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Set the "last data" time to "last ping" time when updating the latter
This is required because the PING can be received quite a bit earlier than it is actually handled, for example during "server burst" or other heavy operations: So the times won't match and PING-PONG logic would become garbled, because we test for "last ping > last data" to determine if a PING already was sent or not.
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@ -51,7 +51,7 @@ GLOBAL void
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Conn_UpdatePing(CONN_ID Idx)
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{
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assert(Idx > NONE);
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My_Connections[Idx].lastping = time(NULL);
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My_Connections[Idx].lastping = My_Connections[Idx].lastdata = time(NULL);
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}
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/*
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