mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-17 15:24:52 +00:00
1061 lines
30 KiB
Lua
1061 lines
30 KiB
Lua
-- TRASH by LDDestroier
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-- Syntax:
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-- > trash.lua [program] [arg1] [arg2] ...
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--
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-- Close the program or use LeftCTRL + LeftSHIFT + Backspace
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-- to throw it in the traaaaaaaaash
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local tArg = {...}
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local scr_x, scr_y = term.getSize()
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local images = {
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handOpen = {
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{" ","","","
"," "," "," ",},
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{" 00ffff ","fffff000000","ffff0000000"," ff0000000"," f000 "," f000 "," 00 ",},
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{" f00000 ","0000000000f","0000000000f"," 0000000ff"," 000f "," 00ff "," ff ",}
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},
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handClosed = {
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{" "," "," ","
"," "," "},
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{" fffff "," fff0000000"," ff00000000"," ff00000000"," 0fff000 "," 0000 "},
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{" 00000 "," 000000000f"," 000000000f"," 0000000fff"," f00000f "," ffff "}
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},
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trashCan = {
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{"","
"," "," "," "," "," ","
","
"},
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{"888ffffffff888","f8877787778788","8878888788878 "," f88788788788 "," f8878878878 "," 8878878788 "," f887878788 "," 887787778 "," 88888888 "},
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{"7788888888887f","8878887888788f"," 887887888788 "," 88788788788f "," 88788788788 "," 887878878f "," 887878788f "," f8887888f "," ffffffff ", }
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},
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trashLid = {
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{" "," "," ","", },
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{"fffffffffff","fffffffffff","ffffffffff8","f888877778888f"},
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{"fffffffffff","fffffffffff","fff8888888f","88888888888888"}
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}
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}
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-- start up lddterm
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local lddterm = {}
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lddterm.alwaysRender = false -- renders after any and all screen-changing functions.
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lddterm.useColors = true -- normal computers do not allow color, but this variable doesn't do anything yet
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lddterm.baseTerm = term.current() -- will draw to this terminal
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lddterm.transformation = nil -- will modify the current buffer as an NFT image before rendering
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lddterm.cursorTransformation = nil -- will modify the cursor position
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lddterm.drawFunction = nil -- will draw using this function instead of basic NFT drawing
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lddterm.adjustX = 0 -- moves entire screen X
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lddterm.adjustY = 0 -- moves entire screen Y
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lddterm.selectedWindow = 1 -- determines which window controls the cursor
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lddterm.windows = {}
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-- converts hex colors to colors api, and back
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local to_colors, to_blit = {
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[' '] = 0,
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['0'] = 1,
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['1'] = 2,
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['2'] = 4,
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['3'] = 8,
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['4'] = 16,
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['5'] = 32,
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['6'] = 64,
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['7'] = 128,
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['8'] = 256,
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['9'] = 512,
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['a'] = 1024,
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['b'] = 2048,
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['c'] = 4096,
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['d'] = 8192,
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['e'] = 16384,
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['f'] = 32768,
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}, {}
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for k,v in pairs(to_colors) do
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to_blit[v] = k
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end
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-- separates string into table based on divider
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local explode = function(div, str, replstr, includeDiv)
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if (div == '') then
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return false
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end
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local pos, arr = 0, {}
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for st, sp in function() return string.find(str, div, pos, false) end do
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table.insert(arr, string.sub(replstr or str, pos, st - 1 + (includeDiv and #div or 0)))
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pos = sp + 1
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end
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table.insert(arr, string.sub(replstr or str, pos))
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return arr
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end
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-- determines the size of the terminal before rendering always
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local determineScreenSize = function()
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scr_x, scr_y = lddterm.baseTerm.getSize()
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lddterm.screenWidth = scr_x
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lddterm.screenHeight = scr_y
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end
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determineScreenSize()
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-- takes two or more windows and checks if the first of them overlap the other(s)
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lddterm.checkWindowOverlap = function(window, ...)
