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ldd-CC/sboard.lua

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local newBoard = function(x, y, width, height, backgroundColor)
local board = {}
board.contents = {}
board.height = height or gameConfig.board_height
board.width = width or gameConfig.board_width
board.x = x
board.y = y
board.blankColor = "f" -- color if no minos are in that spot
board.transparentColor = "f" -- color if the board tries to render where there is no board
for y = 1, board.height do
board.contents[y] = string.rep(backgroundColor or board.blankColor, width)
end
board.Write = function(x, y, color)
x = math.ceil(x)
y = math.ceil(y)
board.contents[y] = board.contents[y]:sub(1, x - 1) .. color .. board.contents[y]:sub(x + 1)
end
board.GetDot = function(x, y)
if (x > 0 and y > 0) and (x <= board.width and y <= board.height) then
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if board.contents[y] then
if board.contents[y]:sub(x,x) ~= "" then
return board.contents[y]:sub(x, x)
end
end
end
end
board.Render = function(...) -- takes list of minos that it will render atop the board
local charLine1 = string.rep("\143", board.width)
local charLine2 = string.rep("\131", board.width)
local transparentLine = string.rep(board.transparentColor, board.width)
local colorLine1, colorLine2, colorLine3
local newColor1, newColor2, newColor3
local otherBoards = {...}
local otherBoard
local tY = 0
local ix, iy
for y = 1, board.height, 3 do
colorLine1, colorLine2, colorLine3 = "", "", ""
for x = 1, board.width do
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newColor1, newColor2, newColor3 = nil, nil, nil
for i = 1, #otherBoards do
otherBoard = otherBoards[i]
ix = x - otherBoard.x + 1
iy = y - otherBoard.y + 1
if otherBoard.GetDot(ix, iy + 0) ~= otherBoard.transparentColor then
newColor1 = otherBoard.GetDot(ix, iy + 0)
end
if otherBoard.GetDot(ix, iy + 1) ~= otherBoard.transparentColor then
newColor2 = otherBoard.GetDot(ix, iy + 1)
end
if otherBoard.GetDot(ix, iy + 2) ~= otherBoard.transparentColor then
newColor3 = otherBoard.GetDot(ix, iy + 2)
end
end
colorLine1 = colorLine1 .. ((newColor1 or board.GetDot(x, y + 0)) or board.blankColor)
colorLine2 = colorLine2 .. ((newColor2 or board.GetDot(x, y + 1)) or board.blankColor)
colorLine3 = colorLine3 .. ((newColor3 or board.GetDot(x, y + 2)) or board.blankColor)
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end
if (y + 0) > board.height then
colorLine1 = transparentLine
end
if (y + 1) > board.height then
colorLine2 = transparentLine
end
if (y + 2) > board.height then
colorLine3 = transparentLine
end
_G.line = {charLine1, colorLine1, colorLine2, colorLine3}
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term.setCursorPos(board.x, board.y + tY)
term.blit(charLine1, colorLine1, colorLine2)
tY = tY + 1
term.setCursorPos(board.x, board.y + tY)
term.blit(charLine2, colorLine2, colorLine3)
tY = tY + 1
end
end
return board
end
local newBoardFromNFP = function(x, y, path, backgroundColor)
assert(fs.exists(path) and not fs.isDir(path), "path must be existing file")
local file = fs.open(path, "r")
local contents = {}
local line = file.readLine()
while line do
contents[#contents + 1] = line:gsub(" ", backgroundColor or "f")
line = file.readLine()
end
file.close()
local width, height = 0, #contents
for i = 1, #contents do
width = math.max(width, #contents[i])
end
local board = newBoard(x, y, width, height, backgroundColor)
board.contents = contents
return board
end
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return {
newBoard = newBoard,
newBoardFromNFP = newBoardFromNFP
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}