mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-17 23:34:52 +00:00
816 lines
19 KiB
Plaintext
816 lines
19 KiB
Plaintext
--[[
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TRON Light Cycle Game
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programmed by LDDestroier
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wget https://raw.githubusercontent.com/LDDestroier/CC/master/tron
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--]]
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local port = 701
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local scr_x, scr_y = term.getSize()
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local modem = peripheral.find("modem")
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if (not modem) and ccemux then
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ccemux.attach("top", "wireless_modem")
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modem = peripheral.find("modem")
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end
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if modem then
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modem.open(port)
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else
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error("You should attach a modem.")
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end
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local gamename = ""
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local isHost
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local squareGrid = true
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local waitingForGame = true
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local deepCopy
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deepCopy = function(tbl, ...)
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local output = {}
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for k,v in pairs(tbl) do
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if type(v) == "table" then
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output[k] = deepCopy(v)
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else
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output[k] = v
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end
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end
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for i = 1, #arg do
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output[#output+1] = arg[i]
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end
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return output
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end
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local initGrid = {
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x1 = -100,
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y1 = -100,
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x2 = 100,
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y2 = 100,
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border = "#",
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voidcol = "f",
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forecol = "8",
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backcol = "7",
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edgecol = "0"
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}
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grid = deepCopy(initGrid)
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local you = 1
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local nou = 2
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local keysDown = {}
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local netKeysDown = {}
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-- the scrolling of the screen
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local scrollX = 0
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local scrollY = 0
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-- used when panning with WASD
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local scrollAdjX = 0
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local scrollAdjY = 0
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local lockInput = false
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local gameDelayInit = 0.05
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local player
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local resetPlayers = function()
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player = {
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[1] = {
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x = -2,
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y = -5,
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direction = -1,
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char = "@",
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color = {
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colors.blue,
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colors.blue,
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colors.blue,
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colors.cyan,
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colors.cyan,
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colors.lightBlue,
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colors.lightBlue,
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colors.cyan,
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colors.cyan
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},
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dead = false,
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putTrail = true
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},
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[2] = {
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x = 2,
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y = -5,
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direction = -1,
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char = "@",
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color = {
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colors.red,
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colors.red,
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colors.red,
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colors.orange,
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colors.orange,
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colors.yellow,
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colors.yellow,
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colors.orange,
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colors.orange
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},
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dead = false,
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putTrail = true
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}
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}