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if #lddterm.windows < 2 then
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return false
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end
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local list, win = {...}
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for i = 1, #list do
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win = list[i]
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if win ~= window then
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if (
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window.x < win.x + win.width and
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win.x < window.x + window.width and
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window.y < win.y + win.height and
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win.y < window.y + window.height
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) then
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return true
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end
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end
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end
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return false
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end
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local fixCursorPos = function()
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local cx, cy
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if lddterm.windows[lddterm.selectedWindow] then
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if lddterm.cursorTransformation then
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cx, cy = lddterm.cursorTransformation(
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lddterm.windows[lddterm.selectedWindow].cursor[1],
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lddterm.windows[lddterm.selectedWindow].cursor[2]
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)
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lddterm.baseTerm.setCursorPos(
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cx + lddterm.windows[lddterm.selectedWindow].x - 1,
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cy + lddterm.windows[lddterm.selectedWindow].y - 1
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)
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else
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lddterm.baseTerm.setCursorPos(
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-1 + lddterm.windows[lddterm.selectedWindow].cursor[1] + lddterm.windows[lddterm.selectedWindow].x,
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lddterm.windows[lddterm.selectedWindow].cursor[2] + lddterm.windows[lddterm.selectedWindow].y - 1
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)
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end
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lddterm.baseTerm.setCursorBlink(lddterm.windows[lddterm.selectedWindow].blink)
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end
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end
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-- renders the screen with optional transformation function
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lddterm.render = function(transformation, drawFunction)
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-- determine new screen size and change lddterm screen to fit
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old_scr_x, old_scr_y = scr_x, scr_y
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determineScreenSize()
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if old_scr_x ~= scr_x or old_scr_y ~= scr_y then
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lddterm.baseTerm.clear()
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end
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local image = lddterm.screenshot()
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if type(transformation) == "function" then
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image = transformation(image)
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end
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if drawFunction then
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drawFunction(image, lddterm.baseTerm)
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else
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for y = 1, #image[1] do
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lddterm.baseTerm.setCursorPos(1 + lddterm.adjustX, y + lddterm.adjustY)
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lddterm.baseTerm.blit(image[1][y], image[2][y]:gsub(" ", "f"), image[3][y]:gsub(" ", "f"))
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end
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end
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fixCursorPos()
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end
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lddterm.newWindow = function(width, height, x, y, meta)
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meta = meta or {}
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local window = {
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width = math.floor(width),
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height = math.floor(height),
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blink = true,
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cursor = meta.cursor or {1, 1},
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colors = meta.colors or {"0", "f"},
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clearChar = meta.clearChar or " ",
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visible = meta.visible or true,
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x = math.floor(x) or 1,
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y = math.floor(y) or 1,
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buffer = {{},{},{}},
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}
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for y = 1, height do
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window.buffer[1][y] = {}
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window.buffer[2][y] = {}
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window.buffer[3][y] = {}
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for x = 1, width do
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window.buffer[1][y][x] = window.clearChar
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window.buffer[2][y][x] = window.colors[1]
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window.buffer[3][y][x] = window.colors[2]
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end
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end
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window.handle = {}
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window.handle.setCursorPos = function(x, y)
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window.cursor = {x, y}
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fixCursorPos()
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end
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window.handle.getCursorPos = function()
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return window.cursor[1], window.cursor[2]
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end
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window.handle.setCursorBlink = function(blink)
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window.blink = blink or false
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end
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window.handle.getCursorBlink = function()
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return window.blink
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end
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window.handle.scroll = function(amount)
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if amount > 0 then
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for i = 1, amount do
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for c = 1, 3 do
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table.remove(window.buffer[c], 1)
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window.buffer[c][window.height] = {}
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for xx = 1, width do
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window.buffer[c][window.height][xx] = (
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c == 1 and window.clearChar or
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c == 2 and window.colors[1] or
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c == 3 and window.colors[2]
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)
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end
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end
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end
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elseif amount < 0 then
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for i = 1, -amount do
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for c = 1, 3 do
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window.buffer[c][window.height] = nil
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table.insert(window.buffer[c], 1, {})
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for xx = 1, width do
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window.buffer[c][1][xx] = (
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c == 1 and window.clearChar or
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c == 2 and window.colors[1] or
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c == 3 and window.colors[2]
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)
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end
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end
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end
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end
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if lddterm.alwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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end
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window.handle.scrollX = function(amount)
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if amount > 0 then
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for i = 1, amount do
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for c = 1, 3 do
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for y = 1, window.height do
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table.remove(window.buffer[c][y], 1)
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window.buffer[c][y][window.width] = (
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c == 1 and window.clearChar or
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c == 2 and window.colors[1] or
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c == 3 and window.colors[2]
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)
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end
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end
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end
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elseif amount < 0 then
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for i = 1, -amount do
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for c = 1, 3 do
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for y = 1, window.height do
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window.buffer[c][y][window.width] = nil
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table.insert(window.buffer[c][y], 1, (
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c == 1 and window.clearChar or
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c == 2 and window.colors[1] or
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c == 3 and window.colors[2]
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))
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end
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end
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end
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end
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if lddterm.alwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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end
