2018-11-19 07:15:21 +00:00
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# A game of life implementation
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2018-11-21 02:48:06 +00:00
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(def- window
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2018-11-19 07:15:21 +00:00
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(fora [x :range [-1 2]
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y :range [-1 2]
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:when (not (and (zero? x) (zero? y)))]
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(tuple x y)))
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(defn- neighbors
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[[x y]]
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2018-11-21 02:48:06 +00:00
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(mapa (fn [[x1 y1]] (tuple (+ x x1) (+ y y1))) window))
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2018-11-19 07:15:21 +00:00
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(defn tick
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"Get the next state in the Game Of Life."
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[state]
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2018-11-21 02:48:06 +00:00
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(def cell-set (frequencies state))
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(def neighbor-set (frequencies (mapcat neighbors state)))
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(fora [coord :keys neighbor-set
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:let [count (get neighbor-set coord)]
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:when (or (= count 3) (and (get cell-set coord) (= count 2)))]
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coord))
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2018-11-19 07:15:21 +00:00
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(defn draw
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"Draw cells in the game of life from (x1, y1) to (x2, y2)"
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[state x1 y1 x2 y2]
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2018-11-21 02:48:06 +00:00
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(def cellset @{})
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(loop [cell :in state] (put cellset cell true))
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2018-11-19 07:15:21 +00:00
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(loop [:before (print "+" (string.repeat "--" (inc (- y2 y1))) "+")
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:after (print "+" (string.repeat "--" (inc (- y2 y1))) "+")
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x :range [x1 (+ 1 x2)]
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:before (file.write stdout "|")
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:after (file.write stdout "|\n")
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y :range [y1 (+ 1 y2)]]
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2018-11-21 02:48:06 +00:00
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(file.write stdout (if (get cellset (tuple x y)) "X " ". ")))
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2018-11-19 07:15:21 +00:00
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(print))
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#
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# Run the example
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#
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2018-11-21 02:48:06 +00:00
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(var *state* '[(0 0) (-1 0) (1 0) (1 1) (0 2)])
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2018-11-19 07:15:21 +00:00
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(loop [i :range [0 20]]
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(print "generation " i)
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(draw *state* -7 -7 7 7)
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(:= *state* (tick *state*)))
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