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end
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resetPlayers()
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local images = {
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logo = {
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{
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" ",
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" ",
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" ",
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" ",
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"
",
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" ",
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"
",
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},
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{
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" f7777777777777777777f f77777f 7f f777",
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" f99979999979999999999f 799999799 77f7 f997",
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" 799 79999f997ffff9977997f f997",
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" 799 7797777fffff997ffff9977997797997",
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" 799 799 799977f7797fff7997799 79797",
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" 799 799 7797f 797999997 799 797",
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" 777 777 7777 7777777 777 77",
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},
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{
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" 7999999999f9999999997 7999997 97 799f",
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" 7777997777f77777779997 997777997 997f 799f",
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" 997 f7777799ffff799f99997 799f",
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" 997 997f9997fff799ffff799f997ff7999f",
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" 997 997 f7999fff999777997f997 f799f",
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" 997 997 f9997 f7999977f 997 f7f",
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" fff fff ffff fffffff fff ff",
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}
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},
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win = {
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{
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"",
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"",
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"",
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"",
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"
",
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"",
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"",
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"",
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},
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{
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"fffffffffffffffffffffffffffffff",
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"f55ffffff55f555555f5ffffff5f55f",
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"f55ffffff5555f55f5f55f5fff5f55f",
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"f55fff5ff55fff55fff5555fff5f55f",
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"f55ff55ff55fff55fff55f5fff5f55f",
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"f5f55f5ff55f5f55fff55fff555ff5f",
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"f555ffff555f555555f55fffff5f55f",
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"fffffffffffffffffffffffffffffff",
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},
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{
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" ",
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" 5fffffff5f5555555f55ffff55f5ff",
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" 5fffffff5ffff5ffff555fff55f5ff",
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" 5fff5fff5ffff5ffff5ff55f55f5ff",
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" 5f55f55f5ffff5ffff5fff5555f5ff",
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" 555fff555f5ff5ff5f5fffff55f5ff",
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" 5fffffff5f5555555f5fffff55f5ff",
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" ",
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}
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},
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lose = {
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{
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"",
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"",
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"",
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"",
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"",
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"
",
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"",
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"",
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},
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{
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"fffffffffffffffffffffffffffffffff",
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"feeffffffffeeefeffeeeeeffeeeeeeef",
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"feeffffffeeefefefeefffeefeefffeef",
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"feeffffffeeffffefeeffffffeffffeff",
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"feeffffffeeffffefeeeeefefeeeeeeff",
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"feeffffffefefffeffeffffefeeffffff",
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"feeeeeeefefeeeeeffeeeeeefeeeeeeef",
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"fffffffffffffffffffffffffffffffff",
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},
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{
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" ",
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" efffffffeeeeeeffeeeeeeefeeeeeeef",
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" efffffffeffffeefefffffffefffffff",
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" efffffffeffffeefeeeeeeefeeeeefff",
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" efffffffeffffeeffffffeefefffffff",
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" efffffffeeffeeefeffffeefeffffeef",
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" eeeeeeeffeeeefffeeeeeeffeeeeeeef",
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" ",
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}
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},
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tie = {
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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},
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{
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"ffffffffffffffffffffffffff",