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window.handle.write = function(text, x, y, ignoreAlwaysRender)
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assert(text ~= nil, "expected string 'text'")
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text = tostring(text)
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local cx = math.floor(tonumber(x) or window.cursor[1])
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local cy = math.floor(tonumber(y) or window.cursor[2])
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text = text:sub(math.max(0, -cx - 1))
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for i = 1, #text do
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if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then
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window.buffer[1][cy][cx] = text:sub(i,i)
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window.buffer[2][cy][cx] = window.colors[1]
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window.buffer[3][cy][cx] = window.colors[2]
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end
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cx = math.min(cx + 1, window.width + 1)
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end
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window.cursor = {cx, cy}
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if lddterm.alwaysRender and not ignoreAlwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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end
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window.handle.writeWrap = function(text, x, y, ignoreAlwaysRender)
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local words = explode(" ", text, nil, true)
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local cx, cy = x or window.cursor[1], y or window.cursor[2]
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for i = 1, #words do
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if cx + #words[i] > window.width + 1 then
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cx = 1
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if cy >= window.height then
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window.handle.scroll(1)
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cy = window.height
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else
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cy = cy + 1
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end
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end
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window.handle.write(words[i], cx, cy, true)
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cx = cx + #words[i]
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end
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if lddterm.alwaysRender and not ignoreAlwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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end
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window.handle.blit = function(char, textCol, backCol, x, y)
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if type(char) == "number" then
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char = tostring(char)
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end
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if type(textCol) == "number" then
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textCol = tostring(textCol)
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end
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if type(backCol) == "number" then
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backCol = tostring(backCol)
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end
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assert(char ~= nil, "expected string 'char'")
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local cx = math.floor(tonumber(x) or window.cursor[1])
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local cy = math.floor(tonumber(y) or window.cursor[2])
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char = char:sub(math.max(0, -cx - 1))
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for i = 1, #char do
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if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then
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window.buffer[1][cy][cx] = char:sub(i,i)
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window.buffer[2][cy][cx] = textCol:sub(i,i)
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window.buffer[3][cy][cx] = backCol:sub(i,i)
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end
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cx = cx + 1
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end
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window.cursor = {cx, cy}
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if lddterm.alwaysRender and not ignoreAlwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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end
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window.handle.print = function(text, x, y)
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text = text and tostring(text)
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window.handle.write(text, x, y, true)
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window.cursor[1] = 1
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if window.cursor[2] >= window.height then
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window.handle.scroll(1)
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else
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window.cursor[2] = window.cursor[2] + 1
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if lddterm.alwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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end
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end
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window.handle.clear = function(char, ignoreAlwaysRender)
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local cx = 1
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for y = 1, window.height do
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for x = 1, window.width do
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if char then
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cx = (x % #char) + 1
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end
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window.buffer[1][y][x] = char and char:sub(cx, cx) or window.clearChar
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window.buffer[2][y][x] = window.colors[1]
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window.buffer[3][y][x] = window.colors[2]
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end
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end
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if lddterm.alwaysRender and not ignoreAlwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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end
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window.handle.clearLine = function(cy, char, ignoreAlwaysRender)
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cy = math.floor(cy or window.cursor[2])
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local cx = 1
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for x = 1, window.width do
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if char then
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cx = (x % #char) + 1
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end
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window.buffer[1][cy or window.cursor[2]][x] = char and char:sub(cx, cx) or window.clearChar
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window.buffer[2][cy or window.cursor[2]][x] = window.colors[1]
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window.buffer[3][cy or window.cursor[2]][x] = window.colors[2]
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end
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if lddterm.alwaysRender and not ignoreAlwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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end
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window.handle.clearColumn = function(cx, char, ignoreAlwaysRender)
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cx = math.floor(cx)
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char = char and char:sub(1,1)
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for y = 1, window.height do
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window.buffer[1][y][cx or window.cursor[1]] = char and char or window.clearChar
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window.buffer[2][y][cx or window.cursor[1]] = window.colors[1]
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window.buffer[3][y][cx or window.cursor[1]] = window.colors[2]
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end
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if lddterm.alwaysRender and not ignoreAlwaysRender then
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
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end
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end
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window.handle.getSize = function()
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return window.width, window.height
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end
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window.handle.isColor = function()
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return lddterm.useColors
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end
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window.handle.isColour = window.handle.isColor
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window.handle.setTextColor = function(color)
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if to_blit[color] then
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window.colors[1] = to_blit[color]
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end
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end
|
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window.handle.setTextColour = window.handle.setTextColor
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window.handle.setBackgroundColor = function(color)
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if to_blit[color] then
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window.colors[2] = to_blit[color]
|
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end
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end
|
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window.handle.setBackgroundColour = window.handle.setBackgroundColor
|
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window.handle.getTextColor = function()
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return to_colors[window.colors[1]] or colors.white
|
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end
|
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window.handle.getTextColour = window.handle.getTextColor
|
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window.handle.getBackgroundColor = function()
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return to_colors[window.colors[2]] or colors.black
|
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end
|
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window.handle.getBackgroundColour = window.handle.getBackgroundColor
|
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window.handle.reposition = function(x, y)
|
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window.x = math.floor(x or window.x)
|
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window.y = math.floor(y or window.y)
|
||
if lddterm.alwaysRender then
|
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lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
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end
|
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end
|
||
window.handle.setPaletteColor = function(...)
|
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return lddterm.baseTerm.setPaletteColor(...)
|
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end
|
||
window.handle.setPaletteColour = window.handle.setPaletteColor
|
||
window.handle.getPaletteColor = function(...)
