1
0
mirror of https://github.com/LDDestroier/CC/ synced 2024-12-12 11:10:28 +00:00

Update windont-shell.lua

This commit is contained in:
LDDestroier 2020-02-23 20:19:27 -05:00 committed by GitHub
parent f316695a30
commit 2bfc386a78
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -81,6 +81,75 @@ local overlay = windont.newWindow(1, 1, scr_x, scr_y, {
})
desktop.redraw()
local instanceBoxCheck = function(i, x, y, useMain)
assert(type(x) == "number", "x must be number")
assert(type(y) == "number", "y must be number")
return (
x < 1 or x > (useMain and instances[i].mainWindow.meta.width or instances[i].termWindow.meta.width) or
y < 1 or y > (useMain and instances[i].mainWindow.meta.height or instances[i].termWindow.meta.height)
)
end
local focusInstance = function(i)
if instances[i or false] then
if i ~= 1 then
local instance = instances[i]
instances[1].focused = false
table.remove(instances, i)
table.insert(instances, 1, instance)
instances[1].focused = true
end
end
end
-- checks if (x, y) is within a rectangle between (rx1, ry1), (rx2, ry2)
local rectangleCheck = function(x, y, rx1, ry1, rx2, ry2)
return
(x >= rx1 and x <= rx2) and
(y >= ry1 and y <= ry2)
end
-- checks which instance should be selected if you were to click on (x, y)
local checkInstanceByPos = function(x, y, useTerm)
for i = 1, #instances do
if rectangleCheck(
x,
y,
instances[i].mainWindow.meta.x + (useTerm and 1 or 0),
instances[i].mainWindow.meta.y + (useTerm and 1 or 0),
instances[i].mainWindow.meta.x + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.width - 1,
instances[i].mainWindow.meta.y + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.height - 1
) then
return i
end
end
return false
end
local resumeInstance = function(i, _evt, isCoordinateEvent)
local evt = {}
for k,v in pairs(_evt) do
evt[k] = v
end
if isCoordinateEvent then
evt[3] = evt[3] - instances[i].mainWindow.meta.x
evt[4] = evt[4] - instances[i].mainWindow.meta.y
end
repeat
if (isCoordinateEvent and instanceBoxCheck(i, evt[3], evt[4])) then
break
end
oldTerm = term.redirect(instances[i].termWindow)
success, result = coroutine.resume(instances[i].coroutine, table.unpack(evt))
term.redirect(oldTerm)
if success then
instances[i].cFilter = result
else
instances[i].alive = false
end
until true
end
local newInstance = function(x, y, width, height, program, pName, addBorder)
local output = {}
if addBorder then
@ -91,8 +160,10 @@ local newInstance = function(x, y, width, height, program, pName, addBorder)
})
output.termWindow = windont.newWindow(1, 2, width, height, {
baseTerm = output.mainWindow,
alwaysRender = true,
alwaysRender = false,
})
output.oldTermPos = {1, 2, width, height}
output.oldMainPos = {x, y, width, height + 1}
else
output.mainWindow = windont.newWindow(x, y, width + 2, height + 2, {
baseTerm = desktop,
@ -101,13 +172,41 @@ local newInstance = function(x, y, width, height, program, pName, addBorder)
})
output.termWindow = windont.newWindow(2, 2, width, height, {
baseTerm = output.mainWindow,
alwaysRender = true,
alwaysRender = false,
})
output.oldTermPos = {2, 2, width, height}
output.oldMainPos = {x, y, width + 2, height + 2}
end
local mw = output.mainWindow -- contains the titlebar, and is the base terminal for termWindow
local tw = output.termWindow -- contains the program's terminal output
tw.meta.transformation = function(x, y, char, text, back, meta)
if x > mw.meta.width - 2 then
return {x, y, " "}, {x, y, "-"}, {x, y, "-"}
else
return {x, y, char}, {x, y, text}, {x, y, back}
end
end
output.refreshMainWindow = function()
for y = 1, mw.meta.height do
mw.setCursorPos(1, y)
if y == 1 or y == mw.meta.height then
mw.blit(
(" "):rep(mw.meta.width),
("7"):rep(mw.meta.width),
("7"):rep(mw.meta.width)
)
else
mw.blit(" ","7","7")
mw.setCursorPos(mw.meta.width, y)
mw.blit(" ","7","7")
end
end
end
output.refreshMainWindow()
-- pausing will probably be implemented later
output.paused = false
output.timeMod = 0
@ -116,6 +215,7 @@ local newInstance = function(x, y, width, height, program, pName, addBorder)
output.alive = true
output.focused = true
output.manipMode = 0
