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https://github.com/LDDestroier/CC/
synced 2025-01-05 15:00:28 +00:00
Fixed block character selector, added byte indicator
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parent
d575a3b660
commit
ab57b5b36a
25
pain.lua
25
pain.lua
@ -1901,10 +1901,12 @@ local boxCharSelector = function()
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end
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end
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local rend = function()
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term.setCursorPos(1,scr_y)
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term.setCursorPos(scr_x - 3, scr_y)
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term.setBackgroundColor(colors.lightGray)
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term.setTextColor(colors.black)
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term.setTextColor(colors.gray)
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term.clearLine()
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term.write("\\" .. string.byte(getDrawingCharacter(boxchar.topLeft, boxchar.topRight, boxchar.left, boxchar.right, boxchar.bottomLeft, boxchar.bottomRight).char) .. " ")
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term.setTextColor(colors.black)
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term.write("Press CTRL or 'N' when ready.")
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term.setCursorPos(1,scr_y-3) co(boxchar.topLeft) write("Q") co(boxchar.topRight) write("W")
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term.setCursorPos(1,scr_y-2) co(boxchar.left) write("A") co(boxchar.right) write("S")
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@ -1927,7 +1929,7 @@ local boxCharSelector = function()
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end
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elseif evt[1] == "mouse_click" or evt[1] == "mouse_drag" then
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local button, mx, my = evt[2], evt[3], evt[4]
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if my >= scr_y-2 then
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if my >= scr_y-3 then
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if mx == 1 then
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if my == scr_y - 3 then boxchar.topLeft = not boxchar.topLeft end
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if my == scr_y - 2 then boxchar.left = not boxchar.left end
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@ -1961,7 +1963,7 @@ local specialCharSelector = function()
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for x = 1, 16 do
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chars[y] = chars[y] or {}
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chars[y][x] = string.char(buff)
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buff = buff + 1
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buff = buff + 1
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end
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end
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local sy = scr_y - (#chars + 1)
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@ -1988,6 +1990,9 @@ local specialCharSelector = function()
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term.write("Press CTRL or 'N' when ready.")
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while true do
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term.setCursorPos(scr_x - 3, scr_y)
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term.setTextColor(colors.gray)
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term.write("\\" .. string.byte(char) .. " ")
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evt, butt, x, y = os.pullEvent()
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if (evt == "mouse_click" or evt == "mouse_drag") then
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if chars[y-sy] then
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@ -1996,10 +2001,10 @@ local specialCharSelector = function()
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char = chars[y-sy][x]
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render()
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end
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else
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elseif evt == "mouse_click" then
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return char
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end
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else
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elseif evt == "mouse_click" then
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return char
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end
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elseif evt == "key" then
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@ -2223,7 +2228,7 @@ local editFuncs = {
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}
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local blockEnlargeFrame = function(frameNo)
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local frame = deepCopy(paintEncoded[frameNo])
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local charConvert = {
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["\129"] = {{true , false},{false, false},{false, false}},
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@ -2574,7 +2579,7 @@ PAIN is a multi-frame paint program with the intention of becoming a stable, wel
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The main focus during development is to add many functions that you might see in real programs like MSPAINT, such as lines or a proper fill tool, as well as to export/import to and from as many image formats as possible.
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My ultimate goal is to have PAIN be the default paint program for most every operating system on the forums (for what it's worth). In order to do this, I'll need to make sure that PAIN is stable, easy to use, and can be easily limited by an OS to work with more menial tasks like making a single icon or what have you.
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I hope my PAIN brings you joy.
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]]
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guiHelp(helpText)
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@ -3003,10 +3008,10 @@ local getInput = function() --gotta catch them all
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renderBar(barmsg)
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while true do
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evt = {getEvents("mouse_scroll","mouse_click", "mouse_drag","mouse_up","key","key_up",true)}
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--doRender = false
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oldx, oldy = paint.scrollX,paint.scrollY
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if (evt[1] == "mouse_scroll") and (not viewing) then
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dir = evt[2]
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if dir == 1 then
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