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hyperrogue/rogueviz-flocking.cpp
2018-11-19 20:53:35 +01:00

350 lines
9.2 KiB
C++

// flocking simulations
// Copyright (C) 2018 Zeno and Tehora Rogue, see 'hyper.cpp' for details
// based on Flocking by Daniel Shiffman (which in turn implements Boids by Craig Reynold)
// https://processing.org/examples/flocking.html
// Our implementation simplifies some equations a bit.
// example parameters:
// flocking on a torus:
// -tpar 21,4 -geo 6 -flocking 10 -rvshape 3
// flocking on the Zebra quotient:
// -geo 4 -flocking 10 -rvshape 3 -zoom .9
// press 'o' when flocking active to change the parameters.
namespace rogueviz {
namespace flocking {
int N;
bool draw_lines = false;
int follow = 0;
string follow_names[3] = {"nothing", "specific boid", "center of mass"};
map<cell*, map<cell*, transmatrix>> relmatrices;
ld ini_speed = .5;
ld max_speed = 1;
ld sep_factor = 1.5;
ld sep_range = .25;
ld align_factor = 1;
ld align_range = .5;
ld coh_factor = 1;
ld coh_range = .5;
ld check_range = 2.5;
vector<tuple<hyperpoint, hyperpoint, color_t> > lines;
void init() {
if(!bounded) {
addMessage("Flocking simulation needs a bounded space.");
return;
}
stop_game();
rogueviz::init(); kind = kFlocking;
vdata.resize(N);
const auto v = currentmap->allcells();
printf("computing relmatrices...\n");
for(cell* c1: v) {
manual_celllister cl;
cl.add(c1);
for(int i=0; i<isize(cl.lst); i++) {
cell *c2 = cl.lst[i];
transmatrix T = calc_relative_matrix(c2, c1, C0);
if(hdist0(tC0(T)) <= check_range) {
relmatrices[c1][c2] = T;
forCellEx(c3, c2) cl.add(c3);
}
}
}
printf("setting up...\n");
for(int i=0; i<N; i++) {
vertexdata& vd = vdata[i];
createViz(i, v[hrand(isize(v))], spin(hrand(100)) * xpush(hrand(100) / 200.));
vd.name = its(i+1);
vd.cp = dftcolor;
vd.cp.color2 = ((hrand(0x1000000) << 8) + 0xFF) | 0x808080FF;
vd.cp.shade = 'b';
vd.m->vel = ini_speed;
}
storeall();
printf("done\n");
}
int precision = 10;
void simulate(int delta) {
while(delta > precision && delta < 100 * precision) {
simulate(precision); delta -= precision;
}
ld d = delta / 1000.;
using namespace hyperpoint_vec;
int N = isize(vdata);
vector<transmatrix> pats(N);
vector<ld> vels(N);
using shmup::monster;
map<cell*, vector<monster*>> monsat;
for(int i=0; i<N; i++) {
vertexdata& vd = vdata[i];
auto m = vd.m;
monsat[m->base].push_back(m);
}
for(cell *c: currentmap->allcells()) ggmatrix(c);
lines.clear();
for(int i=0; i<N; i++) {
vertexdata& vd = vdata[i];
auto m = vd.m;
hyperpoint velvec = hpxyz(m->vel, 0, 0);
transmatrix I = inverse(m->at);
// if(i == 0) display(I);
hyperpoint sep = hpxyz(0, 0, 0);
int sep_count = 0;
hyperpoint align = hpxyz(0, 0, 0);
int align_count = 0;
hyperpoint coh = hpxyz(0, 0, 0);
int coh_count = 0;
m->findpat();
for(auto& p: relmatrices[m->base]) {
for(auto m2: monsat[p.first]) if(m != m2) {
ld vel2 = m2->vel;
transmatrix at2 = I * p.second * m2->at;
hyperpoint ac = tC0(at2);
ld di = hdist0(ac);
ld alpha = -atan2(ac);
color_t col = 0;
if(di < align_range) {
align += gpushxto0(ac) * at2 * hpxyz(vel2, 0, 0);
align_count++;
col = 0xFF00FF;
}
if(di < check_range) {
coh += spin(alpha) * hpxyz(di, 0, 0);
coh_count++;
}
if(di < sep_range) {
sep -= spin(alpha) * hpxyz(1 / di, 0, 0), sep_count++;
col = 0xFF0000FF;
}
if(col && draw_lines)
lines.emplace_back(m->pat * C0, m->pat * at2 * C0, col);
}
}
// a bit simpler rules than original
if(sep_count) velvec += sep * (d * sep_factor / sep_count);
if(align_count) velvec += align * (d * align_factor / align_count);
if(coh_count) velvec += coh * (d * coh_factor / coh_count);
vels[i] = hypot2(velvec);
ld alpha = -atan2(velvec);
if(vels[i] > max_speed) {
velvec = velvec * (max_speed / vels[i]);
vels[i] = max_speed;
}
pats[i] = m->pat * spin(alpha) * xpush(vels[i] * d);
}
for(int i=0; i<N; i++) {
vertexdata& vd = vdata[i];
auto m = vd.m;
m->rebasePat(pats[i]);
virtualRebase(m, true);
m->vel = vels[i];
}
shmup::fixStorage();
}
