mirror of
https://github.com/LDDestroier/CC/
synced 2024-12-12 11:10:28 +00:00
Update windont-shell.lua
This commit is contained in:
parent
f316695a30
commit
2bfc386a78
@ -81,6 +81,75 @@ local overlay = windont.newWindow(1, 1, scr_x, scr_y, {
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})
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desktop.redraw()
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local instanceBoxCheck = function(i, x, y, useMain)
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assert(type(x) == "number", "x must be number")
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assert(type(y) == "number", "y must be number")
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return (
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x < 1 or x > (useMain and instances[i].mainWindow.meta.width or instances[i].termWindow.meta.width) or
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y < 1 or y > (useMain and instances[i].mainWindow.meta.height or instances[i].termWindow.meta.height)
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)
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end
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local focusInstance = function(i)
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if instances[i or false] then
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if i ~= 1 then
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local instance = instances[i]
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instances[1].focused = false
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table.remove(instances, i)
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table.insert(instances, 1, instance)
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instances[1].focused = true
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end
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end
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end
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-- checks if (x, y) is within a rectangle between (rx1, ry1), (rx2, ry2)
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local rectangleCheck = function(x, y, rx1, ry1, rx2, ry2)
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return
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(x >= rx1 and x <= rx2) and
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(y >= ry1 and y <= ry2)
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end
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-- checks which instance should be selected if you were to click on (x, y)
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local checkInstanceByPos = function(x, y, useTerm)
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for i = 1, #instances do
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if rectangleCheck(
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x,
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y,
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instances[i].mainWindow.meta.x + (useTerm and 1 or 0),
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instances[i].mainWindow.meta.y + (useTerm and 1 or 0),
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instances[i].mainWindow.meta.x + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.width - 1,
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instances[i].mainWindow.meta.y + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.height - 1
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) then
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return i
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end
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end
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return false
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end
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local resumeInstance = function(i, _evt, isCoordinateEvent)
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local evt = {}
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for k,v in pairs(_evt) do
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evt[k] = v
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end
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if isCoordinateEvent then
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evt[3] = evt[3] - instances[i].mainWindow.meta.x
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evt[4] = evt[4] - instances[i].mainWindow.meta.y
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end
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repeat
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if (isCoordinateEvent and instanceBoxCheck(i, evt[3], evt[4])) then
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break
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end
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oldTerm = term.redirect(instances[i].termWindow)
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success, result = coroutine.resume(instances[i].coroutine, table.unpack(evt))
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term.redirect(oldTerm)
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if success then
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instances[i].cFilter = result
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else
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instances[i].alive = false
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end
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until true
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end
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local newInstance = function(x, y, width, height, program, pName, addBorder)
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local output = {}
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if addBorder then
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@ -91,8 +160,10 @@ local newInstance = function(x, y, width, height, program, pName, addBorder)
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})
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output.termWindow = windont.newWindow(1, 2, width, height, {
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baseTerm = output.mainWindow,
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alwaysRender = true,
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alwaysRender = false,
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})
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output.oldTermPos = {1, 2, width, height}
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output.oldMainPos = {x, y, width, height + 1}
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else
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output.mainWindow = windont.newWindow(x, y, width + 2, height + 2, {
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baseTerm = desktop,
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@ -101,13 +172,41 @@ local newInstance = function(x, y, width, height, program, pName, addBorder)
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})
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output.termWindow = windont.newWindow(2, 2, width, height, {
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baseTerm = output.mainWindow,
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alwaysRender = true,
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alwaysRender = false,
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})
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output.oldTermPos = {2, 2, width, height}
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output.oldMainPos = {x, y, width + 2, height + 2}
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end
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local mw = output.mainWindow -- contains the titlebar, and is the base terminal for termWindow
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local tw = output.termWindow -- contains the program's terminal output
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tw.meta.transformation = function(x, y, char, text, back, meta)
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if x > mw.meta.width - 2 then
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return {x, y, " "}, {x, y, "-"}, {x, y, "-"}
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else
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return {x, y, char}, {x, y, text}, {x, y, back}
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end
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end
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output.refreshMainWindow = function()
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for y = 1, mw.meta.height do
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mw.setCursorPos(1, y)
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if y == 1 or y == mw.meta.height then
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mw.blit(
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(" "):rep(mw.meta.width),
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("7"):rep(mw.meta.width),
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("7"):rep(mw.meta.width)
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)
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else
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mw.blit(" ","7","7")
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mw.setCursorPos(mw.meta.width, y)
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mw.blit(" ","7","7")
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end
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end
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end
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output.refreshMainWindow()
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-- pausing will probably be implemented later
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output.paused = false
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output.timeMod = 0
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@ -116,6 +215,7 @@ local newInstance = function(x, y, width, height, program, pName, addBorder)
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output.alive = true
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output.focused = true
