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rogueviz::flocking:: follow feature

This commit is contained in:
Zeno Rogue 2018-11-19 18:59:22 +01:00
parent aba6506124
commit a282913521

View File

@ -24,6 +24,9 @@ namespace flocking {
bool draw_lines = false;
int follow = 0;
string follow_names[3] = {"nothing", "specific boid", "center of mass"};
map<cell*, map<cell*, transmatrix>> relmatrices;
ld ini_speed = .5;
@ -182,11 +185,30 @@ namespace flocking {
m->vel = vels[i];
}
shmup::fixStorage();
}
bool turn(int delta) {
if(!on) return false;
if(kind == kFlocking) simulate(delta), timetowait = 0;
if(follow == 1) {
// follow bird0
View = spin(90 * degree) * inverse(vdata[0].m->pat) * View;
optimizeview();
playermoved = false;
}
if(follow == 2) {
using namespace hyperpoint_vec;
hyperpoint h = Hypc;
for(int i=0; i<N; i++) h += tC0(vdata[i].m->pat);
h = normalize(h);
View = gpushxto0(h) * View;
optimizeview();
playermoved = false;
}
return false;
// shmup::pc[0]->rebase();
}
@ -297,6 +319,9 @@ namespace flocking {
dialog::addBoolItem("draw forces", draw_lines, 'l');
dialog::add_action([] () { draw_lines = !draw_lines; });
dialog::addSelItem("follow", follow_names[follow], 'f');
dialog::add_action([] () { follow++; follow %= 3; });
dialog::addBreak(100);
dialog::addItem("restart", 'r');