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"f77888800f0000000f0888877f",
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"ffff88fff00ff0ff0f08ffff7f",
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"ffff88fffffff0ffff0ffff7ff",
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"ffff88fffffff0ffff088887ff",
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"ffff88ffff0ff0ffff08ffffff",
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"ffff88ffff0000000f0888877f",
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"ffffffffffffffffffffffffff",
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},
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{
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" ",
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" 7788880f00000000f0888877f",
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" 8fffffff00ffff0fffffff",
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" 8fffffff00ffff08888fff",
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" 8fffffff00ffff0fffffff",
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" 8ffff0ff00ff0f0fffff7f",
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" 8ffff00000000f0888877f",
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" ",
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},
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}
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}
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for k,v in pairs(images) do
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v.x = #v[1][1]
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v.y = #v[1]
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end
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local drawImage = function(im, x, y)
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local cx, cy = term.getCursorPos()
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for iy = 1, #im[1] do
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term.setCursorPos(x,y+(iy-1))
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term.blit(im[1][iy], im[2][iy], im[3][iy])
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end
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term.setCursorPos(cx,cy)
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end
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local deadGuys = {}
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local trail = {}
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local putTrail = function(p)
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trail[p.y] = trail[p.y] or {}
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trail[p.y][p.x] = {
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player = p,
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age = 0
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}
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end
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local getTrail = function(x, y)
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if trail[y] then
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if trail[y][x] then
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if doAge then
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trail[y][x].age = trail[y][x].age + 1
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end
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return trail[y][x].player.char, trail[y][x].player.color, trail[y][x].age
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end
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end
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return false
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end
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local ageTrails = function()
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for y,l in pairs(trail) do
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for x,v in pairs(l) do
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trail[y][x].age = trail[y][x].age + 1
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end
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end
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end
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local toblit = {
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[0] = " ",
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[colors.white] = "0",
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[colors.orange] = "1",
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[colors.magenta] = "2",
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[colors.lightBlue] = "3",
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[colors.yellow] = "4",
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[colors.lime] = "5",
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[colors.pink] = "6",
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[colors.gray] = "7",
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[colors.lightGray] = "8",
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[colors.cyan] = "9",
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[colors.purple] = "a",
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[colors.blue] = "b",
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[colors.brown] = "c",
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[colors.green] = "d",
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[colors.red] = "e",
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[colors.black] = "f"
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}
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local control = {
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up = keys.up,
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down = keys.down,
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left = keys.left,
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right = keys.right,
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lookUp = keys.w,
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lookDown = keys.s,
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lookLeft = keys.a,
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lookRight = keys.d,
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release = keys.space
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}
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-- keeps track of where you are
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local gamemode = ""
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local gridFore, gridBack
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if squareGrid then
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gridFore = {
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"+-------",
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"| ",
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"| ",
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"| ",
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"| "