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return lddterm.baseTerm.getPaletteColor(...)
|
||
end
|
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window.handle.getPaletteColour = window.handle.getPaletteColor
|
||
window.handle.getPosition = function()
|
||
return window.x, window.y
|
||
end
|
||
window.handle.restoreCursor = function()
|
||
lddterm.baseTerm.setCursorPos(
|
||
-1 + window.cursor[1] + window.x,
|
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window.cursor[2] + window.y - 1
|
||
)
|
||
end
|
||
window.handle.setVisible = function(visible)
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||
window.visible = visible or false
|
||
end
|
||
|
||
window.handle.redraw = lddterm.render
|
||
window.handle.current = window.handle
|
||
|
||
window.layer = #lddterm.windows + 1
|
||
lddterm.windows[window.layer] = window
|
||
|
||
return window, window.layer
|
||
end
|
||
|
||
lddterm.setLayer = function(window, _layer)
|
||
local layer = math.max(1, math.min(#lddterm.windows, _layer))
|
||
|
||
local win = window
|
||
table.remove(lddterm.windows, win.layer)
|
||
table.insert(lddterm.windows, layer, win)
|
||
|
||
if lddterm.alwaysRender then
|
||
lddterm.render(lddterm.transformation, lddterm.drawFunction)
|
||
end
|
||
return true
|
||
end
|
||
|
||
-- if the screen changes size, the effect is broken
|
||
local old_scr_x, old_scr_y
|
||
|
||
-- gets screenshot of whole lddterm desktop, OR a single window
|
||
lddterm.screenshot = function(window)
|
||
local output = {{},{},{}}
|
||
local line
|
||
if window then
|
||
for y = 1, #window.buffer do
|
||
line = {"","",""}
|
||
for x = 1, #window.buffer do
|
||
line = {
|
||
line[1] .. window.buffer[1][y][x],
|
||
line[2] .. window.buffer[2][y][x],
|
||
line[3] .. window.buffer[3][y][x]
|
||
}
|
||
end
|
||
output[1][y] = line[1]
|
||
output[2][y] = line[2]
|
||
output[3][y] = line[3]
|
||
end
|
||
else
|
||
for y = 1, scr_y do
|
||
line = {"","",""}
|
||
for x = 1, scr_x do
|
||
|
||
c = "."
|
||
lt, lb = t, b
|
||
t, b = "0", "f"
|
||
for l = 1, #lddterm.windows do
|
||
if lddterm.windows[l].visible then
|
||
sx = 1 + x - lddterm.windows[l].x
|
||
sy = 1 + y - lddterm.windows[l].y
|
||
if lddterm.windows[l].buffer[1][sy] then
|
||
if lddterm.windows[l].buffer[1][sy][sx] then
|
||
c = lddterm.windows[l].buffer[1][sy][sx] or c
|
||
t = lddterm.windows[l].buffer[2][sy][sx] or t
|
||
b = lddterm.windows[l].buffer[3][sy][sx] or b
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
line = {
|
||
line[1] .. c,
|
||
line[2] .. t,
|
||
line[3] .. b
|
||
}
|
||
end
|
||
output[1][y] = line[1]
|
||
output[2][y] = line[2]
|
||
output[3][y] = line[3]
|
||
end
|
||
end
|
||
return output
|
||
end
|
||
|
||
-- load an abbridged NFTE API
|
||
|
||
local nfte = {}
|
||
|
||
local tchar = string.char(31) -- for text colors
|
||
local bchar = string.char(30) -- for background colors
|
||
local nchar = string.char(29) -- for differentiating multiple frames in ANFT
|
||
|
||
local round = function(num)
|
||
return math.floor(num + 0.5)
|
||
end
|
||
|
||
local deepCopy
|
||
deepCopy = function(tbl)
|
||
local output = {}
|
||
for k,v in pairs(tbl) do
|
||
if type(v) == "table" then
|
||
output[k] = deepCopy(v)
|
||
else
|
||
output[k] = v
|
||
end
|
||
end
|
||
return output
|
||
end
|
||
|
||
local function stringWrite(str,pos,ins,exc)
|
||
str, ins = tostring(str), tostring(ins)
|
||
local output, fn1, fn2 = str:sub(1,pos-1)..ins..str:sub(pos+#ins)
|
||
if exc then
|
||
repeat
|
||
fn1, fn2 = str:find(exc,fn2 and fn2+1 or 1)
|
||
if fn1 then
|
||
output = stringWrite(output,fn1,str:sub(fn1,fn2))
|
||
end
|
||
until not fn1
|
||
end
|
||
return output
|
||
end
|
||
|
||
local checkValid = function(image)
|
||
if type(image) == "table" then
|
||
if #image == 3 then
|
||
return (#image[1] == #image[2] and #image[2] == #image[3])
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
local checkIfANFT = function(image)
|
||
if type(image) == "table" then
|
||
return type(image[1][1]) == "table"
|
||
elseif type(image) == "string" then
|
||
return image:find(nchar) and true or false
|
||
end
|
||
end
|
||
|
||
-- returns (x, y) size of a loaded NFT image
|
||
nfte.getSize = function(image)
|
||
assert(checkValid(image), "Invalid image.")
