = require (_PATH .. '.core.utils')
local Node = require (_PATH .. '.core.node')
-- Local references
local setmetatable = setmetatable
-- Offsets for straights moves
local straightOffsets = {
{x = 1, y = 0, z = 0} --[[W]], {x = -1, y = 0, z = 0}, --[[E]]
{x = 0, y = 1, z = 0} --[[S]], {x = 0, y = -1, z = 0}, --[[N]]
{x = 0, y = 0, z = 1} --[[U]], {x = 0, y = -0, z = -1}, --[[D]]
}
--- The `Grid` class.<br/>
-- This class is callable.
-- Therefore,_ <code>Grid(...)</code> _acts as a shortcut to_ <code>Grid:new(...)</code>.
-- @type Grid
local Grid = {}
Grid.__index = Grid
--- Inits a new `grid`
-- @class function
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-- @tparam table Map dimensions
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-- or a `string` with line-break chars (<code>\n</code> or <code>\r</code>) as row delimiters.
-- @treturn grid a new `grid` instance
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function Grid:new(dim)
local newGrid = { }
newGrid._min_x, newGrid._max_x = dim.x, dim.ex
newGrid._min_y, newGrid._max_y = dim.y, dim.ey
newGrid._min_z, newGrid._max_z = dim.z, dim.ez
newGrid._nodes = { }
newGrid._width = (newGrid._max_x-newGrid._min_x)+1
newGrid._height = (newGrid._max_y-newGrid._min_y)+1
newGrid._length = (newGrid._max_z-newGrid._min_z)+1
return setmetatable(newGrid,Grid)
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end
--- Checks if `node` at [x,y] is __walkable__.
-- Will check if `node` at location [x,y] both *exists* on the collision map and *is walkable*
-- @class function
-- @tparam int x the x-location of the node
-- @tparam int y the y-location of the node
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-- @tparam int z the z-location of the node
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--
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function Grid:isWalkableAt(x, y, z)
local node = self:getNodeAt(x,y,z)
return node and node.walkable ~= 1
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end
--- Returns the `grid` width.
-- @class function
-- @treturn int the `grid` width
-- @usage print(myGrid:getWidth())
function Grid:getWidth()
return self._width
end
--- Returns the `grid` height.
-- @class function
-- @treturn int the `grid` height
-- @usage print(myGrid:getHeight())
function Grid:getHeight()
return self._height
end
--- Returns the set of nodes.
-- @class function
-- @treturn {{node,...},...} an array of nodes
-- @usage local nodes = myGrid:getNodes()
function Grid:getNodes()
return self._nodes
end
--- Returns the `grid` bounds. Returned values corresponds to the upper-left
-- and lower-right coordinates (in tile units) of the actual `grid` instance.
-- @class function
-- @treturn int the upper-left corner x-coordinate
-- @treturn int the upper-left corner y-coordinate
-- @treturn int the lower-right corner x-coordinate
-- @treturn int the lower-right corner y-coordinate
-- @usage local left_x, left_y, right_x, right_y = myGrid:getBounds()
function Grid:getBounds()
return self._min_x, self._min_y, self._min_z, self._max_x, self._max_y, self._max_z
end
--- Returns neighbours. The returned value is an array of __walkable__ nodes neighbouring a given `node`.
-- @class function
-- @tparam node node a given `node`
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-- @tparam[opt] string|int|func walkable the value for walkable locations
-- in the collision map array (see @{Grid:new}).
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-- Defaults to __false__ when omitted.
-- @treturn {node,...} an array of nodes neighbouring a given node
-- @usage
-- local aNode = myGrid:getNodeAt(5,6)
-- local neighbours = myGrid:getNeighbours(aNode, 0, true)
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function Grid:getNeighbours(node)
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local neighbours = {}
for i = 1,#straightOffsets do
local n = self:getNodeAt(
node._x + straightOffsets[i].x,
node._y + straightOffsets[i].y,
node._z + straightOffsets[i].z
)
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if n and self:isWalkableAt(n._x, n._y, n._z) then
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neighbours[#neighbours+1] = n
end
end
return neighbours
end
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--- Returns the `node` at location [x,y,z].
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-- @class function
-- @name Grid:getNodeAt
-- @tparam int x the x-coordinate coordinate
-- @tparam int y the y-coordinate coordinate
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-- @tparam int z the z-coordinate coordinate
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-- @treturn node a `node`
-- @usage local aNode = myGrid:getNodeAt(2,2)
-- Gets the node at location <x,y> on a preprocessed grid
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function Grid:getNodeAt(x,y,z)
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if not x or not y or not z then return end
if Utils.outOfRange(x,self._min_x,self._max_x) then return end
if Utils.outOfRange(y,self._min_y,self._max_y) then return end
if Utils.outOfRange(z,self._min_z,self._max_z) then return end
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-- inefficient
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if not self._nodes[y] then self._nodes[y] = {} end
if not self._nodes[y][x] then self._nodes[y][x] = {} end
if not self._nodes[y][x][z] then self._nodes[y][x][z] = Node:new(x,y,z) end
return self._nodes[y][x][z]
end
return setmetatable(Grid,{
__call = function(self,...)
return self:new(...)
end
})
end