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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
#include "../rogueviz.h"
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#include "math.cpp"
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#include "globals.cpp"
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#include "shapes.cpp"
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#include "resources.cpp"
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#include "map.cpp"
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#include "control.cpp"
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#include "display.cpp"
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#include "menu.cpp"
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namespace hr {
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namespace ads_game {
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void change_default_key(int key, int val) {
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char* t = multi::scfg.keyaction;
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t[key] = val;
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#if CAP_CONFIG
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set_saver_default(t[key]);
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#endif
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}
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void run_ads_game() {
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change_default_key('s', 16 + 0);
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change_default_key('a', 16 + 1);
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change_default_key('w', 16 + 2);
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change_default_key('d', 16 + 3);
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change_default_key('f', 16 + 4);
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change_default_key('p', 16 + 5);
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change_default_key('t', 16 + 6);
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change_default_key('o', 16 + 7);
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change_default_key('m', 16 + 8);
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nomap = true;
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no_find_player = true;
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vctr = cwt.at;
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cell *c = hybrid::get_where(vctr).first;
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hybrid::in_underlying_geometry([&] {
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gen_terrain(c, ci_at[c], -2);
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forCellEx(c1, c) ci_at[c1].type = wtNone;
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ci_at[c].type = wtNone;
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ci_at[c].rocks.clear();
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});
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vctrV = ads_matrix(Id, 0);
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rogueviz::rv_hook(hooks_prestats, 100, view_ads_game);
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rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
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rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
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init_rsrc();
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}
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auto shot_hooks =
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arg::add3("-ads-game", run_ads_game)
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+ addHook(hooks_configfile, 100, [] {
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param_f(simspeed, "ads_game_simspeed")
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-> editable(0, 2*TAU, TAU/4, "game speed", "Controls the speed of the game.", 's');
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param_f(accel, "ads_game_accel")
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-> editable(0, 30, 1, "acceleration", "Controls the speed of your ship's acceleration.", 'a');
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param_b(auto_rotate, "ads_auto_rotate")
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-> editable("automatically rotate the screen", 'r');
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param_b(view_proper_times, "ads_display")
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-> editable("display the proper times", 't');
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});
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}
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}
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