hyperrogue/mapeditor.cpp

1756 lines
53 KiB
C++

// HyperRogue map editor
// Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details
#include <map>
#include <stdint.h>
#ifdef WINDOWS
#include "direntx.h"
#include "direntx.c"
#else
#include <dirent.h>
#endif
namespace mapeditor {
#ifndef MOBILE
cell *modelcell[200];
void clearModelCells() {
for(int i=0; i<200; i++) modelcell[i] = NULL;
}
void applyModelcell(cell *c) {
if(mapeditor::whichPattern == 'H') return;
int i = realpattern(c);
cell *c2 = modelcell[i];
if(c2) {
c->wall = c2->wall;
c->land = c2->land;
c->monst = c2->monst;
c->item = c2->item;
c->landparam = c2->landparam;
c->wparam = c2->wparam;
c->mondir = c2->mondir;
if(c2->mondir != NODIR)
c->mondir = (c2->mondir - patterndir(c2) + patterndir(c) + 7*6*5) % c->type;
}
}
#endif
}
#ifndef MOBILE
namespace mapstream {
std::map<cell*, int> cellids;
vector<cell*> cellbyid;
vector<char> relspin;
FILE *f;
void addToQueue(cell* c) {
if(cellids.count(c)) return;
int numcells = size(cellbyid);
cellbyid.push_back(c);
cellids[c] = numcells;
}
void saveChar(char c) { fwrite(&c, 1, 1, f); }
template<class T> void save(T& c) { fwrite(&c, sizeof(T), 1, f); }
char loadChar() { char c; int i=fread(&c, 1, 1, f); if(i!=1) return 0; else return c; }
template<class T> int load(T& c) { return fread(&c, sizeof(T), 1, f); }
int32_t loadInt() { int i; if(load(i) < 1) return -1; else return i; }
void savePoint(const hyperpoint& h) {
for(int i=0; i<3; i++) { double x = h[i]; save(x); }
}
hyperpoint loadPoint() {
hyperpoint h;
for(int i=0; i<3; i++) { double x; load(x); h[i] = x; }
return h;
}
bool saveMap(const char *fname) {
f = fopen(fname, "wb");
if(!f) return false;
int32_t i = VERNUM; save(i);
save(mapeditor::whichPattern);
addToQueue(cwt.c->master->c7);
for(int i=0; i<size(cellbyid); i++) {
cell *c = cellbyid[i];
if(i) {
for(int j=0; j<c->type; j++) if(c->mov[j] && cellids.count(c->mov[j]) &&
cellids[c->mov[j]] < i) {
int32_t i = cellids[c->mov[j]];
save(i);
saveChar(c->spn[j]);
saveChar(j);
break;
}
}
saveChar(c->land);
saveChar(c->mondir);
saveChar(c->monst);
saveChar(c->wall);
// saveChar(c->barleft);
// saveChar(c->barright);
saveChar(c->item);
saveChar(c->mpdist);
// saveChar(c->bardir);
save(c->wparam); save(c->landparam);
saveChar(c->stuntime); saveChar(c->hitpoints);
for(int j=0; j<c->type; j++) {
cell *c2 = c->mov[j];
if(c2 && c2->land != laNone) addToQueue(c2);
}
}
int32_t n = -1; save(n);
int32_t id = cellids.count(cwt.c) ? cellids[cwt.c] : -1;
save(id);
for(int i=0; i<USERSHAPEGROUPS; i++) for(int j=0; j<USERSHAPEIDS; j++) {
usershape *us = usershapes[i][j];
if(!us) continue;
for(int l=0; l<USERLAYERS; l++) if(size(us->d[l].list)) {
usershapelayer& ds(us->d[l]);
save(i); save(j); save(l); save(ds.sym); save(ds.rots); save(ds.color);
n = size(ds.list); save(n);
savePoint(ds.shift);
savePoint(ds.spin);
for(int i=0; i<size(ds.list); i++) savePoint(ds.list[i]);
}
}
n = -1; save(n);
fclose(f);
cellids.clear();
cellbyid.clear();
return true;
}
int fixspin(int rspin, int dir, int t) {
if(dir >= 0 && dir < t)
return (dir + rspin) % t;
else
return dir;
}
bool loadMap(const char *fname) {
f = fopen(fname, "rb");
if(!f) return false;
int vernum = loadInt();
printf("vernum = %d\n", vernum);
if(vernum >= 7400) load(mapeditor::whichPattern);
clearMemory();
initcells();
cleargraphmemory();
if(shmup::on) shmup::init();
while(true) {
cell *c;
int rspin;
if(size(cellbyid) == 0) {
c = origin.c7;
rspin = 0;
}
else {
int32_t parent = loadInt();
if(parent<0 || parent >= size(cellbyid)) break;
int dir = loadChar();
cell *c2 = cellbyid[parent];
dir = fixspin(dir, relspin[parent], c2->type);
c = createMov(c2, dir);
// printf("%p:%d,%d -> %p\n", c2, dir, c);
// spinval becomes xspinval
rspin = (c2->spn[dir] - loadChar() + 42) % c->type;
}
cellbyid.push_back(c);
relspin.push_back(rspin);