output.title = pName or (type(program) == "string" and (knownNames[fs.combine("", program)] or fs.getName(program))) or tostring(program)
output.writeTitleBar = function()
mw.setCursorPos(1, 1)
@ -158,50 +258,49 @@ local newInstance = function(x, y, width, height, program, pName, addBorder)
table.insert(instances, 1, output)
resumeInstance(1, {}, false)
return output
end
local moveInstance = function(i, x, y, newWidth, newHeight, relative)
desktop.clear()
newWidth = math.max(newWidth or instances[i].mainWindow.meta.width, 3)
newHeight = math.max(newHeight or instances[i].mainWindow.meta.height, 3)
if relative then
if x == 0 and y == 0 then
if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then
return
end
end
instances[i].mainWindow.reposition(instances[i].mainWindow.meta.x + x, instances[i].mainWindow.meta.y + y, newWidth, newHeight)
else
if x == instances[i].mainWindow.meta.x and y == instances[i].mainWindow.meta.y then
if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then
return
end
end
instances[i].mainWindow.reposition(x, y, newWidth, newHeight)
end
instances[i].termWindow.reposition(
2, 2,
math.max(instances[i].oldTermPos[3], instances[i].mainWindow.meta.width - 2),
math.max(instances[i].oldTermPos[4], instances[i].mainWindow.meta.height - 2)
)
instances[i].termWindow.redraw(nil,nil,nil,{force = true})
instances[i].refreshMainWindow()
end
local render = function()
local wins = {}
for i = 1, #instances do
wins[i] = instances[i].mainWindow
instances[i].termWindow.redraw()
end
windont.render({force = true}, table.unpack(wins))
windont.render({}, overlay, desktop)
end
local instanceBoxCheck = function(i, x, y)
return (
x < 1 or x > instances[i].termWindow.meta.width or
y < 1 or y > instances[i].termWindow.meta.height
)
end
local resumeInstance = function(i, _evt, isCoordinateEvent)
local evt = {}
for k,v in pairs(_evt) do
evt[k] = v
end
if CoordinateEvents[evt[1]] then
evt[3] = evt[3] - instances[i].mainWindow.meta.x + instances[i].termWindow.meta.x
evt[4] = evt[4] - instances[i].mainWindow.meta.y + instances[i].mainWindow.meta.y - 1
isCoordinateEvent = true
end
repeat
if (isCoordinateEvent and not instanceBoxCheck(i, evt[3], evt[4])) then
break
end
oldTerm = term.redirect(instances[i].termWindow)
success, result = coroutine.resume(instances[i].coroutine, table.unpack(evt))
term.redirect(oldTerm)
if success then
instances[i].cFilter = result
else
instances[i].alive = false
end
until true
end
local main = function()
newInstance(3, 3, 30, 12, "rom/programs/shell.lua", nil)
@ -211,7 +310,7 @@ local main = function()
local cx, cy
local isCoordinateEvent
local usedCoordinateEvent
local usingUI = false -- if true, cannot send events to instances. Only set to true when interacting with the UI
local isManipulatingInstance = false
-- handles input system
local keyTimer = os.startTimer(0.05)
@ -222,50 +321,138 @@ local main = function()
elseif evt[1] == "key_up" then
keysDown[evt[2]] = nil
end
if evt[1] == "mouse_click" then
focusInstance(checkInstanceByPos(evt[3], evt[4]))
end
if evt[1] == "timer" and evt[2] == keyTimer then
keyTimer = os.startTimer(0.05)
for k,v in pairs(keysDown) do
keysDown[k] = v + 0.05
end
render()
-- move windows with arrow keys (for now)
if keysDown[keys.right] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x + 1, instances[1].mainWindow.meta.y)
end
if keysDown[keys.left] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x - 1, instances[1].mainWindow.meta.y)
end
if keysDown[keys.up] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y - 1)
end
if keysDown[keys.down] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y + 1)
if false then
if keysDown[keys.right] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x + 1, instances[1].mainWindow.meta.y)
end
if keysDown[keys.left] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x - 1, instances[1].mainWindow.meta.y)
end
if keysDown[keys.up] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y - 1)
end
if keysDown[keys.down] then
desktop.clear()
instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y + 1)
end
end
else
usedCoordinateEvent = false
isCoordinateEvent = false
