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Create eyestrain.lua

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LDDestroier 2019-10-13 00:19:20 -04:00 committed by GitHub
parent ba32360948
commit 03b97bc087
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eyestrain.lua Normal file
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local scr_x, scr_y = term.getSize()
local ballX, ballY = math.floor(scr_x / 2), math.floor(scr_y / 2)
local tsv = function(visible)
if term.current().setVisible then
return term.current().setVisible(visible)
end
end
local dist = function(x1, y1, x2, y2)
return math.sqrt((x2 - x1)^2 + (y2 - y1)^2)
end
local disadvantageRoll = function(min, max, times)
local output = math.huge
for i = 1, times do
output = math.min(output, math.random(min, max))
end
return output
end
local wipeScreen = function(alternate)
local i = alternate
tsv(false)
for y = 1, scr_y do
i = not i
term.setCursorPos(1, y)
for x = 1, scr_x do
if i then
if (dist(x, y * 4/3, ballX, ballY) < disadvantageRoll(3,100, 12)) then
term.blit("\153", "0", "e")
else
term.blit("\153", "0", "f")
end
else
if (dist(x, y * 4/3, ballX, ballY) < disadvantageRoll(3,100, 12)) then
term.blit("\153", "e", "0")
else
term.blit("\153", "f", "0")
end
end
end
end
tsv(true)
end
local setPalette = function(i)
local v1 = (2 + math.sin(math.rad(i))) / 3
local v2 = (2 + math.sin(math.rad(i + 90))) / 3
local v3 = v1 - 0.1
term.setPaletteColor(colors.black, v2, v1, v3)
term.setPaletteColor(colors.white, v1, v2, v2)
term.setPaletteColor(colors.red, v2, v3, v3)
end
term.clear()
local i = 0
while true do
i = i + 1
ballX = ((math.sin(math.rad(i * 2)) + 1) / 2) * (scr_x - 10) + 5
ballY = ((math.sin(math.rad(i * 3)) + 1) / 2) * (scr_y - 6) + 3
wipeScreen(i % 2 == 0)
--wipeScreen(true)
setPalette(i)
sleep(0)
end