c->land = (eLand) loadChar();
c->mondir = fixspin(rspin, loadChar(), c->type);
c->monst = (eMonster) loadChar();
c->wall = (eWall) loadChar();
// c->barleft = (eLand) loadChar();
// c->barright = (eLand) loadChar();
c->item = (eItem) loadChar();
c->mpdist = loadChar();
c->bardir = NOBARRIERS;
// fixspin(rspin, loadChar(), c->type);
if(vernum < 7400) {
load(c->aitmp);
c->wparam = c->aitmp;
}
else load(c->wparam);
load(c->landparam);
// backward compatibility
if(vernum < 7400 && !isIcyLand(c->land)) c->landparam = HEAT(c);
c->stuntime = loadChar();
c->hitpoints = loadChar();
if(mapeditor::whichPattern)
mapeditor::modelcell[mapeditor::realpattern(c)] = c;
}
int32_t whereami = loadInt();
if(whereami >= 0 && whereami < size(cellbyid))
cwt.c = cellbyid[whereami];
else cwt.c = origin.c7;
for(int i=0; i<size(cellbyid); i++) {
cell *c = cellbyid[i];
if(c->bardir != NODIR && c->bardir != NOBARRIERS)
extendBarrier(c);
}
for(int d=BARLEV-1; d>=0; d--)
for(int i=0; i<size(cellbyid); i++) {
cell *c = cellbyid[i];
if(c->mpdist <= d)
for(int j=0; j<c->type; j++) {
cell *c2 = createMov(c, j);
setdist(c2, d+1, c);
}
}
cellbyid.clear();
relspin.clear();
if(shmup::on) shmup::init();
timerstart = time(NULL); turncount = 0;
sagephase = 0; hardcoreAt = 0;
timerstopped = false;
savecount = 0; savetime = 0;
cheater = 1;
if(vernum >= 7400) while(true) {
int i = loadInt();
if(i == -1) break;
int j = loadInt(), l = loadInt();
if(i<0 || i >= USERSHAPEGROUPS) break;
if(j<0 || j >= USERSHAPEIDS) break;
if(l<0 || l >= USERLAYERS) break;
initShape(i, j);
usershapelayer& ds(usershapes[i][j]->d[l]);
load(ds.sym); load(ds.rots); load(ds.color);
ds.list.clear();
int siz = loadInt();
ds.shift = loadPoint();
ds.spin = loadPoint();
for(int i=0; i<siz; i++)
ds.list.push_back(loadPoint());
}
saveImages();
bfs();
restartGraph();
return true;
}
}
#endif
namespace mapeditor {
bool drawplayer = true;
char whichPattern = 0;
char whichShape = 0;
char whichCanvas = 0;
int nopattern(cell *c) {
if(isWarped(c) && !euclid) {
int u = ishept(c)?1:0;
int qhex = 0;
for(int v=0; v<c->type; v++) if(c->mov[v] && !isWarped(c->mov[v])) {
u += 2;
if(!ishept(c->mov[v])) qhex++;
}
if(u == 2 && qhex == 1) return 8;
if(u == 6 && qhex == 2) return 10;
return u;
}
return ishept(c) ? 1 : ishex1(c) ? 2 : 0; // 0 to 1
}
bool reflectPatternAt(cell *c, char p = whichPattern) {
if(p == 'p' && polarb50(c)) return true;
if(p == 0 && nopattern(c) == 4) {
int d = patterndir(c);
return !isWarped(createMov(c, (d+1)%6));
}
return false;
}
int downdir(cell *c, cellfunction *cf = coastvalEdge) {
cell *c2 = chosenDown(c, 1, 1, cf);
if(!c2) return 0;
return neighborId(c, c2);
}
int patterndir(cell *c, char w) {
switch(w) {
case 'z': {
int t = zebra40(c);
int t4 = t>>2, tcdir = 0;
if(purehepta) tcdir = t^1;
else if(t4 == 10) tcdir = t-20;
else if(t4 >= 4 && t4 < 7) tcdir = 40 + (t&3);
else if(t4 >= 1 && t4 < 4) tcdir = t+12;
else if(t4 >= 7 && t4 < 10) tcdir = t-24;
for(int i=0; i<c->type; i++) if(c->mov[i] && zebra40(c->mov[i]) == tcdir)
return i;
// printf("fail to fintd %d -> %d\n", t, tcdir);
return 0;
}
case 'f': {
int t = emeraldval(c);
int tcdir = 0, tbest = (t&3);
for(int i=0; i<c->type; i++) {
cell *c2 = c->mov[i];
if(c2) {
int t2 = emeraldval(c2);
if((t&3) == (t2&3) && t2 > tbest)
tbest = t2, tcdir = i;
}
}
return tcdir;
}
case 'p': {
int tcdir = -1, tbest = -1;
int pa = polara50(c);
int pb = polarb50(c);
for(int i=0; i<c->type; i++) {
cell *c2 = c->mov[i];
if(c2 && polara50(c2) == pa && polarb50(c2) == pb) {
int t2 = fiftyval049(c2);
if(t2 > tbest) tbest = t2, tcdir = i;
}
}
return tcdir;
}
case 'H':
return downdir(c);
case 0: {
if(euclid) return 0;
int u = nopattern(c);
if(u == 6)
for(int i=1; i<c->type; i+=2) if(!isWarped(createMov(c,i)))
return i;
if(u == 2 || u == 3 || u == 8)
for(int i=0; i<c->type; i++) if(!isWarped(createMov(c,i)))
