// taken from Texample, // http://fractiousg.blogspot.com/201/4/rendering-text-in-opengl-on-android.html package com.android.texample; class TextureRegion { //--Members--// public float u1, v1; // Top/Left U,V Coordinates public float u2, v2; // Bottom/Right U,V Coordinates //--Constructor--// // D: calculate U,V coordinates from specified texture coordinates // A: texWidth, texHeight - the width and height of the texture the region is for // x, y - the top/left (x,y) of the region on the texture (in pixels) // width, height - the width and height of the region on the texture (in pixels) public TextureRegion(float texWidth, float texHeight, float x, float y, float width, float height) { this.u1 = x / texWidth; // Calculate U1 this.v1 = y / texHeight; // Calculate V1 this.u2 = this.u1 + ( width / texWidth ); // Calculate U2 this.v2 = this.v1 + ( height / texHeight ); // Calculate V2 } }