mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-14 01:14:48 +00:00
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
// This addon is useful when debugging or tuning shaders.
|
|
// Press F2, edit the shader files, then press F3 to see them in action.
|
|
|
|
// F2: write the currently used shaders to files
|
|
// F3: replace the currently used shaders with the content of the files
|
|
|
|
// Might need some editing.
|
|
|
|
#include "../hyper.h"
|
|
|
|
namespace hr {
|
|
|
|
string load_whole(const char *fname) {
|
|
char buf[1000000];
|
|
FILE *f = fopen(fname, "rb");
|
|
int n = fread(buf, 1, 1000000, f);
|
|
buf[n] = 0;
|
|
return buf;
|
|
}
|
|
|
|
void print_shader(const char *fname, string s) {
|
|
FILE *f = fopen(fname, "wb");
|
|
int indent = 0;
|
|
bool linestart = true;
|
|
for(char c: s) {
|
|
if(c == ' ' && linestart) continue;
|
|
if(c == '\n' && linestart) continue;
|
|
linestart = false;
|
|
fputc(c, f);
|
|
if(c == '{') indent += 2;
|
|
if(c == '}') indent -= 2;
|
|
if(c == ';' || c == '}' || c == '{') {
|
|
fputc('\n', f);
|
|
for(int i=0; i<indent; i++) fputc(' ', f);
|
|
linestart = true;
|
|
}
|
|
}
|
|
fclose(f);
|
|
}
|
|
|
|
bool es_handleKey(int sym, int uni) {
|
|
|
|
if(sym == SDLK_F2) {
|
|
glhr::be_textured();
|
|
current_display->set_all(0);
|
|
auto p = glhr::get_shaders();
|
|
print_shader("devmods/current.vsh", p.first);
|
|
print_shader("devmods/current.fsh", p.second);
|
|
addMessage("shaders saved");
|
|
return true;
|
|
}
|
|
|
|
if(sym == SDLK_F3) {
|
|
glhr::be_textured();
|
|
current_display->set_all(0);
|
|
string vsh = load_whole("devmods/current.vsh");
|
|
string fsh = load_whole("devmods/current.fsh");
|
|
println(hlog, "loaded vsh:\n", vsh);
|
|
glhr::install_shaders(vsh, fsh);
|
|
glhr::be_textured();
|
|
current_display->set_all(0);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
auto eshook =
|
|
addHook(hooks_handleKey, 100, es_handleKey)
|
|
+ 0;
|
|
|
|
}
|