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}
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gridBack = {
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"+------------",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| "
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}
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else
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gridFore = {
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" / ",
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" / ",
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" / ",
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" / ",
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"/__________"
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}
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gridBack = {
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" / ",
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" / ",
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" / ",
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" / ",
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" / ",
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" / ",
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" / ",
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"/_______________"
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}
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end
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local dirArrow = {
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[-1] = "^",
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[0] = ">",
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[1] = "V",
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[2] = "<"
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}
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local doesIntersectBorder = function(x, y)
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return x == grid.x1 or x == grid.x2 or y == grid.y1 or y == grid.y2
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end
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--draws grid and background at scroll 'x' and 'y'
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local drawGrid = function(x, y)
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x, y = math.floor(x + 0.5), math.floor(y + 0.5)
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local bg = {{},{},{}}
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local foreX, foreY
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local backX, backY
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local adjX, adjY
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local trailChar, trailColor, trailAge, isPlayer
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for sy = 1, scr_y do
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bg[1][sy] = ""
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bg[2][sy] = ""
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bg[3][sy] = ""
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for sx = 1, scr_x do
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adjX = (sx + x)
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adjY = (sy + y)
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foreX = 1 + (sx + x) % #gridFore[1]
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foreY = 1 + (sy + y) % #gridFore
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backX = 1 + math.floor(sx + (x / 2)) % #gridBack[1]
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backY = 1 + math.floor(sy + (y / 2)) % #gridBack
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trailChar, trailColor, trailAge = getTrail(adjX, adjY)
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isPlayer = false
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for i = 1, #player do
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if player[i].x == adjX and player[i].y == adjY then
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isPlayer = i
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break
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end
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end
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if isPlayer and not (doesIntersectBorder(adjX, adjY)) then
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bg[1][sy] = bg[1][sy] .. dirArrow[player[isPlayer].direction]
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bg[2][sy] = bg[2][sy] .. toblit[player[isPlayer].color[1]]
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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else
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if trailChar and trailColor then
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trailColor = trailColor[1 + ((trailAge - 1) % #trailColor)]
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bg[1][sy] = bg[1][sy] .. trailChar
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bg[2][sy] = bg[2][sy] .. toblit[trailColor]
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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else
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if adjX < grid.x1 or adjX > grid.x2 or adjY < grid.y1 or adjY > grid.y2 then
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bg[1][sy] = bg[1][sy] .. " "
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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elseif doesIntersectBorder(adjX, adjY) then
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bg[1][sy] = bg[1][sy] .. grid.border
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.edgecol
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else
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if gridFore[foreY]:sub(foreX,foreX) ~= " " then
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bg[1][sy] = bg[1][sy] .. gridFore[foreY]:sub(foreX,foreX)
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bg[2][sy] = bg[2][sy] .. grid.forecol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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elseif gridBack[backY]:sub(backX,backX) ~= " " then
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bg[1][sy] = bg[1][sy] .. gridBack[backY]:sub(backX,backX)
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bg[2][sy] = bg[2][sy] .. grid.backcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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else
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bg[1][sy] = bg[1][sy] .. " "
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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end
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end
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end
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end
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end
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end
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for sy = 1, scr_y do
