hyperrogue/hyperroid/app/src/main/java/com/android/texample/TextureRegion.java

24 lines
1.1 KiB
Java

// taken from Texample,
// http://fractiousg.blogspot.com/201/4/rendering-text-in-opengl-on-android.html
package com.android.texample;
class TextureRegion {
//--Members--//
public float u1, v1; // Top/Left U,V Coordinates
public float u2, v2; // Bottom/Right U,V Coordinates
//--Constructor--//
// D: calculate U,V coordinates from specified texture coordinates
// A: texWidth, texHeight - the width and height of the texture the region is for
// x, y - the top/left (x,y) of the region on the texture (in pixels)
// width, height - the width and height of the region on the texture (in pixels)
public TextureRegion(float texWidth, float texHeight, float x, float y, float width, float height) {
this.u1 = x / texWidth; // Calculate U1
this.v1 = y / texHeight; // Calculate V1
this.u2 = this.u1 + ( width / texWidth ); // Calculate U2
this.v2 = this.v1 + ( height / texHeight ); // Calculate V2
}
}