mirror of
https://github.com/janet-lang/janet
synced 2024-11-15 05:04:49 +00:00
1164 lines
40 KiB
C
1164 lines
40 KiB
C
#include "compile.h"
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#include "buffer.h"
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#include "array.h"
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#include "dict.h"
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#include "gc.h"
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#include "opcodes.h"
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#include "vstring.h"
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#include "value.h"
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#include "vm.h"
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#include <string.h>
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/* During compilation, FormOptions are passed to ASTs
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* as configuration options to allow for some optimizations. */
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typedef struct FormOptions FormOptions;
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struct FormOptions {
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/* The location the returned Slot must be in. Can be ignored
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* if either canDrop or canChoose is true */
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uint16_t target;
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/* Drop expression result flag - Allows for low level special
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* forms that generate reasonably efficient byteCode. When a compiler
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* helper is passed this flag, this allows the helper to return a dud
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* slot. */
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uint16_t canDrop : 1;
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/* Allows the sub expression to evaluate into a
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* temporary slot of it's choice. A temporary Slot
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* can be allocated with CompilerGetLocal. */
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uint16_t canChoose : 1;
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/* True if the form is in the tail position. This allows
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* for tail call optimization. If a helper receives this
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* flag, it is free to return a dud slot and generate bytecode
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* for a return, including tail calls. If a dud slot is returned, the
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* implementation should generate the instructions for return. If the slot
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* is not a dud, an upper function is in charge of generating the return. */
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uint16_t isTail : 1;
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};
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/* A Slot represent a location of a local variable
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* on the stack. Also contains some meta information. */
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typedef struct Slot Slot;
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struct Slot {
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/* The index of the Slot on the stack. */
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uint16_t index;
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/* A dud Slot should be expected to contain real data.
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* Forms that have side effects but don't evaulate to
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* anything will try to return dud slots if they can. If
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* they can't (FormOptions.canDrop is false), the will
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* usually load a Nil Slot and return that. That incurs
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* some overhead that is undesirable. */
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uint16_t isDud : 1;
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/* A temp Slot is a Slot on the stack that does not
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* belong to a named local. They can be freed whenever,
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* and so are used in intermediate calculations. */
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uint16_t isTemp : 1;
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};
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/* A SlotTracker provides a handy way to keep track of
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* Slots on the stack and free them in bulk. */
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typedef struct SlotTracker SlotTracker;
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struct SlotTracker {
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Slot * slots;
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uint32_t count;
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uint32_t capacity;
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};
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/* A Scope is a lexical scope in the program. It is
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* responsible for aliasing programmer facing names to
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* Slots and for keeping track of literals. It also
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* points to the parent Scope, and its current child
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* Scope. */
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struct Scope {
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uint16_t nextLocal;
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uint32_t heapCapacity;
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uint32_t heapSize;
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uint16_t * freeHeap;
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Dictionary * literals;
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Array * literalsArray;
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Dictionary * locals;
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Scope * nextScope;
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Scope * previousScope;
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};
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/* Provides a default Slot. */
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static Slot SlotDefault() {
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Slot slot;
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slot.index = 0;
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slot.isDud = 0;
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slot.isTemp = 0;
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return slot;
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}
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/* Provides default FormOptions */
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static FormOptions FormOptionsDefault() {
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FormOptions opts;
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opts.canChoose = 1;
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opts.isTail = 0;
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opts.canDrop = 0;
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opts.target = 0;
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return opts;
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}
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/* Create some helpers that allows us to push more than just raw bytes
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* to the byte buffer. This helps us create the byte code for the compiled
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* functions. */
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BufferDefine(UInt32, uint32_t);
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BufferDefine(Int32, int32_t);
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BufferDefine(Number, Number);
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BufferDefine(UInt16, uint16_t);
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BufferDefine(Int16, int16_t);
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/* If there is an error during compilation,
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* jump back to start */
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#define CError(c, e) ((c)->error = (e), longjmp((c)->onError, 1))
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/* Get the garbage collector for the compiler */
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#define CompilerGC(c) (&(c)->vm->gc)
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/* Push a new scope in the compiler and return
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* a pointer to it for configuration. There is
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* more configuration that needs to be done if
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* the new scope is a function declaration. */
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static Scope * CompilerPushScope(Compiler * c, int sameFunction) {
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GC * gc = CompilerGC(c);
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Scope * scope = GCAlloc(gc, sizeof(Scope));
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scope->locals = DictNew(gc, 10);
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scope->freeHeap = GCAlloc(gc, 10 * sizeof(uint16_t));
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scope->heapSize = 0;
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scope->heapCapacity = 10;
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scope->nextScope = NULL;
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scope->previousScope = c->tail;
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if (c->tail)
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c->tail->nextScope = scope;
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if (sameFunction) {
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if (!c->tail) {
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CError(c, "Cannot inherit scope when root scope");
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}
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scope->nextLocal = c->tail->nextLocal;
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scope->literals = c->tail->literals;
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scope->literalsArray = c->tail->literalsArray;
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} else {
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scope->nextLocal = 0;
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scope->literals = DictNew(gc, 10);
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scope->literalsArray = ArrayNew(gc, 10);
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}
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c->tail = scope;
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if (!c->root)
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c->root = scope;
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return scope;
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}
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/* Remove the inner most scope from the compiler stack */
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static void CompilerPopScope(Compiler * c) {
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if (c->tail == NULL) {
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CError(c, "No scope to pop.");
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} else {
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c->tail = c->tail->previousScope;
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if (c->tail) {
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c->tail->nextScope = NULL;
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} else {
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/* We deleted the last scope */
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c->root = NULL;
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}
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}
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}
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/* Get the next stack position that is open for
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* a variable */
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static uint16_t CompilerGetLocal(Compiler * c, Scope * scope) {
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if (scope->heapSize == 0) {
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if (scope->nextLocal + 1 == 0) {
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CError(c, "Too many local variables. Try splitting up your functions :)");
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}
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return scope->nextLocal++;
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} else {
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uint16_t ret = scope->freeHeap[0];
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uint16_t left, right, current, * heap;
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uint32_t currentIndex = 0;
