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Update state.h
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@ -33,13 +33,18 @@ extern "C" {
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/* The VM state. Rather than a struct that is passed
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/* The VM state. Rather than a struct that is passed
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* around, the vm state is global for simplicity. If
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* around, the vm state is global for simplicity. If
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* at some point a a global state object, or contenxt,
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* at some point a a global state object, or context,
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* is required to be passed around, this is waht would
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* is required to be passed around, this is waht would
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* be in it. */
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* be in it. However, thread local globals for interpreter
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* state should allow easy multithreading. */
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/* How many VM stacks have been entered */
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/* How many VM stacks have been entered */
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extern DST_THREAD_LOCAL int dst_vm_stackn;
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extern DST_THREAD_LOCAL int dst_vm_stackn;
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/* The current running fiber on the current thread.
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* Set and unset by dst_run. */
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extern DST_THREAD_LOCAL DstFiber *dst_vm_fiber;
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/* Immutable value cache */
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/* Immutable value cache */
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extern DST_THREAD_LOCAL const uint8_t **dst_vm_cache;
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extern DST_THREAD_LOCAL const uint8_t **dst_vm_cache;
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extern DST_THREAD_LOCAL uint32_t dst_vm_cache_capacity;
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extern DST_THREAD_LOCAL uint32_t dst_vm_cache_capacity;
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