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janet/examples/life.janet
2019-02-17 11:20:24 -05:00

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# A game of life implementation
(def- window
(seq [x :range [-1 2]
y :range [-1 2]
:when (not (and (zero? x) (zero? y)))]
[x y]))
(defn- neighbors
[[x y]]
(map (fn [[x1 y1]] [(+ x x1) (+ y y1)]) window))
(defn tick
"Get the next state in the Game Of Life."
[state]
(def cell-set (frequencies state))
(def neighbor-set (frequencies (mapcat neighbors state)))
(seq [coord :keys neighbor-set
:let [count (get neighbor-set coord)]
:when (or (= count 3) (and (get cell-set coord) (= count 2)))]
coord))
(defn draw
"Draw cells in the game of life from (x1, y1) to (x2, y2)"
[state x1 y1 x2 y2]
(def cellset @{})
(each cell state (put cellset cell true))
(loop [x :range [x1 (+ 1 x2)]
:after (print)
y :range [y1 (+ 1 y2)]]
(file/write stdout (if (get cellset [x y]) "X " ". ")))
(print))
#
# Run the example
#
(var *state* '[(0 0) (-1 0) (1 0) (1 1) (0 2)])
(for i 0 20
(print "generation " i)
(draw *state* -7 -7 7 7)
(set *state* (tick *state*)))