bool turn(int delta) {
if(!on) return false;
if(kind == kFlocking) simulate(delta), timetowait = 0;
if(follow == 1) {
// follow bird0
View = spin(90 * degree) * inverse(vdata[0].m->pat) * View;
optimizeview();
playermoved = false;
}
if(follow == 2) {
using namespace hyperpoint_vec;
hyperpoint h = Hypc;
for(int i=0; i<N; i++) h += tC0(vdata[i].m->pat);
h = normalize(h);
View = gpushxto0(h) * View;
optimizeview();
playermoved = false;
}
return false;
// shmup::pc[0]->rebase();
}
#if CAP_COMMANDLINE
int readArgs() {
using namespace arg;
// options before reading
if(0) ;
else if(argis("-flocking")) {
shift(); N = argi();
init();
}
else if(argis("-cohf")) {
shift(); coh_factor = argf();
}
else if(argis("-alignf")) {
shift(); align_factor = argf();
}
else if(argis("-sepf")) {
shift(); sep_factor = argf();
}
else return 1;
return 0;
}
void flock_marker() {
if(draw_lines)
for(auto p: lines) queueline(get<0>(p), get<1>(p), get<2>(p), 0);
}
void show() {
cmode = sm::SIDE;
gamescreen(0);
dialog::init(XLAT("flocking"), iinf[itPalace].color, 150, 0);
dialog::addSelItem("initial speed", fts(ini_speed), 'i');
dialog::add_action([]() {
dialog::editNumber(ini_speed, 0, 2, .1, .5, "", "");
});
dialog::addSelItem("max speed", fts(max_speed), 'm');
dialog::add_action([]() {
dialog::editNumber(max_speed, 0, 2, .1, .5, "", "");
});
dialog::addSelItem("separation factor", fts(sep_factor), 's');
dialog::add_action([]() {
dialog::editNumber(sep_factor, 0, 2, .1, 1.5, "", "");
});
dialog::addSelItem("separation range", fts(sep_range), 'S');
dialog::add_action([]() {
dialog::editNumber(sep_range, 0, 2, .1, .5, "", "");
});
dialog::addSelItem("alignment factor", fts(align_factor), 'a');
dialog::add_action([]() {
dialog::editNumber(align_factor, 0, 2, .1, 1.5, "", "");
});
dialog::addSelItem("alignment range", fts(align_range), 'A');
dialog::add_action([]() {
dialog::editNumber(align_range, 0, 2, .1, .5, "", "");
});
dialog::addSelItem("cohesion factor", fts(coh_factor), 'c');
dialog::add_action([]() {
dialog::editNumber(coh_factor, 0, 2, .1, 1.5, "", "");
});
dialog::addSelItem("cohesion range", fts(coh_range), 'C');
dialog::add_action([]() {
dialog::editNumber(coh_range, 0, 2, .1, .5, "", "");
});
dialog::addSelItem("check range", fts(check_range), 't');
dialog::add_action([]() {
ld radius = 0;
for(cell *c: currentmap->allcells())
for(int i=0; i<c->degree(); i++) {
hyperpoint h = nearcorner(c, i);
radius = max(radius, hdist0(h));
}
dialog::editNumber(check_range, 0, 2, .1, .5, "",
"Value used in the algorithm: "
"only other boids in cells whose centers are at most 'check range' from the center of the current cell are considered. "
"Should be more than the other ranges by at least double the cell radius (in the current geometry, double the radius is " + fts(radius*2) + "); "
"but too large values slow the simulation down."
);
});
dialog::addSelItem("number of boids", its(N), 'n');
dialog::add_action([]() {
dialog::editNumber(N, 0, 1000, 1, 20, "", "");
});
dialog::addSelItem("precision", its(precision), 'p');
dialog::add_action([]() {
dialog::editNumber(N, 0, 1000, 1, 10, "", "smaller number = more precise simulation");
});
dialog::addSelItem("change geometry", XLAT(ginf[geometry].name), 'g');
hr::showquotients = true;
dialog::add_action(runGeometryExperiments);
dialog::addBoolItem("draw forces", draw_lines, 'l');
dialog::add_action([] () { draw_lines = !draw_lines; });
dialog::addSelItem("follow", follow_names[follow], 'f');
dialog::add_action([] () { follow++; follow %= 3; });
dialog::addBreak(100);
dialog::addItem("restart", 'r');
dialog::add_action(init);
dialog::addBack();
dialog::display();
}
named_functionality o_key() {
if(kind == kFlocking) return named_dialog("flocking", show);
return named_functionality();
}
auto hooks =
addHook(hooks_args, 100, readArgs) +
addHook(shmup::hooks_turn, 100, turn) +
addHook(hooks_frame, 100, flock_marker) +
addHook(hooks_o_key, 80, o_key) +
0;
#endif
}
}