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output.manipMode = 0
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output.title = pName or (type(program) == "string" and (knownNames[fs.combine("", program)] or fs.getName(program))) or tostring(program)
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output.writeTitleBar = function()
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mw.setCursorPos(1, 1)
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@ -158,50 +258,49 @@ local newInstance = function(x, y, width, height, program, pName, addBorder)
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table.insert(instances, 1, output)
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resumeInstance(1, {}, false)
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return output
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end
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local moveInstance = function(i, x, y, newWidth, newHeight, relative)
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desktop.clear()
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newWidth = math.max(newWidth or instances[i].mainWindow.meta.width, 3)
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newHeight = math.max(newHeight or instances[i].mainWindow.meta.height, 3)
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if relative then
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if x == 0 and y == 0 then
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if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then
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return
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end
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end
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instances[i].mainWindow.reposition(instances[i].mainWindow.meta.x + x, instances[i].mainWindow.meta.y + y, newWidth, newHeight)
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else
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if x == instances[i].mainWindow.meta.x and y == instances[i].mainWindow.meta.y then
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if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then
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return
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end
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end
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instances[i].mainWindow.reposition(x, y, newWidth, newHeight)
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end
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instances[i].termWindow.reposition(
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2, 2,
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math.max(instances[i].oldTermPos[3], instances[i].mainWindow.meta.width - 2),
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math.max(instances[i].oldTermPos[4], instances[i].mainWindow.meta.height - 2)
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)
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instances[i].termWindow.redraw(nil,nil,nil,{force = true})
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instances[i].refreshMainWindow()
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end
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local render = function()
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local wins = {}
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for i = 1, #instances do
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wins[i] = instances[i].mainWindow
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instances[i].termWindow.redraw()
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end
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windont.render({force = true}, table.unpack(wins))
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windont.render({}, overlay, desktop)
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end
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local instanceBoxCheck = function(i, x, y)
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return (
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x < 1 or x > instances[i].termWindow.meta.width or
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y < 1 or y > instances[i].termWindow.meta.height
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)
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end
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local resumeInstance = function(i, _evt, isCoordinateEvent)
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local evt = {}
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for k,v in pairs(_evt) do
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evt[k] = v
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end
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if CoordinateEvents[evt[1]] then
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evt[3] = evt[3] - instances[i].mainWindow.meta.x + instances[i].termWindow.meta.x
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evt[4] = evt[4] - instances[i].mainWindow.meta.y + instances[i].mainWindow.meta.y - 1
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isCoordinateEvent = true
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end
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repeat
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if (isCoordinateEvent and not instanceBoxCheck(i, evt[3], evt[4])) then
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break
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end
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oldTerm = term.redirect(instances[i].termWindow)
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success, result = coroutine.resume(instances[i].coroutine, table.unpack(evt))
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term.redirect(oldTerm)
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if success then
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instances[i].cFilter = result
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else
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instances[i].alive = false
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end
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until true
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end
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local main = function()
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newInstance(3, 3, 30, 12, "rom/programs/shell.lua", nil)
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@ -211,7 +310,7 @@ local main = function()
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local cx, cy
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local isCoordinateEvent
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local usedCoordinateEvent
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local usingUI = false -- if true, cannot send events to instances. Only set to true when interacting with the UI
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local isManipulatingInstance = false
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-- handles input system
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local keyTimer = os.startTimer(0.05)
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@ -222,50 +321,138 @@ local main = function()
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elseif evt[1] == "key_up" then
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keysDown[evt[2]] = nil
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end
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if evt[1] == "mouse_click" then
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focusInstance(checkInstanceByPos(evt[3], evt[4]))
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end
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if evt[1] == "timer" and evt[2] == keyTimer then
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keyTimer = os.startTimer(0.05)
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for k,v in pairs(keysDown) do
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keysDown[k] = v + 0.05
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end
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render()
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-- move windows with arrow keys (for now)
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if keysDown[keys.right] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x + 1, instances[1].mainWindow.meta.y)
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end
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if keysDown[keys.left] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x - 1, instances[1].mainWindow.meta.y)
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end
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if keysDown[keys.up] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y - 1)
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end
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if keysDown[keys.down] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y + 1)
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if false then
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if keysDown[keys.right] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x + 1, instances[1].mainWindow.meta.y)
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end
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if keysDown[keys.left] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x - 1, instances[1].mainWindow.meta.y)
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end
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if keysDown[keys.up] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y - 1)
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end
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if keysDown[keys.down] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y + 1)
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end
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end
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else
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usedCoordinateEvent = false
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isCoordinateEvent = false
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for i = 1, #instances do
