mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-20 11:54:48 +00:00
120 lines
2.4 KiB
C++
120 lines
2.4 KiB
C++
// Usage:
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// * compile hyper.cpp with CU == 0
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// * compile init.cpp with CU == 1
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// * link them.
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// Only the parts defined in #if IN_CU(1) will be included in the second compiling.
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#ifndef CU
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#define IN_CU(x) 1
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#else
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#define IN_CU(x) (CU == x)
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#endif
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#include "sysconfig.h"
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#include "classes.h"
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#include "hyper.h"
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#define CU_INIT IN_CU(0)
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#define CU_HYPER IN_CU(0)
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#if IN_CU(0)
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#include "classes.cpp"
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#endif
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#if IN_CU(0)
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#include "shaders.cpp"
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#include "util.cpp"
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#include "hyperpoint.cpp"
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#include "patterns.cpp"
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#include "fieldpattern.cpp"
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#include "heptagon.cpp"
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#include "binary-tiling.cpp"
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#include "archimedean.cpp"
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#include "crystal.cpp"
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#include "language.cpp"
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#include "cell.cpp"
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#include "expansion.cpp"
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#include "goldberg.cpp"
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#include "irregular.cpp"
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#include "pattern2.cpp"
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#include "flags.cpp"
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#include "yendor.cpp"
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#include "complex.cpp"
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#if CAP_COMPLEX2
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#include "complex2.cpp"
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#endif
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#include "savemem.cpp"
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#include "game.cpp"
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#include "orbgen.cpp"
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#include "monstergen.cpp"
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#include "landlock.cpp"
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#include "landgen.cpp"
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#include "orbs.cpp"
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#if CAP_INV
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#include "inventory.cpp"
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#else
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namespace hr { namespace inv { bool on, activating; } }
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#endif
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#include "system.cpp"
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#include "debug.cpp"
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#include "geometry.cpp"
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#include "geometry2.cpp"
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#include "polygons.cpp"
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#include "floorshapes.cpp"
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#include "mapeditor.cpp"
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#if CAP_MODEL
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#include "netgen.cpp"
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#endif
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#if CAP_TABFONT || CAP_CREATEFONT
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#include "nofont.cpp"
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#endif
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#include "basegraph.cpp"
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#include "screenshot.cpp"
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#include "renderbuffer.cpp"
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#include "help.cpp"
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#include "config.cpp"
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#include "scores.cpp"
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#include "dialogs.cpp"
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#include "menus.cpp"
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#include "geom-exp.cpp"
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#include "quit.cpp"
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#include "shmup.cpp"
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#if CAP_RACING
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#include "racing.cpp"
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#endif
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#include "conformal.cpp"
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#include "rug.cpp"
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#include "control.cpp"
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#include "hud.cpp"
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#include "hypgraph.cpp"
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#include "textures.cpp"
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#include "graph.cpp"
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#include "blizzard.cpp"
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#include "sound.cpp"
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#include "achievement.cpp"
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#include "barriers.cpp"
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#include "surface.cpp"
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#if CAP_TOUR
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#include "tour.cpp"
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#endif
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#include "commandline.cpp"
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#include "bigstuff.cpp"
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#if CAP_ROGUEVIZ
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#include "rogueviz.cpp"
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#endif
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#if CAP_DAILY
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#include "private/daily.cpp"
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#else
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namespace hr { namespace daily { bool on; } }
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#endif
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#endif
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#if IN_CU(1)
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#endif
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