local stage, players, objects, projectiles, act, images = ... return { info = { name = "DoubleShot", description = "Fires two panels forwards!", cooldown = { shoot = 6, move = 4 } }, logic = function(info) act.projectile.newProjectile(info.x, info.y, info.player, "panelshot", false, info.altDamage) act.projectile.newProjectile(info.x + info.direction, info.y, info.player, "panelshot", true, info.altDamage) return false end }