2019-01-20 19:16:59 +00:00
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--[[
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SUPER Dodge!!
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A remake of that last game I made. Mostly an experiment with cool background.
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Get with
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pastebin get 5BUnGkUJ dodge2
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And soon
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std ld dodge2 dodge2
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This game isn't finished, but it is certainly playable.
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...you fool!
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--]]
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local scr_x, scr_y = term.getSize()
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local sprite = {}
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sprite.dw = {{128,128,128,128,128,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,128,256,256,128,128,},{0,16384,16384,16384,16384,0,},{16384,2,2,2,2,16384,},{16384,2,2,16,16,16384,},{16384,16,16,16,2,16384,},{0,16384,16384,16384,16384,0,},}
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sprite.uw = {{0,16384,16384,16384,16384,0,},{16384,16,16,2,2,16384,},{16384,16,2,2,2,16384,},{16384,2,2,16,16,16384,},{0,16384,16384,16384,16384,0,},{128,128,256,256,128,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,256,256,256,256,128,},{128,128,128,128,128,128,},}
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sprite.guy = {{2,0,8192,32,32,0},{16384,8192,8192,32,2048,32},{2,0,8192,32,32,0}}
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sprite.guybig = {{},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32,32,32,32,32,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32768,32768,32,32,32,32,32,32,32,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32,32,32768,8,8,32768,32,32,32,32,32,32,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32,32,0,8,8,8,8,32768,32,32,32,32,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,32,32,32,32,32,32,32,32,32,32768,8,8,8,32768,32,32,32,32,32,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,32768,32768,32768,32,32,32,32,32,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,8192,8192,8192,8192,8192,32,32,32,32,32,32,32,32,32,32,32,32,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,0,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,32,32,32,32,32,32,32,0,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,0,256,256,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,256,256,256,256,256,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,0,0,2,2048,256,256,256,256,8192,8192,8192,8192,8192,8192,8192,8192,8192,8192,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,2,2,2,2,2,2,2048,2048,2048,256,256,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,2,2,2,2,2,2,16,16,16,16,16,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,2,2,2,2,2,2,16,16,16,16,16,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,2,2,2,2,16,16,16,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,2,0,0,0,2,2,2,2,2,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,0,0,0,0,0,2,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}}
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sprite.title = {{1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,},{1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,},{1,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,},{1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,},{0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,},{0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,},{1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,},{1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,},{},{8,8,8,8,8,0,0,0,0,8,8,8,8,8,0,0,8,8,8,8,8,0,0,0,0,8,8,8,8,0,0,8,8,8,8,8,8,},{8,8,8,8,8,8,0,0,8,8,8,8,8,8,8,0,8,8,8,8,8,8,0,0,8,8,8,8,8,8,0,8,8,8,8,8,8,},{8,8,0,0,8,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,8,8,8,0,8,8,0,0,8,8,0,8,8,0,0,0,0,},{8,8,0,0,0,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,0,0,0,8,8,8,8,8,0,},{8,8,0,0,0,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,0,8,8,0,8,8,0,8,8,8,0,8,8,0,0,0,0,},{8,8,0,0,8,8,8,0,8,8,0,0,0,8,8,0,8,8,0,0,8,8,8,0,8,8,0,0,8,8,0,8,8,0,0,0,0,},{8,8,8,8,8,8,0,0,8,8,8,8,8,8,8,0,8,8,8,8,8,8,0,0,8,8,8,8,8,8,0,8,8,8,8,8,8,},{8,8,8,8,8,0,0,0,0,8,8,8,8,8,0,0,8,8,8,8,8,0,0,0,0,8,8,8,8,0,0,8,8,8,8,8,8,}}
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sprite.bg = {{32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768},{32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768},{4096,32768,32768,32768,32768,32768,32768,32768,32768,4096,4096,4096,4096,4096,4096,4096,4096,4096},{4096,4096,4096,4096,4096,4096,4096,4096,4096,4096,0,0,0,0,0,0,0,0},{},{},{},{},{},{},{},{},{},{},{},{4096,4096,4096,4096,4096,4096,4096,4096,4096,4096,0,0,0,0,0,0,0,0},{4096,32768,32768,32768,32768,32768,32768,32768,32768,4096,4096,4096,4096,4096,4096,4096,4096,4096},{32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768},{32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768,32768}}
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local gm = {
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x = 2,
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y = math.floor(scr_y/2),
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score = 0,
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hiscore = 0,
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deaths = 0,
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}
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local walls = {}
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local keysDown = {}
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local inc = function(a)
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local x,y = term.getCursorPos()
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term.setCursorPos(x,y+a)
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end
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local addWall = function()
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table.insert(walls,{x=scr_x,y=math.random(4,scr_y-4)})
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end
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local moveWalls
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moveWalls = function()
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for k,v in pairs(walls) do
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if walls[k] then
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walls[k].x = walls[k].x - 1
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if walls[k].x <= -5 then
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walls[k] = nil
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moveWalls()
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break
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end
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end
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end
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end
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local renderBG = function(scroll,bgscroll)
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local ivl = 5 --interval
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local skew = 2
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term.setBackgroundColor(colors.black)
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term.clear()
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local pos = (ivl - scroll) + 1
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while pos <= scr_x do
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local endpos = ((pos-(scr_x/2))*(skew))+(scr_x/2)
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local midpos = ((pos-(scr_x/2))*(skew*0.8))+(scr_x/2) -- skew*0.75 is perfect lines
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paintutils.drawLine(endpos, scr_y, midpos, scr_y*0.75, colors.cyan) --render bottom
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paintutils.drawLine(midpos, scr_y*0.75, pos , scr_y*0.5, colors.lightBlue) --render bottom
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paintutils.drawLine(endpos, 1, midpos, scr_y*0.25, colors.cyan) --render top
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paintutils.drawLine(midpos, scr_y*0.25, pos, scr_y*0.5, colors.lightBlue) --render top
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pos = pos + ivl
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end
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for x = 1-bgscroll, scr_x, 18 do
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paintutils.drawImage(sprite.bg,x,1)
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end
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end
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local gap = 6
