LDDestroier
78f7159e63
Added cut, improved multicursor paste
2019-03-20 11:49:59 -04:00
LDDestroier
4dafde4dd3
Added multi-clipboard, line # argument
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Take that, EveryOS *twiddles mustache*
2019-03-20 11:36:18 -04:00
LDDestroier
b0a0cf958d
Fixed horizontal scrolling, added tab character
2019-03-20 01:34:57 -04:00
LDDestroier
962a1d3c0c
Update eldit.lua
2019-03-20 00:50:51 -04:00
LDDestroier
e9520031d2
Added line numbers, whitespace indicator
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You can also select text by holding down the mouse button and scrolling.
Gotta add some more stuff later, like the ability to declare a filename after starting up the program, or stuff like Save As and Open, as well as multiple clipboards and undo/redo.
2019-03-20 00:01:59 -04:00
LDDestroier
d75ab877df
Update eldit.lua
2019-03-19 21:50:50 -04:00
LDDestroier
b3eca8588c
Added CTRL+S and Q, alt+scrolling
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gotta add those selections later
2019-03-19 16:24:36 -04:00
LDDestroier
2e289f23bc
Create eldit.lua
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To do:
+ file saving
+ syntax formatting
+ other text functions
+ yadda
2019-03-19 15:55:19 -04:00
LDDestroier
9e7475e684
Create goto-snippet.lua
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This is a snippet, not an API.
Firstly, never ever ever use GOTO. Never even code GOTO. Neve-oh fuck
Declare tags with --::tagName::
Goto tags with goto(tagName). Don't include any colons or hyphens.
goto(tag) will not include any local variables, so keep that in mind.
2019-03-17 20:10:30 -04:00
LDDestroier
c099c170ed
Moved AES URL over to my github
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In case it changes, see
2019-03-17 17:34:52 -04:00
LDDestroier
1736cf4b46
Added aeslua
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Ported by SquidDev.
I really gotta move all these APIs over to this github, it's partially why I made it
2019-03-17 17:33:50 -04:00
LDDestroier
fc38840221
Fixed P2 skynet ping indicator / assist
2019-03-17 04:15:49 -04:00
LDDestroier
fed06ed6e2
Improved host P1 designation, --update argument
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+ Host will now always be P1, since sometimes it would act up and give host P2, especially on skynet.
+ How to Play has been updated with mouse controls
+ Update argument now runs the updated version of TRON instantly instead of waiting for a re-run.
2019-03-17 03:30:05 -04:00
LDDestroier
a313b6364d
Add files via upload
2019-03-13 17:05:50 -04:00
LDDestroier
9e9d9592f0
Delete ccbn-selfextract.lua
2019-03-13 13:58:18 -04:00
LDDestroier
3a6429513e
Updated autoextract package
2019-03-13 13:57:59 -04:00
LDDestroier
f4d7b3f893
Added chip selector, win/lose, vulcan flinch
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What an update, like damn
2019-03-13 13:56:51 -04:00
LDDestroier
23aa819c24
Added CCBN progdor2 selfextract
2019-03-13 00:20:59 -04:00
LDDestroier
ea8bbd18fc
Made mainDir path relative to main file
2019-03-13 00:17:55 -04:00
LDDestroier
e58d3515d1
Add files via upload
2019-03-13 00:15:41 -04:00
LDDestroier
e4fb776d54
Moved all chips/objectData outside main file
2019-03-13 00:14:24 -04:00
LDDestroier
0ed94bf6f5
Fixed player death causing crash
2019-03-12 17:04:46 -04:00
LDDestroier
04275c732d
Optimized panel rendering
2019-03-12 17:02:26 -04:00
LDDestroier
94383cb44f
Update ccbn.lua
2019-03-12 04:39:20 -04:00
LDDestroier
be760921db
Fixed objects being multihit, players entering enemy panels
2019-03-12 02:12:34 -04:00
LDDestroier
8f377b2269
Fixed rockcube, added Dash
2019-03-12 00:58:47 -04:00
LDDestroier
8e5589260e
Added objects, including incomplete RockCube
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Almost, man!
2019-03-11 05:02:27 -04:00
LDDestroier
aa112c4965
Improved netcode, added chips
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It also won't crash if a player dies!
2019-03-11 02:37:04 -04:00
LDDestroier
e40e30798e
Made exits more clean
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It'll close the skynet socket upon exit as best it can.
2019-03-11 01:37:21 -04:00
LDDestroier
6ae70b0866
Added skynet support
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This game is pretty spammy on the network. I'll try to optimize that later.
2019-03-11 01:33:25 -04:00
LDDestroier
cf947246e2
Netplay added
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cool shit
2019-03-11 00:10:00 -04:00
LDDestroier
6afa80071f
Added hardcoded battlechips!
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Along with that, I added a sprite for the buster, three dummy enemies, updated sprites for you and the enemies, and a proper Y-sorting system.
2019-03-10 21:15:22 -04:00
LDDestroier
f8dec59229
Made damage separate from panels
2019-03-10 16:12:49 -04:00
LDDestroier
eadcae3482
Update ccbn.lua
2019-03-09 17:32:49 -05:00
LDDestroier
b893214b16
Update ccbn.lua
2019-03-09 17:24:33 -05:00
LDDestroier
9f30479973
Update ccbn.lua
2019-03-09 17:20:14 -05:00
LDDestroier
87959baf94
Update ccbn.lua
2019-03-09 16:16:36 -05:00
LDDestroier
e4748a1284
Create ccbn.lua
2019-03-09 16:09:52 -05:00
LDDestroier
a42f57a4a1
Update sysmail.lua
2019-03-05 22:14:32 -05:00
LDDestroier
18d544e402
Update sysmail.lua
2019-03-05 21:19:07 -05:00
LDDestroier
729e6995ac
Update sysmail.lua
2019-03-05 21:13:57 -05:00
LDDestroier
5ed13ed39a
Fixed getNames()
2019-03-05 21:11:03 -05:00
LDDestroier
9eb62e0fae
Update sysmail.lua
2019-03-05 20:39:54 -05:00
LDDestroier
190e92f679
It's functional!
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Yeah, finally!
Just make sure that the server has all the clients' keys, or else they won't be able to connect. Security.
2019-03-05 19:59:31 -05:00
LDDestroier
97a88f1610
Most things work
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Replying still needs adjusting
Attachments don't work yet
2019-03-05 17:55:36 -05:00
LDDestroier
219e938926
Server now needs client keys
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It was the other way around, but this method is more secure! (if slower)
2019-03-05 12:38:29 -05:00
LDDestroier
743c96c98e
Added unfinished client GUI
2019-03-05 02:09:32 -05:00
LDDestroier
c90b4a9003
Internals are made functional
2019-03-04 22:02:39 -05:00
LDDestroier
99dcc8f6b4
It's progress I guess
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I need to fix up client encTransmitting, since it thinks the key is nil when I tested it earlier.
I also need to make sure that I can transmit by name, and not just by computer ID.
2019-03-04 16:10:41 -05:00
LDDestroier
d4f57d6181
Create sysmail.lua (Super WIP)
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this isn't even close to being workable, so move along
2019-03-03 03:10:32 -05:00