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heap = scope->freeHeap;
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heap[0] = heap[--scope->heapSize];
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/* Min Heap Bubble down */
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while (currentIndex < scope->heapSize) {
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uint32_t leftIndex = 2 * currentIndex + 1;
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uint32_t rightIndex = leftIndex + 1;
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current = heap[currentIndex];
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left = heap[leftIndex];
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right = heap[rightIndex];
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if (current == left || current == right) {
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CError(c, "Double slot allocation. Error in Compiler.");
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}
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if (left < current && left <= right) {
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heap[currentIndex] = left;
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heap[leftIndex] = current;
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currentIndex = leftIndex;
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} else if (right < current && right <= left) {
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heap[currentIndex] = left;
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heap[leftIndex] = current;
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currentIndex = leftIndex;
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} else {
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break;
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}
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}
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return ret;
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}
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return 0;
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}
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/* Free a slot on the stack for other locals and/or
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* intermediate values */
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static void CompilerFreeLocal(Compiler * c, Scope * scope, uint16_t slot) {
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GC * gc = CompilerGC(c);
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if (slot == scope->nextLocal - 1) {
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--scope->nextLocal;
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return;
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} else {
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uint32_t current;
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uint32_t parent;
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uint16_t * heap;
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/* Ensure heap has space */
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if (scope->heapSize >= scope->heapCapacity) {
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uint32_t newCap = 2 * scope->heapSize;
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uint16_t * newData = GCAlloc(gc, newCap * sizeof(uint16_t));
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memcpy(newData, scope->freeHeap, scope->heapSize * sizeof(uint16_t));
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scope->freeHeap = newData;
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scope->heapCapacity = newCap;
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}
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heap = scope->freeHeap;
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current = scope->heapSize++;
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/* Min heap bubble up */
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while (current > 0) {
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parent = (current - 1) / 2;
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if (slot == heap[parent]) {
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CError(c, "Double local free. Error in compiler.");
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}
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if (slot < heap[parent]) {
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heap[current] = slot;
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return;
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}
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heap[current] = heap[parent];
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current = parent;
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}
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heap[0] = slot;
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}
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}
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/* Initializes a SlotTracker. SlotTrackers
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* are used during compilation to free up slots on the stack
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* after they are no longer needed. */
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static void CompilerTrackerInit(Compiler * c, SlotTracker * tracker) {
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GC * gc = CompilerGC(c);
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tracker->slots = GCAlloc(gc, 10 * sizeof(Slot));
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tracker->count = 0;
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tracker->capacity = 10;
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}
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/* Free up a slot if it is a temporary slot (does not
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* belong to a named local). If the slot does belong
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* to a named variable, does nothing. */
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static void CompilerDropSlot(Compiler * c, Scope * scope, Slot slot) {
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if (slot.isTemp && !(slot.isTemp)) {
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CompilerFreeLocal(c, scope, slot.index);
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}
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}
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/* Free the tracker after creation. This unlocks the memory
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* that was allocated by the GC an allows it to be collected. Also
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* frees slots that were tracked by this tracker in the given scope.
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* Also optionally write slot locations of all slots to the buffer.
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* Useful for dictionary literals, array literals, function calls, etc. */
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static void CompilerTrackerFree(Compiler * c, Scope * scope, SlotTracker * tracker, int writeToBuffer) {
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GC * gc = CompilerGC(c);
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uint32_t i;
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if (writeToBuffer) {
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Buffer * buffer = c->buffer;
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for (i = 0; i < tracker->count; ++i) {
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Slot * s = tracker->slots + i;
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BufferPushUInt16(gc, buffer, s->index);
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}
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}
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/* Free in reverse order */
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for (i = tracker->count - 1; i < tracker->count; --i) {
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CompilerDropSlot(c, scope, tracker->slots[i]);
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}
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tracker->slots = NULL;
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}
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/* Add a new Slot to a slot tracker. */
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static void CompilerTrackerPush(Compiler * c, SlotTracker * tracker, Slot slot) {
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GC * gc = CompilerGC(c);
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if (tracker->count >= tracker->capacity) {
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uint32_t newCap = 2 * tracker->count;
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Slot * newData = GCAlloc(gc, newCap * sizeof(Slot));
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memcpy(newData, tracker->slots, tracker->count * sizeof(Slot));
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tracker->slots = newData;
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tracker->capacity = newCap;
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}
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tracker->slots[tracker->count++] = slot;
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}
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/* Registers a literal in the given scope. If an equal literal is found, uses
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* that one instead of creating a new literal. This allows for some reuse
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* of things like string constants.*/
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static uint16_t CompilerAddLiteral(Compiler * c, Scope * scope, Value x) {
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GC * gc = CompilerGC(c);
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Value checkDup = DictGet(scope->literals, &x);
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uint16_t literalIndex = 0;
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if (checkDup.type != TYPE_NIL) {
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/* An equal literal is already registered in the current scope */
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return (uint16_t) checkDup.data.number;
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} else {
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/* Add our literal for tracking */
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Value valIndex;
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valIndex.type = TYPE_NUMBER;
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literalIndex = scope->literalsArray->count;
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DictPut(gc, scope->literals, &valIndex, &x);
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ArrayPush(gc, scope->literalsArray, x);
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}
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return literalIndex;
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}
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/* Declare a symbol in a given scope. */
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static uint16_t CompilerDeclareSymbol(Compiler * c, Scope * scope, Value sym) {
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GC * gc = CompilerGC(c);
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if (sym.type != TYPE_SYMBOL) {
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CError(c, "Expected symbol");
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}
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Value x;
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uint16_t target = CompilerGetLocal(c, scope);
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x.type = TYPE_NUMBER;
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x.data.number = target;
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DictPut(gc, scope->locals, &sym, &x);
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return target;
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}
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/* Try to resolve a symbol. If the symbol can be resovled, return true and
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* pass back the level and index by reference. */
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static int ScopeSymbolResolve(Scope * scope, Value x,
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uint16_t * level, uint16_t * index) {
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uint16_t levelTest = 0;
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while (scope) {
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Value check = DictGet(scope->locals, &x);
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if (check.type != TYPE_NIL) {
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*level = levelTest;
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*index = (uint16_t) check.data.number;
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return 1;
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}
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++levelTest;
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scope = scope->previousScope;
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}
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return 0;
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}
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/* Forward declaration */
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/* Compile a value and return it stack location after loading.