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term.setCursorPos(1,sy)
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term.blit(bg[1][sy], bg[2][sy], bg[3][sy])
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end
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end
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local render = function()
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local p = player[you]
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drawGrid(scrollX + scrollAdjX, scrollY + scrollAdjY)
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term.setCursorPos(1,1)
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term.setTextColor(player[you].color[1])
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term.write("P" .. you)
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end
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local pleaseWait = function()
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local periods = 1
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local maxPeriods = 5
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term.setBackgroundColor(colors.black)
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term.setTextColor(colors.gray)
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term.clear()
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local tID = os.startTimer(0.2)
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local evt
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local txt = "Waiting for game"
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while true do
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term.setCursorPos(math.floor(scr_x / 2 - (#txt + maxPeriods) / 2), scr_y - 2)
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term.write(txt .. ("."):rep(periods))
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evt = {os.pullEvent()}
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if evt[1] == "timer" and evt[2] == tID then
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tID = os.startTimer(0.5)
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periods = (periods % maxPeriods) + 1
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term.clearLine()
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elseif evt[1] == "new_game" then
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return evt[2]
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end
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end
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end
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local makeMenu = function(x, y, options)
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local cpos = 1
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local cursor = "> "
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local render = function()
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for i = 1, #options do
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term.setCursorPos(x, y + (i - 1))
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if i == cpos then
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term.setTextColor(colors.white)
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term.write(cursor .. options[i])
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else
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term.setTextColor(colors.gray)
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term.write((" "):rep(#cursor) .. options[i])
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end
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end
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end
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local evt
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while true do
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render()
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evt = {os.pullEvent()}
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if evt[1] == "key" then
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if evt[2] == keys.up then
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cpos = (cpos - 2) % #options + 1
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elseif evt[2] == keys.down then
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cpos = (cpos % #options) + 1
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elseif evt[2] == keys.enter then
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return cpos
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end
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end
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end
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end
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|
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local titleScreen = function()
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term.clear()
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drawImage(images.logo, 3,3)
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|
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local choice = makeMenu(2, scr_y - 4, {
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"Start Game",
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"How to Play",
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"Grid Demo",
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"Exit"
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})
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if choice == 1 then
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return "start"
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elseif choice == 2 then
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return "help"
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elseif choice == 3 then
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return "demo"
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elseif choice == 4 then
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return "exit"
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end
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end
|
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|
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local cleanExit = function()
|
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term.setBackgroundColor(colors.black)
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term.setTextColor(colors.white)
|
||
term.clear()
|
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term.setCursorPos(1,1)
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print("Thanks for playing!")
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end
|
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|
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local getInput = function()
|
||
local evt
|
||
while true do
|
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evt = {os.pullEvent()}
|
||
if lockInput then
|
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keysDown = {}
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||
else
|
