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https://github.com/LDDestroier/CC/
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Update tron
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@ -22,6 +22,7 @@ end
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local gamename = ""
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local isHost
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local squareGrid = true
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local waitingForGame = true
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@ -41,18 +42,18 @@ deepCopy = function(tbl, ...)
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return output
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end
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local gridInit = {
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x1 = -80,
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y1 = -80,
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x2 = 80,
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y2 = 80,
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local initGrid = {
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x1 = -100,
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y1 = -100,
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x2 = 100,
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y2 = 100,
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border = "#",
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voidcol = "f",
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forecol = "8",
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backcol = "7",
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edgecol = "0"
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}
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grid = deepCopy(gridInit)
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grid = deepCopy(initGrid)
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local you = 1
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local nou = 2
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@ -324,27 +325,45 @@ local control = {
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-- keeps track of where you are
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local gamemode = ""
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-- foreground grid
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local gridFore = {
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"+-------",
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"| ",
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"| ",
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"| ",
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"| "
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}
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-- background grid
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local gridBack = {
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"+------------",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| "
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}
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local gridFore, gridBack
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if squareGrid then
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gridFore = {
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"+-------",
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"| ",
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"| ",
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"| ",
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"| "
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}
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gridBack = {
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"+------------",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| "
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}
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else
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gridFore = {
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" / ",
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" / ",
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" / ",
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" / ",
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"/__________"
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}
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gridBack = {
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" / ",
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" / ",
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" / ",
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" / ",
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" / ",
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" / ",
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" / ",
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"/_______________"
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}
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end
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local dirArrow = {
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[-1] = "^",
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@ -482,7 +501,7 @@ local makeMenu = function(x, y, options)
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evt = {os.pullEvent()}
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if evt[1] == "key" then
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if evt[2] == keys.up then
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cpos = (cpos - 1) % #options
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cpos = (cpos - 2) % #options + 1
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elseif evt[2] == keys.down then
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cpos = (cpos % #options) + 1
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elseif evt[2] == keys.enter then
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@ -577,8 +596,6 @@ local sendInfo = function(gameID)
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keysDown = keysDown,
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trail = isHost and trail or nil,
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deadGuys = isHost and deadGuys or {},
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gameDelay = (gameDelay or gameDelayInit),
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grid = grid
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})
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end
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@ -659,7 +676,6 @@ end
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local game = function()
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local outcome
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-- os.pullEvent("new_game")
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local p, np
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while true do
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p = player[you]
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@ -718,7 +734,7 @@ local networking = function()
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gamename = msg.gameID
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isHost = false
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gameDelay = tonumber(msg.gameDelay) or 0.05
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grid = deepCopy(msg.grid or gridInit)
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grid = msg.grid or deepCopy(initGrid)
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else
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you, nou = nou, you
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isHost = true
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@ -727,11 +743,13 @@ local networking = function()
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modem.transmit(port, port, {
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player = player,
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gameID = gamename,
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new = isHost and (-math.huge) or (math.huge)
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new = isHost and (-math.huge) or (math.huge),
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grid = initGrid
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})
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waitingForGame = false
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netKeysDown = {}
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os.queueEvent("new_game", gameID)
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elseif msg.gameID == gamename then
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if not isHost then
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player = msg.player
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@ -770,6 +788,7 @@ while true do
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trail = {}
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deadGuys = {}
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gameDelay = gameDelayInit
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grid = deepCopy(initGrid)
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resetPlayers()
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you, nou = 1, 2
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gamename = ""
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@ -782,7 +801,7 @@ while true do
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gameID = gamename,
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new = os.time(),
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gameDelay = gameDelayInit,
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grid = gridInit
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grid = initGrid
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})
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parallel.waitForAny(pleaseWait, networking)
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parallel.waitForAny(getInput, game, networking)
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