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instances[i].writeTitleBar()
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if (not usingUI) and (instances[i].cFilter == evt[1] or instances[i].cFilter == "terminate" or (not instances[i].cFilter)) then
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if (instances[i].focused or not FocusEvents[evt[1]]) then
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resumeInstance(i, evt, isCoordinateEvent)
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if CoordinateEvents[evt[1]] then
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usedCoordinateEvent = true
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if (not isManipulatingInstance) and evt[1] == "mouse_click" and (keysDown[keys.leftAlt] or (
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(checkInstanceByPos(evt[3], evt[4], false) == i) and not (checkInstanceByPos(evt[3], evt[4], true) == i)
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)) then
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if evt[2] == 1 then
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-- dragging a window
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if instances[i].manipMode == 0 then
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instances[i].manipMode = 1
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isManipulatingInstance = true
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instances[i].dragging = {instances[i].mainWindow.meta.x - evt[3], instances[i].mainWindow.meta.y - evt[4]}
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end
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else
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if (not instances[i].focused) and (evt[1] == "mouse_click") then
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if not usedCoordinateEvent then
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instances[i].focused = true
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instances[1].focused = false
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resumeInstance(1, evt, isCoordinateEvent)
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elseif evt[2] == 2 then
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-- resizing a window
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if instances[i].manipMode == 0 then
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instances[i].manipMode = 2
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isManipulatingInstance = true
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instances[i].oldTermPos = {
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instances[i].termWindow.meta.x,
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instances[i].termWindow.meta.y,
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instances[i].termWindow.meta.width,
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instances[i].termWindow.meta.height
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}
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instances[i].oldMainPos = {
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instances[i].mainWindow.meta.x,
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instances[i].mainWindow.meta.y,
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instances[i].mainWindow.meta.width,
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instances[i].mainWindow.meta.height
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}
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if evt[3] > (instances[i].mainWindow.meta.x + (instances[i].mainWindow.meta.width) - 1) - 2 then
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instances[i].resizingRight = (instances[i].mainWindow.meta.x + instances[i].mainWindow.meta.width - 1) - evt[3]
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elseif evt[3] < (instances[i].mainWindow.meta.x + 2) then
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instances[i].resizingLeft = (instances[i].mainWindow.meta.x - 1) - evt[3]
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end
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if evt[4] > (instances[i].mainWindow.meta.y + (instances[i].mainWindow.meta.height) - 1) - 2 then
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instances[i].resizingBottom = (instances[i].mainWindow.meta.y + instances[i].mainWindow.meta.height - 1) - evt[4]
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elseif evt[4] < (instances[i].mainWindow.meta.y + 2) then
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instances[i].resizingTop = (instances[i].mainWindow.meta.y - 1) - evt[4]
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end
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end
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end
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else
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if evt[1] == "mouse_up" then
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if instances[i].manipMode == 2 then
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instances[i].mainWindow.clear()
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instances[i].termWindow.reposition(2, 2, instances[i].mainWindow.meta.width - 2, instances[i].mainWindow.meta.height - 2)
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instances[i].termWindow.redraw(nil, nil, nil, {force = true})
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end
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instances[i].manipMode = 0
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isManipulatingInstance = false
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instances[i].dragging = nil
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instances[i].resizingRight = nil
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instances[i].resizingLeft = nil
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instances[i].resizingBottom = nil
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instances[i].resizingTop = nil
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elseif evt[1] == "mouse_drag" then
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if isManipulatingInstance then
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if instances[i].manipMode == 1 then
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moveInstance(
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i,
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instances[i].dragging[1] + evt[3],
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instances[i].dragging[2] + evt[4]
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)
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elseif instances[i].manipMode == 2 then
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local newX, newY = instances[i].mainWindow.meta.x, instances[i].mainWindow.meta.y
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local newWidth, newHeight = instances[i].mainWindow.meta.width, instances[i].mainWindow.meta.height
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if instances[i].resizingRight then
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newWidth = instances[i].resizingRight + (evt[3] - instances[i].oldMainPos[1] + 1)
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end
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if instances[i].resizingLeft then
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newX = instances[i].resizingLeft + evt[3] + 1
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newWidth = instances[i].oldMainPos[3] + (instances[i].oldMainPos[1] - newX)
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end
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if instances[i].resizingBottom then
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newHeight = instances[i].resizingBottom + (evt[4] - instances[i].oldMainPos[2] + 1)
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end
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if instances[i].resizingTop then
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newY = instances[i].resizingTop + evt[4] + 1
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newHeight = instances[i].oldMainPos[4] + (instances[i].oldMainPos[2] - newY)
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end
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moveInstance(
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i,
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newX,
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newY,
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newWidth,
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newHeight
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)
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end
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end
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end
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if (instances[i].cFilter == evt[1] or instances[i].cFilter == "terminate" or (not instances[i].cFilter)) then
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if (instances[i].focused or not FocusEvents[evt[1]]) then
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resumeInstance(i, evt, CoordinateEvents[evt[1]])
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if CoordinateEvents[evt[1]] then
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usedCoordinateEvent = true
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end
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end
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end
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end
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instances[i].writeTitleBar()
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end
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end
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@ -291,7 +478,6 @@ local main = function()
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break
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end
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end
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render()
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end
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end
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