return i;
if(u == 4 || u == 10)
for(int i=0; i<c->type; i+=2) if(!isWarped(createMov(c,i)))
return i;
if(u == 6)
for(int i=1; i<c->type; i+=2) if(!isWarped(createMov(c,i)))
return i;
if(u == 5)
for(int i=0; i<c->type; i++) if(!isWarped(createMov(c,(i+3)%7)) && !isWarped(createMov(c,(i+4)%7)))
return i;
if(u == 9)
for(int i=0; i<c->type; i++) if(!isWarped(createMov(c,(i+2)%7)) && !isWarped(createMov(c,(i+5)%7)))
return i;
if(u == 7)
for(int i=0; i<c->type; i++) if(!isWarped(createMov(c,(i+1)%7)) && !isWarped(createMov(c,(i+6)%7)))
return i;
}
}
return 0;
}
#ifndef MOBILE
int paintwhat = 0;
int painttype = 0;
int radius = 0;
string paintwhat_str = "clear monster";
cell *copywhat = NULL; int copydir; bool copyflip;
int subscreen; //0=normal, 1=config, 2=patterns, 3=predesigned
bool symRotation, sym01, sym02, sym03;
int displaycodes;
int subcanvas;
int whichpart;
string infix;
cell *drawcell;
const char *mapeditorhelp =
"This mode allows you to edit the map.\n\n"
"NOTE: Use at your own risk. Combinations which never "
"appear in the real game may work in an undefined way "
"(do not work, look strangely, give strange messages, or crash the game).\n\n"
"To get the most of this editor, "
"some knowledge of inner workings of HyperRogue is required. "
"Each cell has four main fields: land type, wall type, monster type, item type. "
"The same wall type (especially \"none\", \"sea\", or \"bonfire\") may look or "
"work a bit differently, based on the land it is in. Sometimes an object may "
"appear twice on the list due to subtle differences (for example, Demons could "
"move next turn or not).\n\n"
"Press w, i, l, or m to choose which aspect of cells to change, "
"then just click on the cells and they will change. Press 'c' while "
"hovering over a cell to copy that cell, this copies all information about it. "
"When copying large areas or placing multi-tile monsters, it might be important where "
"on the cell you are clicking.\n\n"
"You can also press 0-9 to apply your changes to a greater radius. "
"This also affects the copy/paste feature, allowing to copy a larger area.\n\n"
"Press F2 to save the current map (and F3 to load it). If you try this after "
"a long game of HyperRogue (without using Orbs of Safety), the filesize will "
"be very large! "
"Note however that large structures, such as "
"Great Walls, large circles and horocycles, are destroyed by this.\n\n"
"Press 'b' to mark cells as boundaries. Such cells, and cells beyond "
"them, are not copied by the copy/paste feature, nor saved by the "
"save feature.\n\n";
const char* patthelp =
"Press 'r' to choose a regular pattern. When a pattern is on, "
"editing a cell automatically edits all cells which are "
"equivalent according to this pattern. You can choose from "
"several patterns, and choose which symmetries matter "
"for equivalence. Also, you can press Space to switch between "
"the map and graphics editor quickly -- note that editing floors "
"with the graphics editor also adheres to the pattern.";
string mehelptext() {
return XLAT(mapeditorhelp) + XLAT(patthelp);
}
vector<pair<string, int> > v;
struct undo_info {
cell *c;
eWall w;
eItem i;
eMonster m;
eLand l;
char wparam;
int32_t lparam;
char dir;
};
vector<undo_info> undo;
bool checkEq(undo_info& u) {
return u.w == u.c->wall && u.i == u.c->item && u.m == u.c->monst && u.l == u.c->land &&
u.dir == u.c->mondir && u.lparam == u.c->landparam && u.wparam == u.c->wparam;
}
void saveUndo(cell *c) {
undo_info u;
u.c=c; u.w = c->wall; u.i = c->item; u.m = c->monst; u.l = c->land; u.dir = c->mondir;
u.wparam = c->wparam; u.lparam = c->landparam;
undo.push_back(u);
}
undo_info& lastUndo() { return undo[size(undo)-1]; }
void undoLock() {
if(!size(undo) || lastUndo().c) {
undo_info i; i.c = NULL; undo.push_back(i);
}
}
void applyUndo() {