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* If a target > 0 is passed, the returned value must be equal
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* to the targtet. If target < 0, the Compiler can choose whatever
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* slot location it likes. If, for example, a symbol resolves to
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* whatever is in a given slot, it makes sense to use that location
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* to 'return' the value. For other expressions, like function
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* calls, the compiler will just pick the lowest free slot
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* as the location on the stack. */
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static Slot CompileValue(Compiler * c, FormOptions opts, Value x);
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/* Compile a structure that evaluates to a literal value. Useful
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* for objects like strings, or anything else that cannot be instatiated
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* from bytecode and doesn't do anything in the AST. */
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static Slot CompileLiteral(Compiler * c, FormOptions opts, Value x) {
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Scope * scope = c->tail;
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Buffer * buffer = c->buffer;
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GC * gc = CompilerGC(c);
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Slot ret = SlotDefault();
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uint16_t literalIndex;
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if (opts.canDrop) {
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ret.isDud = 1;
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return ret;
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}
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if (opts.canChoose) {
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ret.isTemp = 1;
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ret.index = CompilerGetLocal(c, scope);
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} else {
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ret.index = opts.target;
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}
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literalIndex = CompilerAddLiteral(c, scope, x);
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BufferPushUInt16(gc, buffer, VM_OP_CST);
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BufferPushUInt16(gc, buffer, ret.index);
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BufferPushUInt16(gc, buffer, literalIndex);
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return ret;
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}
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/* Compile boolean, nil, and number values. */
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static Slot CompileNonReferenceType(Compiler * c, FormOptions opts, Value x) {
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Scope * scope = c->tail;
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Buffer * buffer = c->buffer;
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GC * gc = CompilerGC(c);
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Slot ret = SlotDefault();
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/* If the value is not used, the compiler can just immediately
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* ignore it as there are no side effects. */
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if (opts.canDrop) {
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ret.isDud = 1;
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return ret;
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}
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if (opts.canChoose) {
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ret.index = CompilerGetLocal(c, scope);
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ret.isTemp = 1;
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} else {
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ret.index = (uint16_t) opts.target;
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}
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if (x.type == TYPE_NIL) {
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BufferPushUInt16(gc, buffer, VM_OP_NIL);
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BufferPushUInt16(gc, buffer, ret.index);
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} else if (x.type == TYPE_BOOLEAN) {
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BufferPushUInt16(gc, buffer, x.data.boolean ? VM_OP_TRU : VM_OP_FLS);
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BufferPushUInt16(gc, buffer, ret.index);
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} else if (x.type == TYPE_NUMBER) {
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Number number = x.data.number;
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int32_t int32Num = (int32_t) number;
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if (number == (Number) int32Num) {
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if (int32Num <= 32767 && int32Num >= -32768) {
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int16_t int16Num = (int16_t) number;
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BufferPushUInt16(gc, buffer, VM_OP_I16);
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BufferPushUInt16(gc, buffer, ret.index);
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BufferPushInt16(gc, buffer, int16Num);
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} else {
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BufferPushUInt16(gc, buffer, VM_OP_I32);
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BufferPushUInt16(gc, buffer, ret.index);
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BufferPushInt32(gc, buffer, int32Num);
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}
