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Create sboard.lua
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sboard.lua
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91
sboard.lua
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local newBoard = function(x, y, width, height, backgroundColor)
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local board = {}
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board.contents = {}
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board.height = height or gameConfig.board_height
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board.width = width or gameConfig.board_width
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board.x = x
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board.y = y
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board.blankColor = "f" -- color if no minos are in that spot
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board.transparentColor = "f" -- color if the board tries to render where there is no board
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for y = 1, board.height do
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board.contents[y] = string.rep(backgroundColor or board.blankColor, width)
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end
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board.Write = function(x, y, color)
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x = math.ceil(x)
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y = math.ceil(y)
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board.contents[y] = board.contents[y]:sub(1, x - 1) .. color .. board.contents[y]:sub(x + 1)
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end
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board.GetDot = function(x, y)
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if x > 0 and y > 0 then
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if board.contents[y] then
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if board.contents[y]:sub(x,x) ~= "" then
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return board.contents[y]:sub(x, x)
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end
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end
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end
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end
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board.Render = function(...) -- takes list of minos that it will render atop the board
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local charLine1 = string.rep("\143", board.width)
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local charLine2 = string.rep("\131", board.width)
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local transparentLine = string.rep(board.transparentColor, board.width)
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local colorLine1, colorLine2, colorLine3
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local newColor1, newColor2, newColor3
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local otherBoards = {...}
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local otherBoard
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local tY = 0
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local ix, iy
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for y = 1, board.height, 3 do
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colorLine1, colorLine2, colorLine3 = "", "", ""
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for x = 1, board.height do
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newColor1, newColor2, newColor3 = nil, nil, nil
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for i = 1, #otherBoards do
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otherBoard = otherBoards[i]
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ix = x - otherBoard.x + 1
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iy = y - otherBoard.y + 1
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if otherBoard.GetDot(ix, iy + 0) ~= otherBoard.transparentColor then
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newColor1 = otherBoard.GetDot(ix, iy + 0)
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end
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if otherBoard.GetDot(ix, iy + 1) ~= otherBoard.transparentColor then
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newColor2 = otherBoard.GetDot(ix, iy + 1)
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end
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if otherBoard.GetDot(ix, iy + 2) ~= otherBoard.transparentColor then
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newColor3 = otherBoard.GetDot(ix, iy + 2)
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end
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end
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colorLine1 = colorLine1 .. (newColor1 or (board.contents[y + 0] and board.contents[y + 0]:sub(x,x) or board.blankColor))
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colorLine2 = colorLine2 .. (newColor2 or (board.contents[y + 1] and board.contents[y + 1]:sub(x,x) or board.blankColor))
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colorLine3 = colorLine3 .. (newColor3 or (board.contents[y + 2] and board.contents[y + 2]:sub(x,x) or board.blankColor))
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end
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if (y + 0) > board.height then
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colorLine1 = transparentLine
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end
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if (y + 1) > board.height then
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colorLine2 = transparentLine
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end
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if (y + 2) > board.height then
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colorLine3 = transparentLine
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end
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term.setCursorPos(board.x, board.y + tY)
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term.blit(charLine1, colorLine1, colorLine2)
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tY = tY + 1
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term.setCursorPos(board.x, board.y + tY)
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term.blit(charLine2, colorLine2, colorLine3)
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tY = tY + 1
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end
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end
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return board
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end
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return {
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newBoard = newBoard;
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}
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