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hyperrogue/rogueviz/ads/ads-game.cpp

68 lines
1.8 KiB
C++

#include "../rogueviz.h"
#include "math.cpp"
#include "globals.cpp"
#include "shapes.cpp"
#include "resources.cpp"
#include "map.cpp"
#include "control.cpp"
#include "display.cpp"
#include "menu.cpp"
namespace hr {
namespace ads_game {
void change_default_key(int key, int val) {
char* t = multi::scfg.keyaction;
t[key] = val;
#if CAP_CONFIG
set_saver_default(t[key]);
#endif
}
void run_ads_game() {
change_default_key('s', 16 + 0);
change_default_key('a', 16 + 1);
change_default_key('w', 16 + 2);
change_default_key('d', 16 + 3);
change_default_key('f', 16 + 4);
change_default_key('p', 16 + 5);
change_default_key('t', 16 + 6);
change_default_key('o', 16 + 7);
change_default_key('m', 16 + 8);
nomap = true;
no_find_player = true;
vctr = cwt.at;
cell *c = hybrid::get_where(vctr).first;
hybrid::in_underlying_geometry([&] {
gen_terrain(c, ci_at[c], -2);
forCellEx(c1, c) ci_at[c1].type = wtNone;
ci_at[c].type = wtNone;
ci_at[c].rocks.clear();
});
vctrV = ads_matrix(Id, 0);
rogueviz::rv_hook(hooks_prestats, 100, view_ads_game);
rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
init_rsrc();
}
auto shot_hooks =
arg::add3("-ads-game", run_ads_game)
+ addHook(hooks_configfile, 100, [] {
param_f(simspeed, "ads_game_simspeed")
-> editable(0, 2*TAU, TAU/4, "game speed", "Controls the speed of the game.", 's');
param_f(accel, "ads_game_accel")
-> editable(0, 30, 1, "acceleration", "Controls the speed of your ship's acceleration.", 'a');
param_b(auto_rotate, "ads_auto_rotate")
-> editable("automatically rotate the screen", 'r');
param_b(view_proper_times, "ads_display")
-> editable("display the proper times", 't');
});
}
}