|
||
local x, y = 0, #image[1]
|
||
for y = 1, #image[1] do
|
||
x = math.max(x, #image[1][y])
|
||
end
|
||
return x, y
|
||
end
|
||
|
||
local loadImageDataNFT = function(image, background) -- string image
|
||
local output = {{},{},{}} -- char, text, back
|
||
local y = 1
|
||
background = (background or " "):sub(1,1)
|
||
local text, back = " ", background
|
||
local doSkip, c1, c2 = false
|
||
local maxX = 0
|
||
local bx
|
||
for i = 1, #image do
|
||
if doSkip then
|
||
doSkip = false
|
||
else
|
||
output[1][y] = output[1][y] or ""
|
||
output[2][y] = output[2][y] or ""
|
||
output[3][y] = output[3][y] or ""
|
||
c1, c2 = image:sub(i,i), image:sub(i+1,i+1)
|
||
if c1 == tchar then
|
||
text = c2
|
||
doSkip = true
|
||
elseif c1 == bchar then
|
||
back = c2
|
||
doSkip = true
|
||
elseif c1 == "\n" then
|
||
maxX = math.max(maxX, #output[1][y])
|
||
y = y + 1
|
||
text, back = " ", background
|
||
else
|
||
output[1][y] = output[1][y]..c1
|
||
output[2][y] = output[2][y]..text
|
||
output[3][y] = output[3][y]..back
|
||
end
|
||
end
|
||
end
|
||
for y = 1, #output[1] do
|
||
output[1][y] = output[1][y] .. (" "):rep(maxX - #output[1][y])
|
||
output[2][y] = output[2][y] .. (" "):rep(maxX - #output[2][y])
|
||
output[3][y] = output[3][y] .. (background):rep(maxX - #output[3][y])
|
||
end
|
||
return output
|
||
end
|
||
|
||
local loadImageDataNFP = function(image, background)
|
||
local output = {}
|
||
local x, y = 1, 1
|
||
for i = 1, #image do
|
||
output[y] = output[y] or {}
|
||
if bl[image:sub(i,i)] then
|
||
output[y][x] = bl[image:sub(i,i)]
|
||
x = x + 1
|
||
elseif image:sub(i,i) == "\n" then
|
||
x, y = 1, y + 1
|
||
end
|
||
end
|
||
return output
|
||
end
|
||
|
||
-- takes a loaded image and returns a loaded NFT image
|
||
nfte.convertFromNFP = function(image, background)
|
||
background = background or " "
|
||
local output = {{},{},{}}
|
||
if type(image) == "string" then
|
||
image = loadImageDataNFP(image)
|
||
end
|
||
local imageX, imageY = getSizeNFP(image)
|
||
local bx
|
||
for y = 1, imageY do
|
||
output[1][y] = ""
|
||
output[2][y] = ""
|
||
output[3][y] = ""
|
||
for x = 1, imageX do
|
||
if image[y][x] then
|
||
bx = (x % #background) + 1
|
||
output[1][y] = output[1][y]..lb[image[y][x] or background:sub(bx,bx)]
|
||
output[2][y] = output[2][y]..lb[image[y][x] or background:sub(bx,bx)]
|
||
output[3][y] = output[3][y]..lb[image[y][x] or background:sub(bx,bx)]
|
||
end
|
||
end
|
||
end
|
||
return output
|
||
end
|
||
|
||
-- loads the raw string NFT image data
|
||
nfte.loadImageData = function(image, background)
|
||
assert(type(image) == "string", "NFT image data must be string.")
|
||
local output = {}
|
||
-- images can be ANFT, which means they have multiple layers
|
||
if checkIfANFT(image) then
|
||
local L, R = 1, 1
|
||
while L do
|
||
R = (image:find(nchar, L + 1) or 0)
|
||
output[#output+1] = loadImageDataNFT(image:sub(L, R - 1), background)
|
||
L = image:find(nchar, R + 1)
|
||
if L then L = L + 2 end
|
||
end
|
||
return output, "anft"
|
||
elseif image:find(tchar) or image:find(bchar) then
|
||
return loadImageDataNFT(image, background), "nft"
|
||
else
|
||
return convertFromNFP(image), "nfp"
|
||
end
|
||
end
|
||
|
||
-- loads an image file. will convert from NFP if necessary
|
||
nfte.loadImage = function(path, background)
|
||
local file = io.open(path, "r")
|
||
if file then
|
||
io.input(file)
|
||
local output, format = loadImageData(io.read("*all"), background)
|
||
io.close()
|
||
return output, format
|
||
else
|
||
error("No such file exists, or is directory.")
|
||
end
|
||
end
|
||
|
||
local unloadImageNFT = function(image)
|
||
assert(checkValid(image), "Invalid image.")
|
||
local output = ""
|
||
local text, back = " ", " "
|
||
local c, t, b
|
||
for y = 1, #image[1] do
|
||
for x = 1, #image[1][y] do
|
||
c, t, b = image[1][y]:sub(x,x), image[2][y]:sub(x,x), image[3][y]:sub(x,x)
|
||
if (t ~= text) or (x == 1) then
|
||
output = output..tchar..t
|
||
text = t
|
||
end
|
||
if (b ~= back) or (x == 1) then
|
||
output = output..bchar..b
|
||
back = b
|
||
end
|
||
output = output..c
|
||
end
|
||
if y ~= #image[1] then
|
||
output = output.."\n"
|
||
text, back = " ", " "
|
||
end
|
||
end
|
||
return output
|
||
end
|
||
|
||
-- takes a loaded NFT image and converts it back into regular NFT (or ANFT)
|
||
nfte.unloadImage = function(image)
|
||
assert(checkValid(image), "Invalid image.")
