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mirror of https://github.com/LDDestroier/CC/ synced 2024-11-15 22:34:55 +00:00
Commit Graph

299 Commits

Author SHA1 Message Date
LDDestroier
78f7159e63
Added cut, improved multicursor paste 2019-03-20 11:49:59 -04:00
LDDestroier
4dafde4dd3
Added multi-clipboard, line # argument
Take that, EveryOS *twiddles mustache*
2019-03-20 11:36:18 -04:00
LDDestroier
b0a0cf958d
Fixed horizontal scrolling, added tab character 2019-03-20 01:34:57 -04:00
LDDestroier
962a1d3c0c
Update eldit.lua 2019-03-20 00:50:51 -04:00
LDDestroier
e9520031d2
Added line numbers, whitespace indicator
You can also select text by holding down the mouse button and scrolling.

Gotta add some more stuff later, like the ability to declare a filename after starting up the program, or stuff like Save As and Open, as well as multiple clipboards and undo/redo.
2019-03-20 00:01:59 -04:00
LDDestroier
d75ab877df
Update eldit.lua 2019-03-19 21:50:50 -04:00
LDDestroier
b3eca8588c
Added CTRL+S and Q, alt+scrolling
gotta add those selections later
2019-03-19 16:24:36 -04:00
LDDestroier
2e289f23bc
Create eldit.lua
To do:
+ file saving
+ syntax formatting
+ other text functions
+ yadda
2019-03-19 15:55:19 -04:00
LDDestroier
9e7475e684
Create goto-snippet.lua
This is a snippet, not an API.
Firstly, never ever ever use GOTO. Never even code GOTO. Neve-oh fuck

Declare tags with --::tagName::
Goto tags with goto(tagName). Don't include any colons or hyphens.
goto(tag) will not include any local variables, so keep that in mind.
2019-03-17 20:10:30 -04:00
LDDestroier
c099c170ed
Moved AES URL over to my github
In case it changes, see
2019-03-17 17:34:52 -04:00
LDDestroier
1736cf4b46
Added aeslua
Ported by SquidDev.
I really gotta move all these APIs over to this github, it's partially why I made it
2019-03-17 17:33:50 -04:00
LDDestroier
fc38840221
Fixed P2 skynet ping indicator / assist 2019-03-17 04:15:49 -04:00
LDDestroier
fed06ed6e2
Improved host P1 designation, --update argument
+ Host will now always be P1, since sometimes it would act up and give host P2, especially on skynet.
+ How to Play has been updated with mouse controls
+ Update argument now runs the updated version of TRON instantly instead of waiting for a re-run.
2019-03-17 03:30:05 -04:00
LDDestroier
a313b6364d
Add files via upload 2019-03-13 17:05:50 -04:00
LDDestroier
9e9d9592f0
Delete ccbn-selfextract.lua 2019-03-13 13:58:18 -04:00
LDDestroier
3a6429513e
Updated autoextract package 2019-03-13 13:57:59 -04:00
LDDestroier
f4d7b3f893
Added chip selector, win/lose, vulcan flinch
What an update, like damn
2019-03-13 13:56:51 -04:00
LDDestroier
23aa819c24
Added CCBN progdor2 selfextract 2019-03-13 00:20:59 -04:00
LDDestroier
ea8bbd18fc
Made mainDir path relative to main file 2019-03-13 00:17:55 -04:00
LDDestroier
e58d3515d1
Add files via upload 2019-03-13 00:15:41 -04:00
LDDestroier
e4fb776d54
Moved all chips/objectData outside main file 2019-03-13 00:14:24 -04:00
LDDestroier
0ed94bf6f5
Fixed player death causing crash 2019-03-12 17:04:46 -04:00
LDDestroier
04275c732d
Optimized panel rendering 2019-03-12 17:02:26 -04:00
LDDestroier
94383cb44f
Update ccbn.lua 2019-03-12 04:39:20 -04:00
LDDestroier
be760921db
Fixed objects being multihit, players entering enemy panels 2019-03-12 02:12:34 -04:00
LDDestroier
8f377b2269
Fixed rockcube, added Dash 2019-03-12 00:58:47 -04:00
LDDestroier
8e5589260e
Added objects, including incomplete RockCube
Almost, man!
2019-03-11 05:02:27 -04:00
LDDestroier
aa112c4965
Improved netcode, added chips
It also won't crash if a player dies!
2019-03-11 02:37:04 -04:00
LDDestroier
e40e30798e
Made exits more clean
It'll close the skynet socket upon exit as best it can.
2019-03-11 01:37:21 -04:00
LDDestroier
6ae70b0866
Added skynet support
This game is pretty spammy on the network. I'll try to optimize that later.
2019-03-11 01:33:25 -04:00
LDDestroier
cf947246e2
Netplay added
cool shit
2019-03-11 00:10:00 -04:00
LDDestroier
6afa80071f
Added hardcoded battlechips!
Along with that, I added a sprite for the buster, three dummy enemies, updated sprites for you and the enemies, and a proper Y-sorting system.
2019-03-10 21:15:22 -04:00
LDDestroier
f8dec59229
Made damage separate from panels 2019-03-10 16:12:49 -04:00
LDDestroier
eadcae3482
Update ccbn.lua 2019-03-09 17:32:49 -05:00
LDDestroier
b893214b16
Update ccbn.lua 2019-03-09 17:24:33 -05:00
LDDestroier
9f30479973
Update ccbn.lua 2019-03-09 17:20:14 -05:00
LDDestroier
87959baf94
Update ccbn.lua 2019-03-09 16:16:36 -05:00
LDDestroier
e4748a1284
Create ccbn.lua 2019-03-09 16:09:52 -05:00
LDDestroier
a42f57a4a1
Update sysmail.lua 2019-03-05 22:14:32 -05:00
LDDestroier
18d544e402
Update sysmail.lua 2019-03-05 21:19:07 -05:00
LDDestroier
729e6995ac
Update sysmail.lua 2019-03-05 21:13:57 -05:00
LDDestroier
5ed13ed39a
Fixed getNames() 2019-03-05 21:11:03 -05:00
LDDestroier
9eb62e0fae
Update sysmail.lua 2019-03-05 20:39:54 -05:00
LDDestroier
190e92f679
It's functional!
Yeah, finally!

Just make sure that the server has all the clients' keys, or else they won't be able to connect. Security.
2019-03-05 19:59:31 -05:00
LDDestroier
97a88f1610
Most things work
Replying still needs adjusting
Attachments don't work yet
2019-03-05 17:55:36 -05:00
LDDestroier
219e938926
Server now needs client keys
It was the other way around, but this method is more secure! (if slower)
2019-03-05 12:38:29 -05:00
LDDestroier
743c96c98e
Added unfinished client GUI 2019-03-05 02:09:32 -05:00
LDDestroier
c90b4a9003
Internals are made functional 2019-03-04 22:02:39 -05:00
LDDestroier
99dcc8f6b4
It's progress I guess
I need to fix up client encTransmitting, since it thinks the key is nil when I tested it earlier.
I also need to make sure that I can transmit by name, and not just by computer ID.
2019-03-04 16:10:41 -05:00
LDDestroier
d4f57d6181
Create sysmail.lua (Super WIP)
this isn't even close to being workable, so move along
2019-03-03 03:10:32 -05:00