ldd-CC/CCBN/ccbn-data/chipdata/doubleshot

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local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "DoubleShot",
description = "Fires two panels forwards!",
cooldown = {
shoot = 6,
move = 4
}
},
logic = function(info)
act.projectile.newProjectile(info.x, info.y, info.player, "panelshot", false, info.altDamage)
act.projectile.newProjectile(info.x + info.direction, info.y, info.player, "panelshot", true, info.altDamage)
return false
end
}