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opus/sys/apis/terminal.lua

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Lua
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local Canvas = require('ui.canvas')
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local colors = _G.colors
local term = _G.term
local _gsub = string.gsub
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local Terminal = { }
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local mapColorToGray = {
[ colors.white ] = colors.white,
[ colors.orange ] = colors.lightGray,
[ colors.magenta ] = colors.lightGray,
[ colors.lightBlue ] = colors.lightGray,
[ colors.yellow ] = colors.lightGray,
[ colors.lime ] = colors.lightGray,
[ colors.pink ] = colors.lightGray,
[ colors.gray ] = colors.gray,
[ colors.lightGray ] = colors.lightGray,
[ colors.cyan ] = colors.lightGray,
[ colors.purple ] = colors.gray,
[ colors.blue ] = colors.gray,
[ colors.brown ] = colors.gray,
[ colors.green ] = colors.lightGray,
[ colors.red ] = colors.gray,
[ colors.black ] = colors.black,
}
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-- Replacement for window api with scrolling and buffering
function Terminal.window(parent, sx, sy, w, h, isVisible)
isVisible = isVisible ~= false
if not w or not h then
w, h = parent.getSize()
end
local win = { }
local maxScroll = 100
local cx, cy = 1, 1
local blink = false
local bg, fg = parent.getBackgroundColor(), parent.getTextColor()
local canvas = Canvas({
x = sx,
y = sy,
width = w,
height = h,
isColor = parent.isColor(),
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offy = 0,
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})
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win.canvas = canvas
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local function update()
if isVisible then
canvas:render(parent)
win.setCursorPos(cx, cy)
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end
end
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local function scrollTo(y)
y = math.max(0, y)
y = math.min(#canvas.lines - canvas.height, y)
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if y ~= canvas.offy then
canvas.offy = y
canvas:dirty()
update()
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end
end
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function win.write(str)
str = tostring(str) or ''
canvas:write(cx, cy + canvas.offy, str, bg, fg)
win.setCursorPos(cx + #str, cy)
update()
end
function win.blit(str, fg, bg)
canvas:blit(cx, cy + canvas.offy, str, bg, fg)
win.setCursorPos(cx + #str, cy)
update()
end
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function win.clear()
canvas.offy = 0
for i = #canvas.lines, canvas.height + 1, -1 do
canvas.lines[i] = nil
end
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canvas:clear(bg, fg)
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update()
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end
function win.clearLine()
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canvas:clearLine(cy + canvas.offy, bg, fg)
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win.setCursorPos(cx, cy)
update()
end
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function win.getCursorPos()
return cx, cy
end
function win.setCursorPos(x, y)
cx, cy = x, y
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if isVisible then
parent.setCursorPos(x + canvas.x - 1, y + canvas.y - 1)
end
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end
function win.setCursorBlink(b)
blink = b
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if isVisible then
parent.setCursorBlink(b)
end
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end
function win.isColor()
return canvas.isColor
end
win.isColour = win.isColor
function win.setTextColor(c)
fg = c
end
win.setTextColour = win.setTextColor
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function win.getPaletteColor(n)
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if parent.getPaletteColor then
return parent.getPaletteColor(n)
end
return 0, 0, 0
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end
win.getPaletteColour = win.getPaletteColor
function win.setPaletteColor(n, r, g, b)
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if parent.setPaletteColor then
return parent.setPaletteColor(n, r, g, b)
end
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end
win.setPaletteColour = win.setPaletteColor
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function win.setBackgroundColor(c)
bg = c
end
win.setBackgroundColour = win.setBackgroundColor
function win.getSize()
return canvas.width, canvas.height
end
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function win.scroll(n)
n = n or 1
if n > 0 then
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local lines = #canvas.lines
for i = 1, n do
canvas.lines[lines + i] = { }
canvas:clearLine(lines + i, bg, fg)
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end
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while #canvas.lines > maxScroll do
table.remove(canvas.lines, 1)
end
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scrollTo(#canvas.lines)
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canvas:dirty()
update()
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end
end
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function win.getTextColor()
return fg
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end