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} else {
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BufferPushUInt16(gc, buffer, VM_OP_F64);
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BufferPushUInt16(gc, buffer, ret.index);
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BufferPushNumber(gc, buffer, number);
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}
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} else {
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CError(c, "Expected boolean, nil, or number type.");
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}
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return ret;
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}
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/* Compile a symbol. Resolves any kind of symbol. */
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static Slot CompileSymbol(Compiler * c, FormOptions opts, Value sym) {
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Buffer * buffer = c->buffer;
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GC * gc = CompilerGC(c);
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Scope * scope = c->tail;
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Slot ret = SlotDefault();
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uint16_t index = 0;
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uint16_t level = 0;
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/* We can just do nothing if we are dropping the
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* results, as dereferencing a symbol has no side effects. */
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if (opts.canDrop) {
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ret.isDud = 1;
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return ret;
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}
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if (ScopeSymbolResolve(scope, sym, &level, &index)) {
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if (level > 0) {
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/* We have an upvalue */
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if (opts.canChoose) {
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ret.index = CompilerGetLocal(c, scope);
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ret.isTemp = 1;
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} else {
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ret.index = opts.target;
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}
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BufferPushUInt16(gc, buffer, VM_OP_UPV);
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BufferPushUInt16(gc, buffer, ret.index);
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BufferPushUInt16(gc, buffer, level);
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BufferPushUInt16(gc, buffer, index);
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} else {
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/* Local variable on stack */
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if (opts.canChoose) {
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ret.index = index;
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} else {
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/* We need to move the variable. This
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* would occur in a simple assignment like a = b. */
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ret.index = opts.target;
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BufferPushUInt16(gc, buffer, VM_OP_MOV);
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BufferPushUInt16(gc, buffer, ret.index);
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BufferPushUInt16(gc, buffer, index);
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}
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}
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} else {
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CError(c, "Undefined symbol");
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}
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return ret;
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}
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/* Compile a dictionary literal. The order of compilation
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* is undefined, although a key is evalated before its value,
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* assuming the dictionary is unchanged by macros. */
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static Slot CompileDict(Compiler * c, FormOptions opts, Dictionary * dict) {
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Scope * scope = c->tail;
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Buffer * buffer = c->buffer;
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GC * gc = CompilerGC(c);
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Slot ret = SlotDefault();
|
|
FormOptions subOpts = FormOptionsDefault();
|
|
DictionaryIterator iter;
|
|
DictBucket * bucket;
|
|
SlotTracker tracker;
|
|
/* Calculate sub flags */
|
|
subOpts.canDrop = opts.canDrop;
|
|
/* Compile all of the arguments */
|
|
CompilerTrackerInit(c, &tracker);
|
|
DictIterate(dict, &iter);
|
|
while (DictIterateNext(&iter, &bucket)) {
|
|
Slot keySlot = CompileValue(c, subOpts, bucket->key);
|
|
if (subOpts.canDrop) CompilerDropSlot(c, scope, keySlot);
|
|
Slot valueSlot = CompileValue(c, subOpts, bucket->value);
|
|
if (subOpts.canDrop) CompilerDropSlot(c, scope, valueSlot);
|
|
if (!subOpts.canDrop) {
|
|
CompilerTrackerPush(c, &tracker, keySlot);
|
|
CompilerTrackerPush(c, &tracker, valueSlot);
|
|
}
|
|
}
|
|
if (!opts.canDrop) {
|
|
/* Write Dictionary literal opcode */
|
|
if (opts.canChoose) {
|
|
ret.isTemp = 1;
|
|
ret.index = CompilerGetLocal(c, scope);
|
|
} else {
|
|
ret.index = opts.target;
|
|
}
|
|
BufferPushUInt16(gc, buffer, VM_OP_DIC);
|
|
BufferPushUInt16(gc, buffer, ret.index);
|
|
BufferPushUInt16(gc, buffer, dict->count);
|
|
} else {
|
|
ret.isDud = 1;
|
|
}
|
|
/* Write the location of all of the arguments */
|
|