while(size(undo) && !lastUndo().c) undo.pop_back();
while(size(undo)) {
undo_info& i(lastUndo());
if(!i.c) break;
i.c->wall = i.w;
i.c->item = i.i;
i.c->monst = i.m;
i.c->land = i.l;
i.c->mondir = i.dir;
i.c->wparam = i.wparam;
i.c->landparam = i.lparam;
undo.pop_back();
}
}
void checkUndo() {
if(checkEq(undo[size(undo)-1])) undo.pop_back();
}
int itc(int k) {
if(k == 0) return 0;
if(k == 1) return 0x40;
if(k == 2) return 0x80;
if(k == 3) return 0xFF;
return 0x20;
}
int colorhistory[10] = {
0x202020, 0x800000, 0x008000, 0x000080,
0x404040, 0xC0C0C0, 0x804000, 0xC0C000,
0x408040, 0xFFD500
}, lch;
bool choosefile = false;
bool editext = false;
#define CDIR 0xC0C0C0
#define CFILE 0xFFFFFF
bool filecmp(const pair<string,int> &f1, const pair<string,int> &f2) {
if(f1.first == "../") return true;
if(f2.first == "../") return false;
if(f1.second != f2.second)
return f1.second == CDIR;
return f1.first < f2.first;
}
void drawFileDialog() {
displayfr(vid.xres/2, 30 + vid.fsize, 2, vid.fsize,
XLAT(cmode == emDraw ? "pics to save/load:" : "level to save/load:"), 0xFFFFFF, 8);
string cfile = cmode == emDraw ? picfile : levelfile;
displayfr(vid.xres/2, 34 + vid.fsize * 2, 2, vid.fsize,
cfile, editext ? 0xFF00FF : 0xFFFF00, 8);
displayButton(vid.xres*1/5, 38+vid.fsize * 3,
"F2 = save", 2000+SDLK_F2, 8);
displayButton(vid.xres*2/5, 38+vid.fsize * 3,
"F3 = load", 2000+SDLK_F3, 8);
displayButton(vid.xres*3/5, 38+vid.fsize * 3,
"F4 = extension", 2000+SDLK_F4, 8);
displayButton(vid.xres*4/5, 38+vid.fsize * 3,
"Enter = back", 2000+SDLK_RETURN, 8);
v.clear();
DIR *d;
struct dirent *dir;
string where = ".";
for(int i=0; i<size(cfile); i++)
if(cfile[i] == '/' || cfile[i] == '\\')
where = cfile.substr(0, i+1);
d = opendir(where.c_str());
if (d) {
while ((dir = readdir(d)) != NULL) {
string s = dir->d_name;
if(s != ".." && s[0] == '.') ;
else if(size(s) > 4 && s.substr(size(s)-4) == (cmode == emDraw ? ".pic" : ".lev"))
v.push_back(make_pair(s, CFILE));
else if(dir->d_type & DT_DIR)
v.push_back(make_pair(s+"/", CDIR));
}
closedir(d);
}
sort(v.begin(), v.end(), filecmp);
int q = v.size();
int percolumn = (vid.yres-38) / (vid.fsize+5) - 4;
int columns = 1 + (q-1) / percolumn;
for(int i=0; i<q; i++) {
int x = 16 + (vid.xres * (i/percolumn)) / columns;
int y = 42 + vid.fsize * 4 + (vid.fsize+5) * (i % percolumn);
displayColorButton(x, y, v[i].first, 1000 + i, 0, 0, v[i].second, 0xFFFF00);
}
}
void drawColorDialog(int color) {
for(int j=0; j<10; j++) {
int x = vid.xres / 2 + vid.fsize * 2 * (j-5);
int y = vid.yres / 2- 5 * vid.fsize;
string s0 = ""; s0 += ('q'+j);
displayColorButton(x, y, s0, 'q'+j, 0, 0, colorhistory[j]);
}
for(int i=0; i<3; i++) for(int j=0; j<16; j++) {
int x = vid.xres / 2 + vid.fsize * 2 * (j-8);
int y = vid.yres / 2 + (i-1) * vid.fsize * 2;
int p = color;
p &= ~ (0xFF << (8*i));
p |= (17*j) << (8*i);
char c0 = "0aA" [i]+j;
string s0 = ""; s0 += c0;
displayColorButton(x, y, s0, c0, 0, 0, p);
}
displayColorButton(vid.xres/2, vid.yres/2+vid.fsize * 4, "select this color", ' ', 8, 0, color);
}
// 0: nothing happened, 1: color accepted, 2: break
int handleKeyColor(int uni, int& color) {
int i = 3;
int j = 0;
if(uni >= '0' && uni <= '0'+15)
i=0, j=uni-'0';
if(uni >= 'a' && uni <= 'a'+15)
i=1, j=uni-'a';
if(uni >= 'A' && uni <= 'A'+15)
i=2, j=uni-'A';
if(i<3) {
color &= ~ (0xFF << (8*i));
color |= (17*j) << (8*i);
}
else if(uni == ' ') {
bool inHistory = false;
for(int i=0; i<10; i++) if(colorhistory[i] == paintwhat)
inHistory = true;
if(!inHistory) { colorhistory[lch] = paintwhat; lch++; lch %= 10; }
return 1;
}
else if(uni >= 'q' && uni <= 'z') {
color = colorhistory[uni - 'q'];
return 1;
}
else if(uni) return 2;
return 0;
}
void displayFunctionKeys() {
int fs = vid.fsize + 5;
displayButton(8, vid.yres-8-fs*10, XLAT("F1 = help"), SDLK_F1, 0);
displayButton(8, vid.yres-8-fs*9, XLAT("F2 = save"), SDLK_F2, 0);