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win.getTextColour = win.getTextColor
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function win.getBackgroundColor()
return bg
end
win.getBackgroundColour = win.getBackgroundColor
function win.setVisible(visible)
if visible ~= isVisible then
isVisible = visible
if isVisible then
canvas:dirty()
update()
end
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end
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end
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function win.redraw()
if isVisible then
canvas:dirty()
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update()
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end
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end
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function win.restoreCursor()
win.setCursorPos(cx, cy)
win.setCursorBlink(blink)
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end
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function win.getPosition()
return canvas.x, canvas.y
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end
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function win.reposition(x, y, width, height)
canvas.x, canvas.y = x, y
canvas:resize(width or canvas.width, height or canvas.height)
end
--[[ Additional methods ]]--
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function win.scrollDown()
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scrollTo(canvas.offy + 1)
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end
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function win.scrollUp()
scrollTo(canvas.offy - 1)
end
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function win.scrollTop()
scrollTo(0)
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end
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function win.scrollBottom()
scrollTo(#canvas.lines)
end
function win.setMaxScroll(ms)
maxScroll = ms
end
function win.getCanvas()
return canvas
end
function win.getParent()
return parent
end
canvas:clear()
return win
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end
-- get windows contents
function Terminal.getContents(win, parent)
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local oblit, oscp = parent.blit, parent.setCursorPos
local lines = { }
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parent.blit = function(text, fg, bg)
lines[#lines + 1] = {
text = text,
fg = fg,
bg = bg,
}
end
parent.setCursorPos = function() end
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win.setVisible(true)
win.redraw()
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parent.blit = oblit
parent.setCursorPos = oscp
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return lines
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end
function Terminal.colorToGrayscale(c)
return mapColorToGray[c]
end
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function Terminal.toGrayscale(ct)
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local methods = { 'setBackgroundColor', 'setBackgroundColour',
'setTextColor', 'setTextColour' }
for _,v in pairs(methods) do
local fn = ct[v]
ct[v] = function(c)
fn(mapColorToGray[c])
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end
end
local bcolors = {
[ '1' ] = '8',
[ '2' ] = '8',
[ '3' ] = '8',
[ '4' ] = '8',
[ '5' ] = '8',
[ '6' ] = '8',
[ '9' ] = '8',
[ 'a' ] = '7',
[ 'b' ] = '7',
[ 'c' ] = '7',
[ 'd' ] = '8',
[ 'e' ] = '7',
}
local function translate(s)
if s then
s = _gsub(s, "%w", bcolors)
end
return s
end
local fn = ct.blit
ct.blit = function(text, fg, bg)
fn(text, translate(fg), translate(bg))
end
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end
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function Terminal.getNullTerm(ct)
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local nt = Terminal.copy(ct)
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local methods = { 'blit', 'clear', 'clearLine', 'scroll',
'setCursorBlink', 'setCursorPos', 'write' }
for _,v in pairs(methods) do
nt[v] = function() end
end
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return nt
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end
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function Terminal.copy(it, ot)
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ot = ot or { }
for k,v in pairs(it) do
if type(v) == 'function' then
ot[k] = v
end
end
return ot
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end
function Terminal.mirror(ct, dt)
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local t = { }
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for k,f in pairs(ct) do
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t[k] = function(...)
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local ret = { f(...) }
if dt[k] then
dt[k](...)
end
return table.unpack(ret)
end
end
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return t
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end
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function Terminal.readPassword(prompt)
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if prompt then
term.write(prompt)
end
local fn = term.current().write
term.current().write = function() end
local s
pcall(function() s = _G.read(prompt) end)
term.current().write = fn
if s == '' then
return
end
return s
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end
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return Terminal