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55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
// PRIVATE
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#include "sdk/public/steam/steam_api.h"
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#include "steamvisualinterface.h"
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class SteamContact {
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public:
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STEAM_CALLBACK( SteamContact, OnUserStatsReceived, UserStatsReceived_t, m_CallbackStatsReceived );
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SteamContact ();
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void OnFindLeaderboard( LeaderboardFindResult_t *pFindLearderboardResult, bool bIOFailure );
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void OnDownloadScores( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded, bool bIOFailure );
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CCallResult<SteamContact, LeaderboardFindResult_t> m_SteamCallResultCreateLeaderboard;
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CCallResult<SteamContact, LeaderboardScoresDownloaded_t> m_SteamCallResultScoresDownloaded;
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};
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SteamContact :: SteamContact()
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: m_CallbackStatsReceived(this, &SteamContact::OnUserStatsReceived)
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{ }
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static SteamContact *steam;
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callback_statsreceived sr;
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callback_findleaderboard fl;
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callback_scoresdownload sdl;
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void init_steamvisualinterface(callback_statsreceived _sr, callback_findleaderboard _fl, callback_scoresdownload _sdl) {
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sr = _sr;
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fl = _fl;
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sdl = _sdl;
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steam = new SteamContact;
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}
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void register_callback(SteamAPICall_t handle) {
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steam->m_SteamCallResultCreateLeaderboard.Set( handle, steam, &SteamContact::OnFindLeaderboard );
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}
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void register_callback_download(SteamAPICall_t handle) {
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steam->m_SteamCallResultScoresDownloaded.Set( handle, steam, &SteamContact::OnDownloadScores );
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}
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void SteamContact::OnFindLeaderboard( LeaderboardFindResult_t *pFindLeaderboardResult, bool bIOFailure ) {
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fl(pFindLeaderboardResult, bIOFailure);
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}
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void SteamContact::OnDownloadScores( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded, bool bIOFailure ) {
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sdl(pLeaderboardScoresDownloaded, bIOFailure);
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}
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void SteamContact::OnUserStatsReceived( UserStatsReceived_t *pCallback ) {
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sr(pCallback);
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}
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