for i = 1, #instances do
instances[i].writeTitleBar()
if (not usingUI) and (instances[i].cFilter == evt[1] or instances[i].cFilter == "terminate" or (not instances[i].cFilter)) then
if (instances[i].focused or not FocusEvents[evt[1]]) then
resumeInstance(i, evt, isCoordinateEvent)
if CoordinateEvents[evt[1]] then
usedCoordinateEvent = true
if (not isManipulatingInstance) and evt[1] == "mouse_click" and (keysDown[keys.leftAlt] or (
(checkInstanceByPos(evt[3], evt[4], false) == i) and not (checkInstanceByPos(evt[3], evt[4], true) == i)
)) then
if evt[2] == 1 then
-- dragging a window
if instances[i].manipMode == 0 then
instances[i].manipMode = 1
isManipulatingInstance = true
instances[i].dragging = {instances[i].mainWindow.meta.x - evt[3], instances[i].mainWindow.meta.y - evt[4]}
end
else
if (not instances[i].focused) and (evt[1] == "mouse_click") then
if not usedCoordinateEvent then
instances[i].focused = true
instances[1].focused = false
resumeInstance(1, evt, isCoordinateEvent)
elseif evt[2] == 2 then
-- resizing a window
if instances[i].manipMode == 0 then
instances[i].manipMode = 2
isManipulatingInstance = true
instances[i].oldTermPos = {
instances[i].termWindow.meta.x,
instances[i].termWindow.meta.y,
instances[i].termWindow.meta.width,
instances[i].termWindow.meta.height
}
instances[i].oldMainPos = {
instances[i].mainWindow.meta.x,
instances[i].mainWindow.meta.y,
instances[i].mainWindow.meta.width,
instances[i].mainWindow.meta.height
}
if evt[3] > (instances[i].mainWindow.meta.x + (instances[i].mainWindow.meta.width) - 1) - 2 then
instances[i].resizingRight = (instances[i].mainWindow.meta.x + instances[i].mainWindow.meta.width - 1) - evt[3]
elseif evt[3] < (instances[i].mainWindow.meta.x + 2) then
instances[i].resizingLeft = (instances[i].mainWindow.meta.x - 1) - evt[3]
end
if evt[4] > (instances[i].mainWindow.meta.y + (instances[i].mainWindow.meta.height) - 1) - 2 then
instances[i].resizingBottom = (instances[i].mainWindow.meta.y + instances[i].mainWindow.meta.height - 1) - evt[4]
elseif evt[4] < (instances[i].mainWindow.meta.y + 2) then
instances[i].resizingTop = (instances[i].mainWindow.meta.y - 1) - evt[4]
end
end
end
else
if evt[1] == "mouse_up" then
if instances[i].manipMode == 2 then
instances[i].mainWindow.clear()
instances[i].termWindow.reposition(2, 2, instances[i].mainWindow.meta.width - 2, instances[i].mainWindow.meta.height - 2)
instances[i].termWindow.redraw(nil, nil, nil, {force = true})
end
instances[i].manipMode = 0
isManipulatingInstance = false
instances[i].dragging = nil
instances[i].resizingRight = nil
instances[i].resizingLeft = nil
instances[i].resizingBottom = nil
instances[i].resizingTop = nil
elseif evt[1] == "mouse_drag" then
if isManipulatingInstance then
if instances[i].manipMode == 1 then
moveInstance(
i,
instances[i].dragging[1] + evt[3],
instances[i].dragging[2] + evt[4]
)
elseif instances[i].manipMode == 2 then
local newX, newY = instances[i].mainWindow.meta.x, instances[i].mainWindow.meta.y
local newWidth, newHeight = instances[i].mainWindow.meta.width, instances[i].mainWindow.meta.height
if instances[i].resizingRight then
newWidth = instances[i].resizingRight + (evt[3] - instances[i].oldMainPos[1] + 1)
end
if instances[i].resizingLeft then
newX = instances[i].resizingLeft + evt[3] + 1
newWidth = instances[i].oldMainPos[3] + (instances[i].oldMainPos[1] - newX)
end
if instances[i].resizingBottom then
newHeight = instances[i].resizingBottom + (evt[4] - instances[i].oldMainPos[2] + 1)
end
if instances[i].resizingTop then
newY = instances[i].resizingTop + evt[4] + 1
newHeight = instances[i].oldMainPos[4] + (instances[i].oldMainPos[2] - newY)
end
moveInstance(
i,
newX,
newY,
newWidth,
newHeight
)
end
end
end
if (instances[i].cFilter == evt[1] or instances[i].cFilter == "terminate" or (not instances[i].cFilter)) then
if (instances[i].focused or not FocusEvents[evt[1]]) then
resumeInstance(i, evt, CoordinateEvents[evt[1]])
if CoordinateEvents[evt[1]] then
usedCoordinateEvent = true
end
end
end
end
instances[i].writeTitleBar()
end
end
@ -291,7 +478,6 @@ local main = function()
break
end
end
render()
end
end