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mirror of https://github.com/LDDestroier/CC/ synced 2024-12-13 11:40:28 +00:00
ldd-CC/windont
LDDestroier 5b8a4ee9af
Added "addSpeed" and "subtractSpeed"
Now you can determine just how fast the phosphors light up and die down!
2020-01-12 02:34:21 -05:00
..
demo.lua Update demo.lua 2020-01-06 02:53:45 -05:00
flicker.lua Update flicker.lua 2020-01-12 02:01:28 -05:00
ghost.lua Added "addSpeed" and "subtractSpeed" 2020-01-12 02:34:21 -05:00
README.md Update README.md 2020-01-05 21:58:40 -05:00
windont.lua Added "windont.useSetVisible" 2020-01-12 02:30:28 -05:00

Windon't

A replacement for the Window API, created by someone who can't think of better names

To load Windon't, simply use require or dofile.

local windont = dofile("path/to/windont.lua")

Windon't contains two functions: one to make a new window object, and another to render them. Beyond that, Windon't stores various default values that are used when creating new windows.

windont.default = {
	baseTerm = term.current(),	-- default base terminal for all windows
	textColor = "0",		-- default text color (what " " corresponds to in term.blit's second argument)
	backColor = "f",		-- default background color (what " " corresponds to in term.blit's third argument)
	blink = true,			-- default getCursorBlink
	visible = true,			-- default whether or not new windows are visible
	alwaysRender = true,		-- if true, new windows will always render if they are written to
}

windont.newWindow

windont.newWindow(number x, number y, number width, number height, table miscData)

Creates a new window located at (x, y), with the specified width and height. By default, the base terminal used will be windont.default.baseTerm, which is normally set to term.current(). "Windon'ts" naturally can be used with term.redirect, but they also come with a meta value which contains all the information of the object, including cursor X and Y, width and height, the whole framebuffer, the cursor blinking, and more.

Windon't windows behave very similarly to regular ol' Window API windows, with a few differences. For one, Windon't windows support transparency when drawing over one another. Secondly, Windon'ts support the use of individual transformation functions for characters, text colors, background colors, and the whole meta function. Transformation functions are, if given, called every time the window is rendered. More on that later.

Additional values can be given to the newly created window through the miscData argument, including the base terminal and visibility. Here are all the values that you can set by default with miscData:

buffer			
renderBuddies		-- table, a list of other windon't objects that will render beneath this one every time this redraws
baseTerm		-- window, the terminal that this windon't object will render onto
isColor

charTransformation	-- function, ran on every X and Y on the window's base temrinal, I'll explain in a bit
textTransformation	-- function, in a bit
backTransformation	-- function, in a bit
metaTransformation	-- function, takes in the 'meta' value of a windon't object so it can be modified

cursorX			-- number, starting cursor X
cursorY			-- number, starting cursor Y

textColor		-- string, starting text color ("0" through "f", or "-"" for transparency)
backColor		-- string, starting background color (same range as textColor)

blink			-- boolean, cursor blinking
alwaysRender		-- boolean, if true, then all term.write or term.blit calls will immediately render to the base temrinal
visible			-- boolean, if false, then the window just like, won't render, man

All transformation functions (except for metaTransformation) are called on every (x, y) position on the screen per window, and each one takes in four arguments: 1. X position on the screen relative to the window's X position 2. Y position on the screen relative to the window's Y position 3. Character/text color/background color on the window's (X, Y) position (if outside the buffer, is nil) 4. meta value of the window and return the following information: 1. New X position for that part of the window 2. New Y position for that part of the window 3. Optionally, a new character, text color, or background color (depending on if it's charTransformation, textTransformation, or backTransformation.)

metaTransformation is different in that it takes one value, being the window's meta value, and returns nothing. The metaTransformation function just modifies the meta value and that's it. As a side note, the order that the transformations are called in is as follows: 1. metaTransformation 2. charTransformation 3. textTransformation 4. backTransformation

All transformation functions (besides metaTransformation) will not change the contents of the buffer, only alter how they are drawn to the screen.

windont.render

windont.render(optional number x1, optional number x2, optional number y, window_1, window_2, ...)

Renders one or more Windon't objects onto their base terminals. If two or more windows share a base terminal, they will render layered atop each other from top to bottom, meaning that window_1 will draw on top of window_2. If windows contain any transparent regions (designated by the color "-" usable with term.blit), then the next window down the list will peek through. Transparency is applied individually for text colors and background colors. If you have a window with a solid BG color but a transparent text color, then the background color of the underlying window will now be the text color of the above window, kinda like a text-shaped stencil.

The optional values x1, x2, and y are used if you want to render to only render onto a specific line on the base terminal (specifically, line y from X x1 to x2). If a window's meta has alwaysRender = true, then windont.render is called with that window, as well as the positions of the write/blit call.