|
||
local output = ""
|
||
if checkIfANFT(image) then
|
||
for i = 1, #image do
|
||
output = output .. unloadImageNFT(image[i])
|
||
if i ~= #image then
|
||
output = output .. nchar .. "\n"
|
||
end
|
||
end
|
||
else
|
||
output = unloadImageNFT(image)
|
||
end
|
||
return output
|
||
end
|
||
|
||
-- draws an image with the topleft corner at (x, y)
|
||
nfte.drawImage = function(image, x, y, terminal)
|
||
assert(checkValid(image), "Invalid image.")
|
||
assert(type(x) == "number", "x value must be number, got " .. type(x))
|
||
assert(type(y) == "number", "y value must be number, got " .. type(y))
|
||
terminal = terminal or term.current()
|
||
local cx, cy = terminal.getCursorPos()
|
||
for iy = 1, #image[1] do
|
||
terminal.setCursorPos(x, y + (iy - 1))
|
||
terminal.blit(image[1][iy], image[2][iy], image[3][iy])
|
||
end
|
||
terminal.setCursorPos(cx,cy)
|
||
end
|
||
|
||
-- draws an image with the topleft corner at (x, y), with transparency
|
||
nfte.drawImageTransparent = function(image, x, y, terminal)
|
||
assert(checkValid(image), "Invalid image.")
|
||
assert(type(x) == "number", "x value must be number, got " .. type(x))
|
||
assert(type(y) == "number", "y value must be number, got " .. type(y))
|
||
terminal = terminal or term.current()
|
||
local cx, cy = terminal.getCursorPos()
|
||
local c, t, b
|
||
for iy = 1, #image[1] do
|
||
for ix = 1, #image[1][iy] do
|
||
c, t, b = image[1][iy]:sub(ix,ix), image[2][iy]:sub(ix,ix), image[3][iy]:sub(ix,ix)
|
||
if b ~= " " or c ~= " " then
|
||
terminal.setCursorPos(x + (ix - 1), y + (iy - 1))
|
||
terminal.blit(c, t, b)
|
||
end
|
||
end
|
||
end
|
||
terminal.setCursorPos(cx,cy)
|
||
end
|
||
|
||
-- draws an image centered at (x, y) or center screen
|
||
nfte.drawImageCenter = function(image, x, y, terminal)
|
||
terminal = terminal or term.current()
|
||
local scr_x, scr_y = terminal.getSize()
|
||
local imageX, imageY = nfte.getSize(image)
|
||
return nfte.drawImage(
|
||
image,
|
||
round(0.5 + (x and x or (scr_x/2)) - imageX/2),
|
||
round(0.5 + (y and y or (scr_y/2)) - imageY/2),
|
||
terminal
|
||
), round(0.5 + (x and x or (scr_x/2)) - imageX/2), round(0.5 + (y and y or (scr_y/2)) - imageY/2)
|
||
end
|
||
|
||
-- draws an image centered at (x, y) or center screen, with transparency
|
||
nfte.drawImageCenterTransparent = function(image, x, y, terminal)
|
||
terminal = terminal or term.current()
|
||
local scr_x, scr_y = terminal.getSize()
|
||
local imageX, imageY = getSize(image)
|
||
return nfte.drawImageTransparent(
|
||
image,
|
||
round(0.5 + (x and x or (scr_x/2)) - imageX/2),
|
||
round(0.5 + (y and y or (scr_y/2)) - imageY/2),
|
||
terminal
|
||
)
|
||
end
|
||
|
||
-- stretches an image so that its new height and width are (sx, sy).
|
||
-- if noRepeat, it will only draw one of each character for each pixel
|
||
-- in the original image, so as to not mess up text in images.
|
||
nfte.stretchImage = function(_image, sx, sy, noRepeat)
|
||
assert(checkValid(_image), "Invalid image.")