CompilerTrackerFree(c, scope, &tracker, 1);
|
|
return ret;
|
|
}
|
|
|
|
/* Compile an array literal. The array is evaluated left
|
|
* to right. Arrays are normally compiled as forms to be evaluated, however. */
|
|
static Slot CompileArray(Compiler * c, FormOptions opts, Array * array) {
|
|
Scope * scope = c->tail;
|
|
Buffer * buffer = c->buffer;
|
|
GC * gc = CompilerGC(c);
|
|
Slot ret = SlotDefault();
|
|
FormOptions subOpts = FormOptionsDefault();
|
|
SlotTracker tracker;
|
|
uint32_t i;
|
|
/* Calculate sub flags */
|
|
subOpts.canDrop = opts.canDrop;
|
|
/* Compile all of the arguments */
|
|
CompilerTrackerInit(c, &tracker);
|
|
for (i = 0; i < array->count; ++i) {
|
|
Slot slot = CompileValue(c, subOpts, array->data[i]);
|
|
if (subOpts.canDrop)
|
|
CompilerDropSlot(c, scope, slot);
|
|
else
|
|
CompilerTrackerPush(c, &tracker, slot);
|
|
}
|
|
if (!opts.canDrop) {
|
|
/* Write Array literal opcode */
|
|
if (opts.canChoose) {
|
|
ret.isTemp = 1;
|
|
ret.index = CompilerGetLocal(c, scope);
|
|
} else {
|
|
ret.index = opts.target;
|
|
}
|
|
BufferPushUInt16(gc, buffer, VM_OP_ARR);
|
|
BufferPushUInt16(gc, buffer, ret.index);
|
|
BufferPushUInt16(gc, buffer, array->count);
|
|
} else {
|
|
ret.isDud = 1;
|
|
}
|
|
/* Write the location of all of the arguments */
|
|
CompilerTrackerFree(c, scope, &tracker, 1);
|
|
return ret;
|
|
}
|
|
|
|
/* Compile a special form in the form of an operator. There
|
|
* are four choices for opcodes - when the operator is called
|
|
* with 0, 1, 2, or n arguments. When the operator form is
|
|
* called with n arguments, the number of arguments is written
|
|
* after the op code, followed by those arguments.
|
|
*
|
|
* This makes a few assumptions about the opertors. One, no side
|
|
* effects. With this assumptions, if the result of the operator
|
|
* is unused, it's calculation can be ignored (the evaluation of
|
|
* its argument is still carried out, but their results can
|
|
* also be ignored). */
|
|
static Slot CompileOperator(Compiler * c, FormOptions opts, Array * form,
|
|
int16_t op0, int16_t op1, int16_t op2, int16_t opn) {
|
|
GC * gc = CompilerGC(c);
|
|
Scope * scope = c->tail;
|
|
Buffer * buffer = c->buffer;
|
|
Slot ret = SlotDefault();
|
|
FormOptions subOpts = FormOptionsDefault();
|
|
SlotTracker tracker;
|
|
uint32_t i;
|
|
/* Calculate sub options */
|
|
subOpts.canDrop = opts.canDrop;
|
|
/* Compile all of the arguments */
|
|
CompilerTrackerInit(c, &tracker);
|
|
for (i = 1; i < form->count; ++i) {
|
|
Slot slot = CompileValue(c, subOpts, form->data[i]);
|
|
if (subOpts.canDrop)
|
|
CompilerDropSlot(c, scope, slot);
|
|
else
|
|
CompilerTrackerPush(c, &tracker, slot);
|
|
}
|
|
if (!opts.canDrop) {
|
|
/* Write the correct opcode */
|
|
if (form->count < 2) {
|
|
if (op0 < 0) CError(c, "This operator does not take 0 arguments.");
|
|
BufferPushUInt16(gc, buffer, op0);
|
|
} else if (form->count == 2) {
|
|
if (op1 < 0) CError(c, "This operator does not take 1 argument.");
|
|
BufferPushUInt16(gc, buffer, op1);
|
|
} else if (form->count == 3) {
|
|
if (op2 < 0) CError(c, "This operator does not take 2 arguments.");
|
|
BufferPushUInt16(gc, buffer, op2);
|
|
} else {
|
|
if (opn < 0) CError(c, "This operator does not take n arguments.");
|
|
BufferPushUInt16(gc, buffer, opn);
|
|
BufferPushUInt16(gc, buffer, form->count - 1);
|
|
}
|
|
if (opts.canChoose) {
|
|
ret.isTemp = 1;
|
|
ret.index = CompilerGetLocal(c, scope);
|
|
} else {
|
|
ret.isDud = opts.target;
|
|
}
|
|
BufferPushUInt16(gc, buffer, ret.index);
|
|
}
|
|
/* Write the location of all of the arguments */
|
|
CompilerTrackerFree(c, scope, &tracker, 1);
|
|
return ret;
|
|
}
|
|
|
|
/* Math specials */
|
|
static Slot CompileAddition(Compiler * c, FormOptions opts, Array * form) {
|
|
return CompileOperator(c, opts, form, VM_OP_LD0, VM_OP_ADM, VM_OP_ADD, VM_OP_ADM);
|
|
}
|
|
static Slot CompileSubtraction(Compiler * c, FormOptions opts, Array * form) {
|
|
return CompileOperator(c, opts, form, VM_OP_LD0, VM_OP_SBM, VM_OP_SUB, VM_OP_SBM);
|
|
}
|
|
static Slot CompileMultiplication(Compiler * c, FormOptions opts, Array * form) {
|
|
return CompileOperator(c, opts, form, VM_OP_LD1, VM_OP_MUM, VM_OP_MUL, VM_OP_MUM);
|
|
}
|
|
static Slot CompileDivision(Compiler * c, FormOptions opts, Array * form) {
|
|
return CompileOperator(c, opts, form, VM_OP_LD1, VM_OP_DVM, VM_OP_DIV, VM_OP_DVM);
|
|
}
|
|
|
|
/* Compile an assignment operation */
|
|
static Slot CompileAssign(Compiler * c, FormOptions opts, Value left, Value right) {
|
|
GC * gc = CompilerGC(c);
|
|
Scope * scope = c->tail;
|
|
Buffer * buffer = c->buffer;
|
|
FormOptions subOpts = FormOptionsDefault();
|
|
Slot ret = SlotDefault();
|
|
uint16_t target = 0;
|
|
uint16_t level = 0;
|
|
if (ScopeSymbolResolve(scope, left, &level, &target)) {
|
|
/* Check if we have an up value. Otherwise, it's just a normal
|
|
* local variable */
|
|
if (level != 0) {
|
|
/* Evaluate the right hand side */
|
|
Slot slot = CompileValue(c, subOpts, right);
|
|
/* Set the up value */
|
|
BufferPushUInt16(gc, buffer, VM_OP_SUV);
|
|
BufferPushUInt16(gc, buffer, slot.index);
|
|
BufferPushUInt16(gc, buffer, level);
|
|
BufferPushUInt16(gc, buffer, target);
|
|
/* Drop the possibly temporary slot if it is indeed temporary */
|
|
CompilerDropSlot(c, scope, slot);
|
|
return ret;
|
|
}
|
|
} else {
|
|
/* We need to declare a new symbol */
|
|
subOpts.target = CompilerDeclareSymbol(c, scope, left);
|
|
subOpts.canChoose = 0;
|
|
CompileValue(c, subOpts, right);
|
|
}
|
|
/* If we need a return value, we just use nil */
|
|
if (!opts.canDrop) {
|
|
if (opts.canChoose) {
|
|
ret.isTemp = 1;
|
|
ret.index = CompilerGetLocal(c, scope);
|
|
} else {
|
|
ret.index = opts.target;
|
|
}
|
|
BufferPushUInt16(gc, buffer, VM_OP_NIL);
|
|
BufferPushUInt16(gc, buffer, ret.index);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* Writes bytecode to return a slot */
|
|
static void CompilerReturnSlot(Compiler * c, Slot slot) {
|
|
GC * gc = CompilerGC(c);
|
|
Buffer * buffer = c->buffer;
|
|
if (slot.isDud) {
|
|
BufferPushUInt16(gc, buffer, VM_OP_RTN);
|
|
} else {
|
|
BufferPushUInt16(gc, buffer, VM_OP_RET);
|
|
BufferPushUInt16(gc, buffer, slot.index);
|
|
}
|
|
}
|
|
|
|