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if evt[1] == "key" then
|
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keysDown[evt[2]] = true
|
||
elseif evt[1] == "key_up" then
|
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keysDown[evt[2]] = false
|
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end
|
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end
|
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end
|
||
end
|
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|
||
local scrollToPosition = function(x, y)
|
||
for i = 1, 16 do
|
||
scrollX = (scrollX + x - (scr_x/2)) / 2
|
||
scrollY = (scrollY + y - (scr_y/2)) / 2
|
||
render()
|
||
sleep(0.05)
|
||
end
|
||
end
|
||
|
||
local gridDemo = function()
|
||
keysDown = {}
|
||
while true do
|
||
if keysDown[keys.left] then
|
||
scrollX = scrollX - 1
|
||
end
|
||
if keysDown[keys.right] then
|
||
scrollX = scrollX + 1
|
||
end
|
||
if keysDown[keys.up] then
|
||
scrollY = scrollY - 1
|
||
end
|
||
if keysDown[keys.down] then
|
||
scrollY = scrollY + 1
|
||
end
|
||
if keysDown[keys.q] then
|
||
return "end"
|
||
end
|
||
drawGrid(scrollX, scrollY)
|
||
ageTrails()
|
||
sleep(gameDelay)
|
||
end
|
||
end
|
||
|
||
local sendInfo = function(gameID)
|
||
modem.transmit(port, port, {
|
||
player = player,
|
||
gameID = gameID,
|
||
keysDown = keysDown,
|
||
trail = isHost and trail or nil,
|
||
deadGuys = isHost and deadGuys or {},
|
||
})
|
||
end
|
||
|
||
local waitForKey = function(time)
|
||
sleep(time or 0.1)
|
||
os.pullEvent("key")
|
||
end
|
||
|
||
local deadAnimation = function(doSend)
|
||
for k,v in pairs(deadGuys) do
|
||
player[k].char = "X"
|
||
lockInput = true
|
||
end
|
||
if doSend then
|
||
sendInfo(gamename)
|
||
end
|
||
if deadGuys[you] or deadGuys[nou] then
|
||
term.setTextColor(colors.white)
|
||
if deadGuys[you] and deadGuys[nou] then
|
||
scrollToPosition(player[nou].x, player[nou].y)
|
||
scrollToPosition(player[you].x, player[you].y)
|
||
drawImage(images.tie, math.floor(scr_x / 2 - images.tie.x / 2), math.floor(scr_y / 2 - images.tie.y / 2))
|
||
waitForKey(1)
|
||
return "end"
|
||
else
|
||
if deadGuys[you] then
|
||
scrollX, scrollY = player[nou].x - scr_x / 2, player[nou].y - scr_y / 2
|
||
scrollToPosition(player[you].x, player[you].y)
|
||
drawImage(images.lose, math.floor(scr_x / 2 - images.lose.x / 2), math.floor(scr_y / 2 - images.lose.y / 2))
|
||
waitForKey(1)
|
||
return "end"
|
||
elseif deadGuys[nou] then
|
||
scrollToPosition(player[nou].x, player[nou].y)
|
||
drawImage(images.win, math.floor(scr_x / 2 - images.win.x / 2), math.floor(scr_y / 2 - images.win.y / 2))
|
||
waitForKey(1)
|
||
return "end"
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local moveTick = function(doSend)
|
||
local p
|
||
for i = 1, #player do
|
||
p = player[i]
|
||
if not p.dead then
|
||
if isHost then
|
||
p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
|
||
p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
|
||
end
|
||
if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
|
||
p.dead = true
|
||
deadGuys[i] = true
|
||
elseif isHost then
|
||
if p.putTrail then
|
||
putTrail(p)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
ageTrails()
|
||
return deadAnimation(doSend)
|
||
end
|
||
|
||
local setDirection = function(keylist, p)
|
||
p.putTrail = not keylist[control.release]
|
||
if keylist[control.left] and p.direction ~= 0 then
|
||
p.direction = 2
|
||
elseif keylist[control.right] and p.direction ~= 2 then
|
||
p.direction = 0
|
||
end
|
||
if keylist[control.up] and p.direction ~= 1 then
|
||
p.direction = -1
|
||
elseif keylist[control.down] and p.direction ~= -1 then
|
||
p.direction = 1
|
||
end
|
||
end
|
||
|
||
local game = function()
|
||
local outcome
|
||
local p, np
|
||
while true do
|
||
p = player[you]
|
||
np = player[nou]
|
||
|
||
setDirection(keysDown, p)
|
||
if isHost then
|
||
setDirection(netKeysDown, np)
|
||
end
|
||
|
||
if keysDown[control.lookLeft] then
|
||
scrollAdjX = scrollAdjX - 2
|
||
end
|
||
if keysDown[control.lookRight] then
|
||
scrollAdjX = scrollAdjX + 2
|
||
end
|
||
if keysDown[control.lookUp] then
|
||
scrollAdjY = scrollAdjY - 1.5
|
||
end
|
||
if keysDown[control.lookDown] then
|
||
scrollAdjY = scrollAdjY + 1.5
|
||
end
|
||
|
||
scrollAdjX = scrollAdjX * 0.8
|
||
scrollAdjY = scrollAdjY * 0.8
|
||
|
||
if isHost then
|
||
outcome = moveTick(true)
|
||
else
|
||
outcome = deadAnimation(true)
|
||
end
|
||
|
||
if outcome == "end" then
|
||
return
|
||
else
|
||
scrollX = p.x - math.floor(scr_x / 2)
|
||
scrollY = p.y - math.floor(scr_y / 2)
|
||
|
||
render()
|
||
sleep(gameDelay)
|
||
end
|
||
end
|
||
end
|
||
|
||
local decision
|
||
|
||
local networking = function()
|
||
local evt, side, channel, repchannel, msg, distance
|
||
while true do
|
||
evt, side, channel, repchannel, msg, distance = os.pullEvent("modem_message")
|
||
if channel == port and repchannel == port and type(msg) == "table" then
|
||
if type(msg.player) == "table" and type(msg.gameID) == "string" then
|
||
|
||
if waitingForGame and (type(msg.new) == "number") then
|
||
if msg.new < os.time() then
|
||
gamename = msg.gameID
|
||
isHost = false
|
||
gameDelay = tonumber(msg.gameDelay) or 0.05
|
||
grid = msg.grid or deepCopy(initGrid)
|
||
else
|
||
you, nou = nou, you
|
||
isHost = true
|
||
end
|
||
you, nou = nou, you
|
||
modem.transmit(port, port, {
|
||
player = player,
|
||
gameID = gamename,
|
||
new = isHost and (-math.huge) or (math.huge),
|
||
grid = initGrid
|
||
})
|
||
waitingForGame = false
|
||
netKeysDown = {}
|
||
os.queueEvent("new_game", gameID)
|
||
|
||
elseif msg.gameID == gamename then
|
||
if not isHost then
|
||
player = msg.player
|
||
trail = msg.trail
|
||
deadGuys = msg.deadGuys
|
||
elseif type(msg.keysDown) == "table" then
|
||
netKeysDown = msg.keysDown
|
||
end
|
||
end
|
||
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
helpScreen = function()
|
||
term.setBackgroundColor(colors.black)
|
||
term.setTextColor(colors.white)
|
||
term.clear()
|
||
term.setCursorPos(1,2)
|
||
print([[
|
||
Move with arrow keys.
|
||
Pan the camera with WASD.
|
||
Hold SPACE to create gaps.
|
||
|
||
That's basically it.
|
||
Press any key to go back.
|
||
]])
|
||
waitForKey(0.25)
|
||
end
|
||
|
||
while true do
|
||
decision = titleScreen()
|
||
lockInput = false
|
||
if decision == "start" then
|
||
trail = {}
|
||
deadGuys = {}
|
||
gameDelay = gameDelayInit
|
||
grid = deepCopy(initGrid)
|
||
resetPlayers()
|
||
you, nou = 1, 2
|
||
gamename = ""
|
||
for i = 1, 32 do
|
||
gamename = gamename .. string.char(math.random(1,126))
|
||
end
|
||
waitingForGame = true
|
||
modem.transmit(port, port, {
|
||
player = player,
|
||
gameID = gamename,
|
||
new = os.time(),
|
||
gameDelay = gameDelayInit,
|
||
grid = initGrid
|
||
})
|
||
parallel.waitForAny(pleaseWait, networking)
|
||
parallel.waitForAny(getInput, game, networking)
|
||
elseif decision == "help" then
|
||
helpScreen()
|
||
elseif decision == "demo" then
|
||
parallel.waitForAny(getInput, gridDemo)
|
||
elseif decision == "exit" then
|
||
return cleanExit()
|
||
end
|
||
end
|