|
||
local output = {{},{},{}}
|
||
local image = deepCopy(_image)
|
||
if sx < 0 then image = flipX(image) end
|
||
if sy < 0 then image = flipY(image) end
|
||
sx, sy = math.abs(sx), math.abs(sy)
|
||
local imageX, imageY = nfte.getSize(image)
|
||
local tx, ty
|
||
if sx == 0 or sy == 0 then
|
||
for y = 1, math.max(sy, 1) do
|
||
output[1][y] = ""
|
||
output[2][y] = ""
|
||
output[3][y] = ""
|
||
end
|
||
return output
|
||
else
|
||
for y = 1, sy do
|
||
for x = 1, sx do
|
||
tx = round((x / sx) * imageX)
|
||
ty = math.ceil((y / sy) * imageY)
|
||
if not noRepeat then
|
||
output[1][y] = (output[1][y] or "")..image[1][ty]:sub(tx,tx)
|
||
else
|
||
output[1][y] = (output[1][y] or "").." "
|
||
end
|
||
output[2][y] = (output[2][y] or "")..image[2][ty]:sub(tx,tx)
|
||
output[3][y] = (output[3][y] or "")..image[3][ty]:sub(tx,tx)
|
||
end
|
||
end
|
||
if noRepeat then
|
||
for y = 1, imageY do
|
||
for x = 1, imageX do
|
||
if image[1][y]:sub(x,x) ~= " " then
|
||
tx = round(((x / imageX) * sx) - ((0.5 / imageX) * sx))
|
||
ty = round(((y / imageY) * sy) - ((0.5 / imageY) * sx))
|
||
output[1][ty] = stringWrite(output[1][ty], tx, image[1][y]:sub(x,x))
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return output
|
||
end
|
||
end
|
||
|
||
local rotatePoint = function(x, y, angle, originX, originY)
|
||
return
|
||
round( (x-originX) * math.cos(angle) - (y-originY) * math.sin(angle) ) + originX,
|
||
round( (x-originX) * math.sin(angle) + (y-originY) * math.cos(angle) ) + originY
|
||
end
|
||
|
||
-- rotates an image around (originX, originY) or its center, by angle radians
|
||
nfte.rotateImage = function(image, angle, originX, originY)
|
||
assert(checkValid(image), "Invalid image.")
|
||
if imageX == 0 or imageY == 0 then
|
||
return image
|
||
end
|
||
local output = {{},{},{}}
|
||
local realOutput = {{},{},{}}
|
||
local tx, ty, corners
|
||
local imageX, imageY = nfte.getSize(image)
|
||
local originX, originY = originX or math.floor(imageX / 2), originY or math.floor(imageY / 2)
|
||
corners = {
|
||
{rotatePoint(1, 1, angle, originX, originY)},
|
||
{rotatePoint(imageX, 1, angle, originX, originY)},
|
||
{rotatePoint(1, imageY, angle, originX, originY)},
|
||
{rotatePoint(imageX, imageY, angle, originX, originY)},
|
||
}
|
||
local minX = math.min(corners[1][1], corners[2][1], corners[3][1], corners[4][1])
|
||
local maxX = math.max(corners[1][1], corners[2][1], corners[3][1], corners[4][1])
|
||
local minY = math.min(corners[1][2], corners[2][2], corners[3][2], corners[4][2])
|
||
local maxY = math.max(corners[1][2], corners[2][2], corners[3][2], corners[4][2])
|
||
|
||
for y = 1, (maxY - minY) + 1 do
|
||
output[1][y] = {}
|
||
output[2][y] = {}
|
||
output[3][y] = {}
|
||
for x = 1, (maxX - minX) + 1 do
|
||
tx, ty = rotatePoint(x + minX - 1, y + minY - 1, -angle, originX, originY)
|
||
output[1][y][x] = " "
|
||
output[2][y][x] = " "
|
||
output[3][y][x] = " "
|
||
if image[1][ty] then
|
||
if tx >= 1 and tx <= #image[1][ty] then
|
||
output[1][y][x] = image[1][ty]:sub(tx,tx)
|
||
output[2][y][x] = image[2][ty]:sub(tx,tx)
|
||
output[3][y][x] = image[3][ty]:sub(tx,tx)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
for y = 1, #output[1] do
|
||
output[1][y] = table.concat(output[1][y])
|
||
output[2][y] = table.concat(output[2][y])
|
||
output[3][y] = table.concat(output[3][y])
|
||
end
|
||
return output, math.ceil(minX), math.ceil(minY)
|
||
end
|
||
|
||
local tWindow = lddterm.newWindow(scr_x, scr_y, 1, 1)
|
||
tWindow.blink = false
|
||
local tOriginal = term.redirect(tWindow.handle)
|
||
|
||
local program = tArg[1] or "/rom/programs/shell.lua"
|
||
|
||
local rendTimer = os.startTimer(0.05)
|
||
table.remove(tArg, 1)
|
||
parallel.waitForAny(function()
|
||
shell.run(program, table.unpack(tArg))
|
||
end, function()
|
||
local evt
|
||
local keysDown = {}
|
||
while true do
|
||
evt = {os.pullEvent()}
|
||