displayButton(8, vid.yres-8-fs*8, XLAT("F3 = load"), SDLK_F3, 0);
displayButton(8, vid.yres-8-fs*7, XLAT("F4 = file"), SDLK_F3, 0);
displayButton(8, vid.yres-8-fs*6, XLAT("F5 = restart"), SDLK_F5, 0);
displayButton(8, vid.yres-8-fs*5, XLAT("F6 = HQ shot"), SDLK_F6, 0);
displayButton(8, vid.yres-8-fs*4, XLAT("F7 = player on/off"), SDLK_F7, 0);
displayButton(8, vid.yres-8-fs*3, XLAT("SPACE = map/graphics"), ' ', 0);
displayButton(8, vid.yres-8-fs*2, XLAT("ESC = return to the game"), SDLK_ESCAPE, 0);
}
void vpush(int i, const char *name) {
string s = XLATN(name);
if(infix != "") {
string t = "";
for(int i=0; i<size(s); i++) {
char c = s[i];
char tt = 0;
if(c >= 'a' && c <= 'z') tt += c - 32;
else if(c >= 'A' && c <= 'Z') tt += c;
if(tt) t += tt;
}
if(t.find(infix) == string::npos) return;
}
v.push_back(make_pair(s, i));
}
void showMapEditor() {
if(choosefile) { drawFileDialog(); return; }
if(subscreen == 2) {
displayStat(2, XLAT("Emerald Pattern"), ONOFF(whichPattern == 'f'), 'f');
displayStat(3, XLAT("Palace Pattern"), ONOFF(whichPattern == 'p'), 'p');
displayStat(4, XLAT("Zebra Pattern"), ONOFF(whichPattern == 'z'), 'z');
if(whichPattern == 'f') symRotation = true;
displayStat(6, XLAT("rotational symmetry"), ONOFF(symRotation), '0');
displayStat(7, XLAT("symmetry 0-1"), ONOFF(sym01), '1');
displayStat(8, XLAT("symmetry 0-2"), ONOFF(sym02), '2');
displayStat(9, XLAT("symmetry 0-3"), ONOFF(sym03), '3');
displayStat(11, XLAT("display pattern codes (full)"), ONOFF(displaycodes), 'd');
displayStat(12, XLAT("display pattern codes (simplified)"), ONOFF(displaycodes), 's');
displayStat(14, XLAT("display only hexagons"), ONOFF(whichShape == '6'), '6');
displayStat(15, XLAT("display only heptagons"), ONOFF(whichShape == '7'), '7');
displayStat(16, XLAT("display the triheptagonal grid"), ONOFF(whichShape == '8'), '8');
displayStat(18, XLAT("predesigned patterns"), "", 'r');
}
else if(subscreen == 3) {
displayStat(2, XLAT("Gameboard"), "", 'g');
displayStat(3, XLAT("random colors"), "", 'r');
displayStat(4, XLAT("rainbow landscape"), "", 'l');
displayStat(6, XLAT("emerald pattern"), "emerald", 'e');
displayStat(8, XLAT("four elements"), "palace", 'b');
displayStat(9, XLAT("eight domains"), "palace", 'a');
displayStat(11, XLAT("zebra pattern"), "zebra", 'z');
displayStat(12, XLAT("three stripes"), "zebra", 'x');
displayStat(15, XLAT("random black-and-white"), "current", 'w');
}
else if(subscreen == 1 && painttype == 6)
drawColorDialog(paintwhat);
else if(subscreen == 1) {
v.clear();
if(painttype == 4) painttype = 0;
switch(painttype) {
case 0:
for(int i=0; i<motypes; i++) {
eMonster m = eMonster(i);
if(
m == moTongue || m == moPlayer || m == moFireball || m == moBullet ||
m == moFlailBullet || m == moShadow || m == moAirball ||
m == moWolfMoved || m == moGolemMoved ||
m == moTameBomberbirdMoved || m == moKnightMoved ||
m == moDeadBug || m == moLightningBolt || m == moDeadBird ||
m == moMouseMoved || m == moPrincessMoved || m == moPrincessArmedMoved) ;
else vpush(i, minf[i].name);
}
break;
case 1:
for(int i=0; i<ittypes; i++) vpush(i, iinf[i].name);
break;
case 2:
for(int i=0; i<landtypes; i++) vpush(i, linf[i].name);
break;
case 3:
for(int i=0; i<walltypes; i++) if(i != waChasmD) vpush(i, winf[i].name);
break;
}
// sort(v.begin(), v.end());
if(infix != "") mouseovers = infix;
int q = v.size();
int percolumn = vid.yres / (vid.fsize+5) - 4;
int columns = 1 + (q-1) / percolumn;
for(int i=0; i<q; i++) {
int x = 16 + (vid.xres * (i/percolumn)) / columns;
int y = (vid.fsize+5) * (i % percolumn) + vid.fsize*2;
int actkey = 1000 + i;
string vv = v[i].first;
if(i < 9) { vv += ": "; vv += ('1' + i); }
displayButton(x, y, vv, actkey, 0);
}
}
else {
/* displayfr(vid.xres/2, vid.ycenter - vid.radius * 3/4 - vid.fsize*3/2, 2,
vid.fsize,
XLAT("MAP EDITOR: ") + paintwhat_str,
