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devmods/edit-shaders:: resolved name conflict
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@ -38,7 +38,7 @@ void print_shader(const char *fname, string s) {
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fclose(f);
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}
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bool trailer_handleKey(int sym, int uni) {
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bool es_handleKey(int sym, int uni) {
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if(sym == SDLK_F2) {
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glhr::be_textured();
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@ -65,8 +65,8 @@ bool trailer_handleKey(int sym, int uni) {
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return false;
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}
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auto hook =
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addHook(hooks_handleKey, 100, trailer_handleKey)
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auto eshook =
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addHook(hooks_handleKey, 100, es_handleKey)
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+ 0;
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}
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