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Changed Handle_Write() to not close sockets itself but to call Conn_Close.
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@@ -12,6 +12,8 @@
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ngIRCd 0.9.x
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- Fixed a bug that could cause the damon to crash when outgoing server
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connections can't be established.
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- Fixed a bug that caused the daemon to leak file descriptors when no
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resolver subprocesses could be created.
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- Fixed server NOTICEs to users with "s" mode ("server messages").
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@@ -627,4 +629,4 @@ ngIRCd 0.0.1, 31.12.2001
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--
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$Id: ChangeLog,v 1.276.2.10 2005/09/02 22:10:58 alex Exp $
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$Id: ChangeLog,v 1.276.2.11 2005/10/11 19:28:47 alex Exp $
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@@ -14,7 +14,7 @@
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#include "portab.h"
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static char UNUSED id[] = "$Id: conf.c,v 1.77 2005/06/17 19:16:53 fw Exp $";
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static char UNUSED id[] = "$Id: conf.c,v 1.77.2.1 2005/10/11 19:28:47 alex Exp $";
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#include "imp.h"
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#include <assert.h>
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@@ -204,6 +204,7 @@ Conf_UnsetServer( CONN_ID Idx )
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* Non-Server-Connections will be silently ignored. */
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int i;
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time_t t;
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/* Check all our configured servers */
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for( i = 0; i < MAX_SERVERS; i++ )
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@@ -221,11 +222,14 @@ Conf_UnsetServer( CONN_ID Idx )
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else
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{
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/* Set time for next connect attempt */
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if( Conf_Server[i].lasttry < time( NULL ) - Conf_ConnectRetry )
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{
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/* Okay, the connection was established "long enough": */
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Conf_Server[i].lasttry = time( NULL ) - Conf_ConnectRetry + RECONNECT_DELAY;
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}
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t = time(NULL);
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if (Conf_Server[i].lasttry < t - Conf_ConnectRetry) {
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/* The connection has been "long", so we don't
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* require the next attempt to be delayed. */
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Conf_Server[i].lasttry =
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t - Conf_ConnectRetry + RECONNECT_DELAY;
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} else
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Conf_Server[i].lasttry = t;
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}
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}
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} /* Conf_UnsetServer */
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@@ -16,7 +16,7 @@
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#include "portab.h"
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static char UNUSED id[] = "$Id: conn.c,v 1.155.2.2 2005/08/25 09:04:23 alex Exp $";
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static char UNUSED id[] = "$Id: conn.c,v 1.155.2.3 2005/10/11 19:28:47 alex Exp $";
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#include "imp.h"
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#include <assert.h>
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@@ -713,9 +713,15 @@ Conn_Close( CONN_ID Idx, char *LogMsg, char *FwdMsg, bool InformClient )
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Conn_WriteStr(Idx, "ERROR :Closing connection.");
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}
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/* Try to write out the write buffer */
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/* Try to write out the write buffer. Note: Handle_Write() eventually
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* removes the CLIENT structure associated with this connection if an
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* error occurs! So we have to re-check if there is still an valid
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* CLIENT structure after calling Handle_Write() ...*/
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(void)Handle_Write( Idx );
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/* Search client, if any (re-check!) */
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c = Client_GetFromConn( Idx );
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/* Shut down socket */
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if( close( My_Connections[Idx].sock ) != 0 )
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{
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@@ -859,23 +865,28 @@ Handle_Write( CONN_ID Idx )
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res = getsockopt( My_Connections[Idx].sock, SOL_SOCKET, SO_ERROR, &err, &sock_len );
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assert( sock_len == sizeof( err ));
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/* Fehler aufgetreten? */
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if(( res != 0 ) || ( err != 0 ))
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{
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/* Fehler! */
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if( res != 0 ) Log( LOG_CRIT, "getsockopt (connection %d): %s!", Idx, strerror( errno ));
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else Log( LOG_CRIT, "Can't connect socket to \"%s:%d\" (connection %d): %s!", My_Connections[Idx].host, Conf_Server[Conf_GetServer( Idx )].port, Idx, strerror( err ));
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/* Error while connecting? */
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if ((res != 0) || (err != 0)) {
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if (res != 0)
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Log(LOG_CRIT, "getsockopt (connection %d): %s!",
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Idx, strerror(errno));
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else
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Log(LOG_CRIT,
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"Can't connect socket to \"%s:%d\" (connection %d): %s!",
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My_Connections[Idx].host,
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Conf_Server[Conf_GetServer(Idx)].port,
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Idx, strerror(err));
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/* Clean up socket, connection and client structures */
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FD_CLR( My_Connections[Idx].sock, &My_Sockets );
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c = Client_GetFromConn( Idx );
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if( c ) Client_DestroyNow( c );
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close( My_Connections[Idx].sock );
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Init_Conn_Struct( Idx );
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/* Clean up the CLIENT structure (to avoid silly log
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* messages) and call Conn_Close() to do the rest. */
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c = Client_GetFromConn(Idx);
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if (c)
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Client_DestroyNow(c);
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/* Bei Server-Verbindungen lasttry-Zeitpunkt auf "jetzt" setzen */
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Conf_Server[Conf_GetServer( Idx )].lasttry = time( NULL );
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Conf_UnsetServer( Idx );
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Conn_Close(Idx, "Can't connect!", NULL, false);
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/* Set the timestamp of the last connect attempt */
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Conf_UnsetServer(Idx);
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return false;
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}
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