if evt[1] == "timer" and evt[2] == rendTimer then
|
||
lddterm.render()
|
||
rendTimer = os.startTimer(0.05)
|
||
elseif evt[1] == "key" then
|
||
keysDown[evt[2]] = true
|
||
if keysDown[keys.leftCtrl] and keysDown[keys.leftShift] and evt[2] == keys.backspace then
|
||
return
|
||
end
|
||
elseif evt[1] == "key_up" then
|
||
keysDown[evt[2]] = false
|
||
end
|
||
end
|
||
end)
|
||
|
||
term.setCursorBlink(false)
|
||
|
||
local fullScreenshot = lddterm.screenshot()
|
||
local screenshot
|
||
local screenshot_X, screenshot_Y = nfte.getSize(fullScreenshot)
|
||
|
||
term.setBackgroundColor(colors.black)
|
||
|
||
for i = screenshot_X, math.floor(math.sqrt(scr_x * 3)), -2 do
|
||
screenshot = nfte.stretchImage(fullScreenshot, i, i / (screenshot_X / screenshot_Y))
|
||
term.clear()
|
||
nfte.drawImageCenter(screenshot)
|
||
lddterm.render()
|
||
sleep(0.05)
|
||
end
|
||
|
||
local handX, handY = scr_x + 4, -5
|
||
for x = handX, math.floor(scr_x / 2) + 1, -2 do
|
||
term.clear()
|
||
nfte.drawImageCenter(screenshot)
|
||
nfte.drawImageTransparent(images.handOpen, handX, handY)
|
||
lddterm.render()
|
||
sleep(0.05)
|
||
handX = handX - 2.0
|
||
handY = handY + (scr_y / scr_x) * 2
|
||
end
|
||
|
||
handX, handY = math.floor(handX), math.floor(handY)
|
||
local anchorX, anchorY = handX, handY
|
||
local scrollX, scrollY = 0, 0
|
||
|
||
term.clear()
|
||
local _, imageX, imageY = nfte.drawImageCenter(screenshot)
|
||
nfte.drawImageTransparent(images.handClosed, handX, handY)
|
||
lddterm.render()
|
||
sleep(0.5)
|
||
|
||
for i = 1, 10 do
|
||
handX = handX + 0.5
|
||
handY = handY + 0.4
|
||
term.clear()
|
||
nfte.drawImage(screenshot, imageX + (handX - anchorX), imageY + (handY - anchorY))
|
||
nfte.drawImageTransparent(images.handClosed, handX, handY)
|
||
lddterm.render()
|
||
sleep(0.05)
|
||
end
|
||
|
||
sleep(0.4)
|
||
|
||
for i = 1, 10 do
|
||
handX = handX - (0.6 + (i / 8))
|
||
handY = handY - (0.1 + (i / 12))
|
||
if i >= 2 then
|
||
scrollX = scrollX + 1
|
||
end
|
||
term.clear()
|
||
nfte.drawImage(screenshot, scrollX + imageX + (handX - anchorX), scrollY + imageY + (handY - anchorY))
|
||
nfte.drawImageTransparent(images.handClosed, scrollX + handX, scrollY + handY)
|
||
lddterm.render()
|
||
sleep(0.05)
|
||
end
|
||
local imageYvel = -0.9
|
||
local imageRotate = 0
|
||
imageX = imageX + (handX - anchorX)
|
||
imageY = imageY + (handY - anchorY)
|
||
|
||
local rImage, rX, rY
|
||
|
||
for i = 1, 41 do
|
||
if i <= 5 then
|
||
handX = handX - 1
|
||
handY = handY - 0.8
|
||
end
|
||
term.clear()
|
||
rImage, rX, rY = nfte.rotateImage(screenshot, imageRotate)
|
||
nfte.drawImage(rImage, scrollX + imageX, scrollY + imageY)
|
||
nfte.drawImageTransparent(images.handOpen, scrollX + handX, scrollY + handY)
|
||
nfte.drawImageTransparent(images.trashCan, (scr_x / 2) - (177 - scrollX), scrollY + 32 + (scr_y - 19) / 2 + (scr_x - 51) / 10)
|
||
lddterm.render()
|
||
|
||
sleep(0.05)
|
||
|
||
imageRotate = imageRotate + 0.12
|
||
scrollX = scrollX + 4
|
||
if i < 20 then
|
||
scrollY = scrollY - 0.25
|
||
else
|
||
scrollY = scrollY - 0.8
|
||
end
|
||
imageX = imageX - 4
|
||
imageY = imageY + imageYvel
|
||
|
||
imageYvel = imageYvel + 0.07
|
||
end
|
||
|
||
sleep(0.5)
|
||
|
||
local scene = lddterm.screenshot()
|
||
|
||
for i = 1, 6 do
|
||
nfte.drawImage(scene, 1, 1)
|
||
nfte.drawImageTransparent(images.trashLid, (scr_x / 2) - (179 - scrollX), ((scr_y - 19) / 4) + i - 3)
|
||
lddterm.render()
|
||
sleep(0.05)
|
||
end
|
||
|
||
local lidAngle, rotLid = 0
|
||
|
||
for i = 1, 10 do
|
||
lidAngle = lidAngle + 0.0371
|
||
rotLid = nfte.rotateImage(images.trashLid, lidAngle)
|
||
nfte.drawImage(scene, 1, 1)
|
||
nfte.drawImageTransparent(rotLid, (scr_x / 2) - (179 - scrollX), 1 + ((scr_y - 19) / 4))
|
||
lddterm.render()
|
||
sleep(0.05)
|
||
end
|
||
|
||
sleep(0.5)
|
||
|
||
term.redirect(tOriginal)
|
||
term.setCursorPos(1, scr_y)
|