0xFFFFFF, 8); */
int fs = vid.fsize + 5;
getcstat = '-';
displayfr(8, 8 + fs, 2, vid.fsize, paintwhat_str, 0xFFFFFF, 0);
displayfr(8, 8+fs*2, 2, vid.fsize, XLAT("use at your own risk!"), 0x800000, 0);
displayButton(8, 8+fs*4, XLAT("0-9 = radius (%1)", its(radius)), ('0' + (radius+1)%10), 0);
displayButton(8, 8+fs*5, XLAT("b = boundary"), 'b', 0);
displayButton(8, 8+fs*6, XLAT("m = monsters"), 'm', 0);
displayButton(8, 8+fs*7, XLAT("w = walls"), 'w', 0);
displayButton(8, 8+fs*8, XLAT("i = items"), 'i', 0);
displayButton(8, 8+fs*9, XLAT("l = lands"), 'l', 0);
displayfr(8, 8+fs*10, 2, vid.fsize, XLAT("c = copy"), 0xC0C0C0, 0);
displayButton(8, 8+fs*11, XLAT("u = undo"), 'u', 0);
if(painttype == 4)
displayButton(8, 8+fs*12, XLAT("f = flip %1", ONOFF(copyflip)), 'u', 0);
displayButton(8, 8+fs*13, XLAT("r = regular"), 'r', 0);
displayButton(8, 8+fs*14, XLAT("p = paint"), 'p', 0);
displayFunctionKeys();
}
}
int spillinc() {
if(radius>=2) return 0;
if(anyshiftclick) return -1;
return 1;
}
void spillCopy(cell *c1, int d1, cell *c2, int d2, int r) {
saveUndo(c1);
int cf = copyflip ? -1 : 1;
if(c2->land == laNone) return;
c1->wall = c2->wall;
c1->item = c2->item;
c1->land = c2->land;
c1->monst = c2->monst;
c1->landparam = c2->landparam;
c1->wparam = c2->wparam;
// c1->tmp = c2->tmp;
if(c2->mondir == NODIR) c1->mondir = NODIR;
else c1->mondir = (cf * (c2->mondir - d2) + d1 + 42) % c1->type;
checkUndo();
if(r) for(int i=0; i<c1->type; i++) {
if(c1 != mouseover && (i == 0 || i == 1 || i == c1->type-1)) continue;
createMov(c1, i);
int i0 = (42+cf*i+d1) % c1->type;
int i1 = (i + d2) % c2->type;
spillCopy(c1->mov[i0], c1->spn[i0], c2->mov[i1], c2->spn[i1], r-1);
}
}
int subpatternEmerald(int i) {
if((sym01?1:0)+(sym02?1:0)+(sym03?1:0) >= 2) i &= ~3;
if(sym01 && (i&1)) i ^= 1;
if(sym02 && (i&2)) i ^= 2;
if(sym03 && (i&2)) i ^= 3;
return i;
}
int subpatternZebra(int i) {
i = subpatternEmerald(i);
if(symRotation) {
if(i >= 8 && i < 12) i -= 4;
if(i >= 12 && i < 16) i -= 8;
if(i >= 20 && i < 24) i -= 4;
if(i >= 24 && i < 28) i -= 8;
if(i >= 32 && i < 36) i -= 4;
if(i >= 36 && i < 40) i -= 8;
}
return i;
}
int subpatternPalace(int i) {
i = subpatternEmerald(i);
if(symRotation && i >= 3) i -= ((i/4-1) % 7) * 4;
return i;
}
int subpattern(cell *c) {
switch(whichPattern) {
case 'z':
return subpatternZebra(zebra40(c)); // 4 to 43
case 'f':
return subpatternEmerald(emeraldval(c)); // 44 to 99
case 'p': {
int i = fiftyval049(c);
i *= 4;
if(polara50(c)) i|=1;
if(polarb50(c)) i|=2;
return subpatternPalace(i);
}
case 'H':
return realpattern(c);
}
return nopattern(c);
}
int realpattern(cell *c) {
switch(whichPattern) {
case 'z':
return zebra40(c); // 4 to 43
case 'f':
return emeraldval(c); // 44 to 99
case 'p': {
int i = fiftyval049(c);
i *= 4;
if(polara50(c)) i|=1;
if(polarb50(c)) i|=2;
return i;
}
case 'H':
return towerval(c);
}
return nopattern(c);
}
int cellShapeGroup() {
if(whichPattern == 'f') return 4;
if(whichPattern == 'p') return 5;
if(whichPattern == 'z') return 6;
if(whichPattern == 'H') return 7;
return 3;
}
int drawcellShapeGroup() {
if(drawcell == cwt.c) return 0;
if(drawcell->monst) return 1;
if(drawcell->item) return 2;
return cellShapeGroup();
}
int drawcellShapeID() {
if(drawcell == cwt.c) return vid.cs.charid;
if(drawcell->monst) return drawcell->monst;
if(drawcell->item) return drawcell->item;
return subpattern(drawcell);
}
int subpatternShape(int i) {
if(whichPattern == 'z') return subpatternZebra(i);
if(whichPattern == 'f') return subpatternEmerald(i);
if(whichPattern == 'p') return subpatternPalace(i);
return i;
}
bool editingShape(int group, int id) {
if(group != mapeditor::drawcellShapeGroup()) return false;
if(group < 3) return id == drawcellShapeID();
return subpatternShape(id) == subpattern(drawcell);
}
void spill(cell *c, int r, int cdir) {
if(painttype == 4 && radius) {
