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Handle time shifts backwards gracefully.

This commit is contained in:
Alexander Barton 2006-05-09 14:49:08 +00:00
parent d0045afb09
commit 2af87e9152

View File

@ -17,7 +17,7 @@
#include "portab.h"
#include "io.h"
static char UNUSED id[] = "$Id: conn.c,v 1.193 2006/04/29 16:19:46 fw Exp $";
static char UNUSED id[] = "$Id: conn.c,v 1.194 2006/05/09 14:49:08 alex Exp $";
#include "imp.h"
#include <assert.h>
@ -1083,12 +1083,15 @@ Read_Request( CONN_ID Idx )
/* Update timestamp of last data received if this connection is
* registered as a user, server or service connection. Don't update
* otherwise, so users have at least Conf_PongTimeout seconds time to
* register with the IRC server -- see Check_Connections(). */
* register with the IRC server -- see Check_Connections().
* Set "lastping", too, so we can handle time shifts backwards ... */
c = Conn_GetClient(Idx);
if (c && (Client_Type(c) == CLIENT_USER
|| Client_Type(c) == CLIENT_SERVER
|| Client_Type(c) == CLIENT_SERVICE))
|| Client_Type(c) == CLIENT_SERVICE)) {
My_Connections[Idx].lastdata = time(NULL);
My_Connections[Idx].lastping = My_Connections[Idx].lastdata;
}
/* Look at the data in the (read-) buffer of this connection */
Handle_Buffer(Idx);
@ -1206,39 +1209,43 @@ Handle_Buffer( CONN_ID Idx )
static void
Check_Connections( void )
Check_Connections(void)
{
/* check if connections are alive. if not, play PING-PONG first.
* if this doesn't help either, disconnect client. */
CLIENT *c;
CONN_ID i;
for( i = 0; i < Pool_Size; i++ ) {
for (i = 0; i < Pool_Size; i++) {
if (My_Connections[i].sock < 0)
continue;
c = Conn_GetClient( i );
if( c && (( Client_Type( c ) == CLIENT_USER ) || ( Client_Type( c ) == CLIENT_SERVER ) || ( Client_Type( c ) == CLIENT_SERVICE )))
{
c = Conn_GetClient(i);
if (c && ((Client_Type(c) == CLIENT_USER)
|| (Client_Type(c) == CLIENT_SERVER)
|| (Client_Type(c) == CLIENT_SERVICE))) {
/* connected User, Server or Service */
if( My_Connections[i].lastping > My_Connections[i].lastdata ) {
/* we already sent a ping */
if( My_Connections[i].lastping < time( NULL ) - Conf_PongTimeout ) {
if (My_Connections[i].lastping >
My_Connections[i].lastdata) {
/* We already sent a ping */
if (My_Connections[i].lastping <
time(NULL) - Conf_PongTimeout) {
/* Timeout */
LogDebug("Connection %d: Ping timeout: %d seconds.",
i, Conf_PongTimeout );
Conn_Close( i, NULL, "Ping timeout", true );
LogDebug
("Connection %d: Ping timeout: %d seconds.",
i, Conf_PongTimeout);
Conn_Close(i, NULL, "Ping timeout",
true);
}
} else if (My_Connections[i].lastdata <
time(NULL) - Conf_PingTimeout) {
/* We need to send a PING ... */
LogDebug("Connection %d: sending PING ...", i);
My_Connections[i].lastping = time(NULL);
Conn_WriteStr(i, "PING :%s",
Client_ID(Client_ThisServer()));
}
else if( My_Connections[i].lastdata < time( NULL ) - Conf_PingTimeout ) {
/* we need to sent a PING */
LogDebug("Connection %d: sending PING ...", i );
My_Connections[i].lastping = time( NULL );
Conn_WriteStr( i, "PING :%s", Client_ID( Client_ThisServer( )));
}
}
else
{
} else {
/* The connection is not fully established yet, so
* we don't do the PING-PONG game here but instead
* disconnect the client after "a short time" if it's
@ -1246,7 +1253,9 @@ Check_Connections( void )
if (My_Connections[i].lastdata <
time(NULL) - Conf_PongTimeout) {
LogDebug("Unregistered connection %d timed out ...", i);
LogDebug
("Unregistered connection %d timed out ...",
i);
Conn_Close(i, NULL, "Timeout", false);
}
}