/* Compile series of expressions. This compiles the meat of
|
|
* function definitions and the inside of do forms. */
|
|
static Slot CompileBlock(Compiler * c, FormOptions opts, Array * form, uint32_t startIndex) {
|
|
Scope * scope = c->tail;
|
|
Slot ret = SlotDefault();
|
|
FormOptions subOpts = FormOptionsDefault();
|
|
uint32_t current = startIndex;
|
|
/* Compile the body */
|
|
while (current < form->count) {
|
|
subOpts.canDrop = current != form->count - 1;
|
|
subOpts.isTail = opts.isTail && !subOpts.canDrop;
|
|
ret = CompileValue(c, subOpts, form->data[current]);
|
|
if (subOpts.canDrop) {
|
|
CompilerDropSlot(c, scope, ret);
|
|
ret.isDud = 1;
|
|
}
|
|
++current;
|
|
}
|
|
if (opts.isTail && !ret.isDud) {
|
|
CompilerReturnSlot(c, ret);
|
|
ret.isDud = 1;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* Extract the last n bytes from the buffer and use them to construct
|
|
* a function definition. */
|
|
static FuncDef * CompilerGenFuncDef(Compiler * c, uint32_t lastNBytes, uint32_t arity) {
|
|
GC * gc = CompilerGC(c);
|
|
Scope * scope = c->tail;
|
|
Buffer * buffer = c->buffer;
|
|
FuncDef * def = GCAlloc(gc, sizeof(FuncDef));
|
|
/* Create enough space for the new byteCode */
|
|
if (lastNBytes > buffer->count) {
|
|
CError(c, "Trying to extract more bytes from buffer than in buffer.");
|
|
}
|
|
uint8_t * byteCode = GCAlloc(gc, lastNBytes);
|
|
def->byteCode = (uint16_t *) byteCode;
|
|
def->byteCodeLen = lastNBytes / 2;
|
|
/* Copy the last chunk of bytes in the buffer into the new
|
|
* memory for the function's byteCOde */
|
|
memcpy(byteCode, buffer->data + buffer->count - lastNBytes, lastNBytes);
|
|
/* Remove the byteCode from the end of the buffer */
|
|
buffer->count -= lastNBytes;
|
|
/* Initialize the new FuncDef */
|
|
def->locals = scope->nextLocal;
|
|
def->arity = arity;
|
|
/* Create the literals used by this function */
|
|
if (scope->literalsArray->count) {
|
|
def->literals = GCAlloc(gc, scope->literalsArray->count * sizeof(Value));
|
|
memcpy(def->literals, scope->literalsArray->data,
|
|
scope->literalsArray->count * sizeof(Value));
|
|
} else {
|
|
def->literals = NULL;
|
|
}
|
|
def->literalsLen = scope->literalsArray->count;
|
|
/* Delete the sub scope */
|
|
CompilerPopScope(c);
|
|
return def;
|
|
}
|
|
|
|
/* Compile a function from a function literal */
|
|
static Slot CompileFunction(Compiler * c, FormOptions opts, Array * form) {
|
|
GC * gc = CompilerGC(c);
|
|
Scope * scope = c->tail;
|
|
Buffer * buffer = c->buffer;
|
|
uint32_t current = 1;
|
|
uint32_t i;
|
|
uint32_t sizeBefore; /* Size of buffer before compiling function */
|
|
Scope * subScope;
|
|
Array * params;
|
|
FormOptions subOpts = FormOptionsDefault();
|
|
Slot ret = SlotDefault();
|
|
/* Do nothing if we can drop. This is rather pointless from
|
|
* a language point of view, but it doesn't hurt. */
|
|
if (opts.canDrop) {
|
|
ret.isDud = 1;
|
|
return ret;
|
|
}
|
|
subScope = CompilerPushScope(c, 0);
|
|
/* Check for function documentation - for now just ignore. */
|
|
if (form->data[current].type == TYPE_STRING) {
|
|
++current;
|
|
}
|
|
/* Define the function parameters */
|
|
if (form->data[current].type != TYPE_ARRAY) {
|
|
CError(c, "Expected function arguments");
|
|
}
|
|
params = form->data[current++].data.array;
|
|
for (i = 0; i < params->count; ++i) {
|
|
Value param = params->data[i];
|
|
if (param.type != TYPE_SYMBOL) {
|
|
CError(c, "Function parameters should be symbols");
|
|
}
|
|
/* The compiler puts the parameter locals
|
|
* in the right place by default - at the beginning
|
|
* of the stack frame. */
|
|
CompilerDeclareSymbol(c, subScope, param);
|
|
}
|
|
/* Mark where we are on the stack so we can
|
|
* return to it later. */
|
|
sizeBefore = buffer->count;
|
|
/* Compile the body in the subscope */
|
|
subOpts.isTail = 1;
|
|
CompileBlock(c, subOpts, form, current);
|
|
/* Create a new FuncDef as a constant in original scope by splicing
|
|
* out the relevant code from the buffer. */
|
|
{
|
|
Value newVal;
|
|
uint16_t literalIndex;
|
|
FuncDef * def = CompilerGenFuncDef(c, buffer->count - sizeBefore, params->count);
|
|
/* Add this FuncDef as a literal in the outer scope */
|
|
newVal.type = TYPE_FUNCDEF;
|
|
newVal.data.funcdef = def;
|
|
literalIndex = CompilerAddLiteral(c, scope, newVal);
|
|
/* Generate byteCode to instatiate this FuncDef */
|
|
if (opts.canChoose) {
|
|
ret.isTemp = 1;
|
|
ret.index = CompilerGetLocal(c, scope);
|
|
} else {
|
|
ret.index = opts.target;
|
|
}
|
|
BufferPushUInt16(gc, buffer, VM_OP_CLN);
|
|
BufferPushUInt16(gc, buffer, ret.index);
|
|
BufferPushUInt16(gc, buffer, literalIndex);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* Branching special */
|
|
static Slot CompileIf(Compiler * c, FormOptions opts, Array * form) {
|
|
GC * gc = CompilerGC(c);
|
|
Scope * scope = c->tail;
|
|
Buffer * buffer = c->buffer;
|
|
FormOptions condOpts = FormOptionsDefault();
|
|
FormOptions resOpts = FormOptionsDefault();
|
|
Slot ret = SlotDefault();
|
|
Slot left, right, condition;
|
|
uint32_t countAtJump;
|
|
uint32_t countAfterFirstBranch;
|
|
/* Check argument count */
|
|
if (form->count < 3 || form->count > 4) {
|
|
CError(c, "if takes either 2 or 3 arguments");
|
|
}
|
|
condition = CompileValue(c, condOpts, form->data[1]);
|
|
/* Configure options for bodies of if */
|
|
if (opts.isTail) {
|
|
ret.isDud = 1;
|
|
resOpts.isTail = 1;
|
|
} else if (opts.canDrop) {
|
|
ret.isDud = 1;
|
|
resOpts.canDrop = 1;
|
|
} else if (opts.canChoose) {
|
|
ret.isTemp = 1;
|
|
ret.index = CompilerGetLocal(c, scope);
|
|
resOpts.target = ret.index;
|
|
resOpts.canChoose = 0;
|
|
/* If we have only one possible body, set
|
|
* the result to nil before doing anything.
|
|
* Possible optimization - use the condition. */
|
|
if (form->count == 3) {
|
|
BufferPushUInt16(gc, buffer, VM_OP_NIL);
|
|
BufferPushUInt16(gc, buffer, ret.index);
|
|
}
|
|
} else {
|
|
ret.index = resOpts.target = opts.target;
|
|
if (form->count == 3) {
|
|
BufferPushUInt16(gc, buffer, VM_OP_NIL);
|
|
BufferPushUInt16(gc, buffer, ret.index);
|
|
}
|
|
}
|
|
/* Mark where the buffer is now so we can write the jump
|
|
* length later */
|
|
countAtJump = buffer->count;
|
|
/* For now use a long if bytecode instruction.