if(mouseover->type != copywhat->type) return;
if(cdir<0) cdir=0;
if(mouseover->type == 6 && ((cdir^copydir)&1)) {
cdir++; cdir %= 6;
}
spillCopy(mouseover, cdir, copywhat, copydir, radius);
}
saveUndo(c);
switch(painttype) {
case 0:
c->monst = eMonster(paintwhat);
c->hitpoints = 3;
c->stuntime = 0;
c->mondir = cdir;
if((isWorm(c) || isIvy(c) || isMutantIvy(c)) && c->mov[cdir] &&
!isWorm(c->mov[cdir]) && !isIvy(c->mov[cdir]))
c->mondir = NODIR;
break;
case 1:
c->item = eItem(paintwhat);
break;
case 2: {
eLand last = c->land;
c->land = eLand(paintwhat);
if(isIcyLand(c) && isIcyLand(last))
HEAT(c) += spillinc() / 100.;
else if(last == laDryForest && c->land == laDryForest)
c->landparam += spillinc();
else if(last == laOcean && c->land == laOcean)
c->landparam += spillinc();
else if(last == laHive && c->land == laHive)
c->landparam += spillinc();
else
c->landparam = 0;
break;
}
case 3: {
eWall last = c->wall;
c->wall = eWall(paintwhat);
if(last != c->wall) {
if(hasTimeout(c))
c->wparam = 10;
else if(c->wall == waWaxWall)
c->landparam = hrand(0xFFFFFF + 1);
}
else if(hasTimeout(c))
c->wparam += spillinc();
break;
}
case 5:
c->land = laNone;
c->wall = waNone;
c->item = itNone;
c->monst = moNone;
c->landparam = 0;
// c->tmp = -1;
break;
case 6:
c->land = laCanvas;
c->wall = waNone;
c->landparam = paintwhat;
break;
case 4:
c->wall = copywhat->wall;
c->item = copywhat->item;
c->land = copywhat->land;
c->monst = copywhat->monst;
c->landparam = copywhat->landparam;
c->wparam = copywhat->wparam;
if(copywhat->mondir == NODIR) c->mondir = NODIR;
else if(c->mondir == c->type-1) c->mondir = 0;
else c->mondir++;
break;
}
checkUndo();
if(r) for(int i=0; i<c->type; i++) spill(createMov(c, i), r-1, c->spn[i]);
}
void allInPattern(cell *c, int r, int cdir) {
if(!whichPattern) {
spill(c, r, cdir);
return;
}
vector<cell*> v;
v.push_back(c);
sval++;
c->aitmp = sval;
cdir = cdir - patterndir(c);
int sp = subpattern(c);
int at = 0;
while(at < size(v)) {
cell *c2 = v[at];
at++;
if(subpattern(c2) == sp) {
spill(c2, r, fixdir(cdir + patterndir(c2), c));
modelcell[realpattern(c2)] = c2;
}
for(int i=0; i<c2->type; i++) {
cell *c3 = c2->mov[i];
if(c3 && !eq(c3->aitmp, sval))
c3->aitmp = sval, v.push_back(c3);
}
}
}
bool handleKeyFile(int uni, int& sym) {
string& s(cmode == emDraw ? picfile : levelfile);
int i = size(s) - (editext?0:4);
if(uni > 2000) sym = uni - 2000;
if(sym == SDLK_RETURN || sym == SDLK_ESCAPE) {
choosefile = false;
return true;
}
else if(sym == SDLK_F2 || sym == SDLK_F3) {
choosefile = false;
return false;
}
else if(sym == SDLK_F4) {
editext = !editext;
}
else if(sym == SDLK_BACKSPACE && i) {
s.erase(i-1, 1);
}
else if(uni >= 32 && uni < 127) {
s.insert(i, s0 + char(uni));
}
else if(uni >= 1000 && uni <= 1000+size(v)) {
string where = "", what = s, whereparent = "../";
for(int i=0; i<size(s); i++)
if(s[i] == '/') {
if(i >= 2 && s.substr(i-2,3) == "../")
whereparent = s.substr(0, i+1) + "../";
else
whereparent = where;
where = s.substr(0, i+1), what = s.substr(i+1);
}
int i = uni - 1000;
if(v[i].first == "../") {
s = whereparent + what;
}
else if(v[i].second == CDIR)
s = where + v[i].first + what;
else
s = where + v[i].first;
}
return true;
}
void handleKey(int uni, int sym) {
if(choosefile && handleKeyFile(uni, sym)) ;
else if(subscreen == 1 && painttype == 6) {
paintwhat_str = "paint";
int v = handleKeyColor(uni, paintwhat);
if(v == 1) subscreen = 0;
if(v == 2) cmode = emNormal;
}
else if(subscreen == 1) {
if(uni >= '1' && uni <= '9') uni = 1000 + uni - '1';
if(sym == SDLK_RETURN || sym == '-') uni = 1000;
for(int z=0; z<size(v); z++) if(1000 + z == uni) {
paintwhat = v[z].second;
paintwhat_str = v[z].first;
subscreen = 0;
mousepressed = false;
}
if(uni >= 'A' && uni <= 'Z') infix += uni;
else if(uni >= 'a' && uni <= 'z') infix += uni-32;