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local t = term.current().setVisible
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local checkCollision = function()
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for k,v in pairs(walls) do
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if gm.x >= v.x-3 and gm.x <= v.x+3 then --intentionally allowed front and back to touch wall
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if math.abs((gm.y+1) - v.y) >= (gap/2)-1 then
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return false
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end
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end
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end
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return true
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end
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local render = function(scroll,bgscroll)
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if t then t(false) end
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renderBG(scroll,bgscroll)
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paintutils.drawImage(sprite.guy,gm.x,gm.y)
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for k,v in pairs(walls) do
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paintutils.drawImage(sprite.uw,v.x,v.y+(gap/2))
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paintutils.drawImage(sprite.dw,v.x,(v.y-(gap/2))-scr_y)
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end
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term.setCursorPos(2,1)
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term.setBackgroundColor(colors.black)
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term.clearLine()
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write("SCORE: "..gm.score.." ")
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if t then t(true) end
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end
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local game = function()
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local scroll = 1
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local frame = 0
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local maxframe = 32
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local bgscroll = 0
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while true do
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render(math.floor(scroll),math.floor(bgscroll))
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scroll = scroll + 0.5
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frame = frame + 1
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bgscroll = bgscroll + 2
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if scroll % 5 == 0 then
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scroll = 0
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end
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if frame == maxframe then
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addWall()
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frame = 1
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end
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if bgscroll % 18 == 0 then
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bgscroll = 0
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end
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moveWalls()
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if keysDown[keys.up] and gm.y > 2 then
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gm.y = gm.y - 1
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end
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if keysDown[keys.down] and gm.y < scr_y-3 then
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gm.y = gm.y + 1
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end
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local isHit = not checkCollision()
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if isHit then
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return
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end
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gm.score = gm.score + 1
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if gm.hiscore < gm.score then --conglaturations
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gm.hiscore = gm.score
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end
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2020-11-23 11:14:36 +00:00
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sleep(0.05)
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2019-01-20 19:16:59 +00:00
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end
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end
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local getInput = function()
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while true do
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local evt, key = os.pullEvent()
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if evt == "key" then
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keysDown[key] = true
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elseif evt == "key_up" then
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keysDown[key] = false
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end
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if key == keys.q then
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return
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end
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end
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end
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local cleanExit = function()
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term.setBackgroundColor(colors.black)
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term.setTextColor(colors.white)
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term.clear()
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term.setCursorPos(1,1)
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print("Thanks for playing!")
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if t then t(true) end
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sleep(0.05)
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end
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local showTitle = function()
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if gm.deaths == 0 then
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local x = -38
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local y = scr_y
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repeat
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y = y - 1
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x = x + 2
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if t then t(false) end
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term.setBackgroundColor(colors.black)
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term.clear()
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paintutils.drawImage(sprite.guybig,math.floor(x),math.floor(y))
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if t then t(true) end
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2020-11-23 11:14:36 +00:00
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sleep(0.05)
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2019-01-20 19:16:59 +00:00
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until y <= -24
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end
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term.setBackgroundColor(colors.white)
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term.clear()
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2020-11-23 11:14:36 +00:00
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sleep(0.05)
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2019-01-20 19:16:59 +00:00
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term.setBackgroundColor(colors.black)
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term.clear()
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paintutils.drawImage(sprite.title,3,2)
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sleep(0.1)
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term.setCursorPos(4,scr_y)
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.black)
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term.write("PUSH ANY KEY TO NEXT")
|
|
|
|
term.setCursorPos(2,1)
|
|
|
|
write("TOP: "..gm.hiscore.." | LAST: "..gm.score)
|
|
|
|
os.pullEvent("char")
|
|
|
|
end
|
|
|
|
|
|
|
|
while true do
|
|
|
|
showTitle()
|
|
|
|
walls = {}
|
|
|
|
gm.y = math.floor(scr_y/2)
|
|
|
|
gm.score = 0
|
|
|
|
keysDown = {}
|
|
|
|
local res = parallel.waitForAny(getInput,game)
|
|
|
|
if res == 2 then
|
|
|
|
gm.deaths = gm.deaths + 1
|
|
|
|
else
|
|
|
|
cleanExit()
|
|
|
|
break
|
|
|
|
end
|
2020-11-23 11:14:36 +00:00
|
|
|
end
|