|
|
* A short if will probably ususually be sufficient. This
|
|
* if byte code will be replaced later with the correct index. */
|
|
BufferPushUInt16(gc, buffer, VM_OP_JIF);
|
|
BufferPushUInt16(gc, buffer, condition.index);
|
|
BufferPushUInt32(gc, buffer, 0);
|
|
/* Compile true path */
|
|
left = CompileValue(c, resOpts, form->data[1]);
|
|
if (opts.isTail && !left.isDud) {
|
|
BufferPushUInt16(gc, buffer, VM_OP_RET);
|
|
BufferPushUInt16(gc, buffer, left.index);
|
|
}
|
|
CompilerDropSlot(c, scope, left);
|
|
/* If we need to jump again, do so */
|
|
if (!opts.isTail && form->count == 4) {
|
|
countAtJump = buffer->count;
|
|
BufferPushUInt16(gc, buffer, VM_OP_JMP);
|
|
BufferPushUInt32(gc, buffer, 0);
|
|
}
|
|
/* Reinsert jump with correct index */
|
|
countAfterFirstBranch = buffer->count;
|
|
buffer->count = countAtJump;
|
|
BufferPushUInt16(gc, buffer, VM_OP_JIF);
|
|
BufferPushUInt16(gc, buffer, condition.index);
|
|
BufferPushUInt32(gc, buffer, (countAfterFirstBranch - countAtJump) / 2);
|
|
buffer->count = countAfterFirstBranch;
|
|
/* Compile false path */
|
|
if (form->count == 4) {
|
|
right = CompileValue(c, resOpts, form->data[1]);
|
|
if (opts.isTail && !right.isDud) {
|
|
BufferPushUInt16(gc, buffer, VM_OP_RET);
|
|
BufferPushUInt16(gc, buffer, right.index);
|
|
}
|
|
CompilerDropSlot(c, scope, right);
|
|
}
|
|
/* Set the jump length */
|
|
if (!opts.isTail && form->count == 4) {
|
|
countAfterFirstBranch = buffer->count;
|
|
buffer->count = countAtJump;
|
|
BufferPushUInt16(gc, buffer, VM_OP_JMP);
|
|
BufferPushUInt32(gc, buffer, (countAfterFirstBranch - countAtJump) / 2);
|
|
buffer->count = countAfterFirstBranch;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* Do special */
|
|
static Slot CompileDo(Compiler * c, FormOptions opts, Array * form) {
|
|
Slot ret;
|
|
CompilerPushScope(c, 1);
|
|
ret = CompileBlock(c, opts, form, 1);
|
|
CompilerPopScope(c);
|
|
return ret;
|
|
}
|
|
|
|
/* Quote special - returns its argument without parsing. */
|
|
static Slot CompileQuote(Compiler * c, FormOptions opts, Array * form) {
|
|
GC * gc = CompilerGC(c);
|
|
Scope * scope = c->tail;
|
|
Buffer * buffer = c->buffer;
|
|
Slot ret = SlotDefault();
|
|
uint16_t literalIndex;
|
|
if (form->count != 2) {
|
|
CError(c, "Quote takes exactly 1 argument.");
|
|
}
|
|
Value x = form->data[1];
|
|
if (x.type == TYPE_NIL ||
|
|
x.type == TYPE_BOOLEAN ||
|
|
x.type == TYPE_NUMBER) {
|
|
return CompileNonReferenceType(c, opts, x);
|
|
}
|
|
if (opts.canDrop) {
|
|
ret.isDud = 1;
|
|
return ret;
|
|
}
|
|
if (opts.canChoose) {
|
|
ret.isTemp = 1;
|
|
ret.index = CompilerGetLocal(c, scope);
|
|
} else {
|
|
ret.index = opts.target;
|
|
}
|
|
literalIndex = CompilerAddLiteral(c, scope, x);
|
|
BufferPushUInt16(gc, buffer, VM_OP_CST);
|
|
BufferPushUInt16(gc, buffer, ret.index);
|
|
BufferPushUInt16(gc, buffer, literalIndex);
|
|
return ret;
|
|
}
|
|
|
|
/* Assignment special */
|
|
static Slot CompileSet(Compiler * c, FormOptions opts, Array * form) {
|
|
if (form->count != 3) {
|
|
CError(c, "Assignment expects 2 arguments");
|
|
}
|
|
return CompileAssign(c, opts, form->data[1], form->data[2]);
|
|
}
|
|
|
|
/* Define a function type for Special Form helpers */
|
|
typedef Slot (*SpecialFormHelper) (Compiler * c, FormOptions opts, Array * form);
|
|
|
|
/* Dispatch to a special form */
|
|
static SpecialFormHelper GetSpecial(Array * form) {
|
|
uint8_t * name;
|
|
if (form->count < 1 || form->data[0].type != TYPE_SYMBOL)
|
|
return NULL;
|
|
name = form->data[0].data.string;
|
|
/* If we have a symbol with a zero length name, we have other
|
|
* problems. */
|
|
if (VStringSize(name) == 0)
|
|
return NULL;
|
|
/* One character specials. Mostly math. */
|
|
if (VStringSize(name) == 1) {
|
|
switch(name[0]) {
|
|
case '+': return CompileAddition;
|
|
case '-': return CompileSubtraction;
|
|
case '*': return CompileMultiplication;
|
|
case '/': return CompileDivision;
|
|
case '\'': return CompileQuote;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
/* Multi character specials. Mostly control flow. */
|
|
switch (name[0]) {
|
|
case 'd':
|
|
{
|
|
if (VStringSize(name) == 2 &&
|
|
name[1] == 'o') {
|
|
return CompileDo;
|
|
}
|
|
}
|
|
break;
|
|
case 'i':
|
|
{
|
|
if (VStringSize(name) == 2 &&
|
|
name[1] == 'f') {
|
|
return CompileIf;
|
|
}
|
|
}
|
|
break;
|
|
case 'f':
|
|
{
|
|
if (VStringSize(name) == 2 &&
|
|
name[1] == 'n') {
|
|
return CompileFunction;
|
|
}
|
|
}
|
|
break;
|
|
case 'q':
|
|
{
|
|
if (VStringSize(name) == 5 &&
|
|
name[1] == 'u' &&
|
|
name[2] == 'o' &&
|
|
name[3] == 't' &&
|
|
name[4] == 'e') {
|
|
return CompileQuote;
|
|
}
|
|
}
|
|
break;
|
|
case 's':
|
|
{
|
|
if (VStringSize(name) == 3 &&
|
|
name[1] == 'e' &&
|
|
name[2] == 't') {
|
|
return CompileSet;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* Compile a form. Checks for special forms and macros. */
|
|
static Slot CompileForm(Compiler * c, FormOptions opts, Array * form) {
|
|
Scope * scope = c->tail;
|
|
GC * gc = CompilerGC(c);
|
|
Buffer * buffer = c->buffer;
|
|
SpecialFormHelper helper;
|
|
/* Empty forms evaluate to nil. */
|
|
if (form->count == 0) {
|
|
Value temp;
|
|
temp.type = TYPE_NIL;
|
|
return CompileNonReferenceType(c, opts, temp);
|
|
}
|
|
/* Check and handle special forms */
|
|
helper = GetSpecial(form);
|
|
if (helper != NULL) {
|
|
return helper(c, opts, form);
|
|
} else {
|
|
Slot ret = SlotDefault();
|
|
SlotTracker tracker;
|
|
FormOptions subOpts = FormOptionsDefault();
|
|
uint32_t i;
|
|
/* Compile all of the arguments */
|
|
CompilerTrackerInit(c, &tracker);
|
|
for (i = 0; i < form->count; ++i) {
|
|
Slot slot = CompileValue(c, subOpts, form->data[i]);
|
|
CompilerTrackerPush(c, &tracker, slot);
|
|
}
|
|
/* If this is in tail position do a tail call. */
|
|
if (opts.isTail) {
|
|
ret.isDud = 1;
|
|
BufferPushUInt16(gc, buffer, VM_OP_TCL);
|
|
} else {
|
|
BufferPushUInt16(gc, buffer, VM_OP_CAL);
|
|
if (opts.canDrop) {
|
|
ret.isTemp = 1;
|
|
ret.index = CompilerGetLocal(c, scope);
|
|
} else {
|
|
ret.index = opts.target;
|
|
}
|
|
BufferPushUInt16(gc, buffer, ret.index);
|
|
}
|
|
/* Push the number of arguments to the function */
|
|
BufferPushUInt16(gc, buffer, form->count - 1);
|
|
/* Write the location of all of the arguments */
|
|
CompilerTrackerFree(c, scope, &tracker, 1);
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
/* Recursively compile any value or form */
|
|
static Slot CompileValue(Compiler * c, FormOptions opts, Value x) {
|
|
switch (x.type) {
|
|
case TYPE_NIL:
|
|
case TYPE_BOOLEAN:
|
|
case TYPE_NUMBER:
|
|
return CompileNonReferenceType(c, opts, x);
|
|
case TYPE_SYMBOL:
|
|
return CompileSymbol(c, opts, x);
|
|
case TYPE_FORM:
|
|
return CompileForm(c, opts, x.data.array);
|
|
case TYPE_ARRAY:
|
|
return CompileArray(c, opts, x.data.array);
|
|
case TYPE_DICTIONARY:
|
|
return CompileDict(c, opts, x.data.dict);
|
|
default:
|
|
return CompileLiteral(c, opts, x);
|
|
}
|
|
}
|
|
|
|
/* Initialize a Compiler struct */
|
|
void CompilerInit(Compiler * c, VM * vm) {
|
|
c->vm = vm;
|
|
c->buffer = BufferNew(&vm->gc, 128);
|
|
c->env = ArrayNew(&vm->gc, 10);
|
|
c->tail = c->root = NULL;
|
|
c->error = NULL;
|
|
CompilerPushScope(c, 0);
|
|
}
|
|
|
|
/* Register a global for the compilation environment. */
|
|
void CompilerAddGlobal(Compiler * c, const char * name, Value x) {
|
|
GC * gc = CompilerGC(c);
|
|
Value sym = ValueLoadCString(CompilerGC(c), name);
|
|
sym.type = TYPE_SYMBOL;
|
|
CompilerDeclareSymbol(c, c->root, sym);
|
|
ArrayPush(gc, c->env, x);
|
|
}
|
|
|
|
/* Compile interface. Returns a function that evaluates the
|
|
* given AST. Returns NULL if there was an error during compilation. */
|
|
Func * CompilerCompile(Compiler * c, Value form) {
|
|
GC * gc = CompilerGC(c);
|
|
FormOptions opts = FormOptionsDefault();
|
|
FuncDef * def;
|
|
if (setjmp(c->onError)) {
|
|
/* Clear all but root scope */
|
|
c->tail = c->root;
|
|
c->root->nextScope = NULL;
|
|
return NULL;
|
|
}
|
|
/* Create a scope */
|
|
opts.isTail = 1;
|
|
CompilerPushScope(c, 0);
|
|
CompilerReturnSlot(c, CompileValue(c, opts, form));
|
|
def = CompilerGenFuncDef(c, c->buffer->count, 0);
|
|
{
|
|
uint32_t envSize = c->env->count;
|
|
FuncEnv * env = GCAlloc(gc, sizeof(FuncEnv));
|
|
Func * func = GCAlloc(gc, sizeof(Func));
|
|
env->values = GCAlloc(gc, sizeof(Value) * envSize);
|
|
memcpy(env->values, c->env->data, envSize * sizeof(Value));
|
|
env->thread = NULL;
|
|
func->parent = NULL;
|
|
func->def = def;
|
|
func->env = env;
|
|
return func;
|
|
}
|
|
}
|