else if(infix != "" && uni == 8) infix = infix.substr(0, size(infix)-1);
else if(infix != "" && uni != 0) infix = "";
else if(subscreen == 1 && uni != 0) cmode = emNormal;
}
else if(subscreen == 3) {
if(uni >= 'a' && uni <= 'z') {
whichCanvas = uni;
subcanvas = rand();
firstland = laCanvas; randomPatternsMode = false;
restartGame(); subscreen = 0;
}
else if(uni != 0) subscreen = 0;
}
else if(subscreen == 2) {
if(uni == 'f' || uni == 'p' || uni == 'z' || uni == 'H') {
if(whichPattern == uni) whichPattern = 0;
else whichPattern = uni;
clearModelCells();
}
else if(uni == '0') symRotation = !symRotation;
else if(uni == '1') sym01 = !sym01;
else if(uni == '2') sym02 = !sym02;
else if(uni == '3') sym03 = !sym03;
else if(uni == '6' || uni == '7' || uni == '8') {
if(whichShape == uni) whichShape = 0;
else whichShape = uni;
}
else if(uni == '3') sym03 = !sym03;
else if(uni == 'd') displaycodes = displaycodes == 1 ? 0 : 1;
else if(uni == 's') displaycodes = displaycodes == 2 ? 0 : 2;
else if(uni == 'r')
subscreen = 3;
else if(uni != 0) subscreen = 0;
}
else {
// left-clicks are coded with '-', and right-clicks are coded with sym F1
if(uni == '-') undoLock();
if(mousepressed && mouseover && sym != SDLK_F1)
allInPattern(mouseover, radius, neighborId(mouseover, mouseover2));
if(mouseover) for(int i=0; i<mouseover->type; i++) createMov(mouseover, i);
if(uni == 'u') applyUndo();
else if(uni == 'v' || sym == SDLK_F10 || sym == SDLK_ESCAPE) cmode = emNormal;
else if(uni >= '0' && uni <= '9') radius = uni - '0';
else if(uni == 'm') subscreen = 1, painttype = 0, infix = "";
else if(uni == 'i') subscreen = 1, painttype = 1, infix = "";
else if(uni == 'l') subscreen = 1, painttype = 2, infix = "";
else if(uni == 'w') subscreen = 1, painttype = 3, infix = "";
else if(uni == 'r') subscreen = 2;
else if(uni == 't' && mouseover) {
cwt.c = mouseover; playermoved = true;
cwt.spin = neighborId(mouseover, mouseover2);
}
else if(uni == 'b') painttype = 5, paintwhat_str = XLAT("boundary");
else if(uni == 'p')
subscreen = 1, paintwhat = (painttype ==6 ? paintwhat : 0x808080), painttype = 6;
else if(sym == SDLK_F2) {
if(mapstream::saveMap(levelfile.c_str()))
addMessage(XLAT("Map saved to %1", levelfile));
else
addMessage(XLAT("Failed to save map to %1", levelfile));
}
else if(sym == SDLK_F5) {
restartGame();
}
else if(sym == SDLK_F3) {
if(mapstream::loadMap(levelfile.c_str()))
addMessage(XLAT("Map loaded from %1", levelfile));
else
addMessage(XLAT("Failed to load map from %1", levelfile));
}
else if(sym == SDLK_F4)
choosefile = true;
else if(sym == SDLK_F6) {
saveHighQualityShot();
}
else if(sym == SDLK_F7) {
drawplayer = !drawplayer;
}
else if(uni == 'c') {
if(mouseover && mouseover2)
copydir = neighborId(mouseover, mouseover2);
if(copydir<0) copydir = 0;
copyflip = (uni == 'f');
copywhat = mouseover, painttype = 4;
paintwhat_str = XLAT("copying");
}
else if(uni == 'f') {
copyflip = !copyflip;
}
else if(uni == 'h' || sym == SDLK_F1) {
lastmode = cmode;
cmode = emHelp;
help = mehelptext();
}
else if(uni == ' ') {
cmode = emDraw;
drawcell = mouseover ? mouseover : cwt.c;
}
}
}
// VECTOR GRAPHICS EDITOR
const char* drawhelp =
"In this mode you can draw your own player characters, "
"floors, monsters, and items. Press 'e' while hovering over "
"an object to edit it. Start drawing shapes with 'n', and "
"add extra vertices with 'a'. Press 0-9 to draw symmetric "
"pictures easily. More complex pictures can "
"be created by using several layers ('l'). See the edges of "
"the screen for more keys.";
string drawhelptext() {
return XLAT(mapeditor::drawhelp);
}
int dslayer;
bool coloring;
int colortouse = 0xC0C0C0;
transmatrix drawtrans;
void loadShape(int sg, int id, hpcshape& sh, int d, int layer) {
initShape(sg, id);
usershapelayer *dsCur = &usershapes[sg][id]->d[layer];
dsCur->list.clear();
dsCur->sym = d==2;
for(int i=sh.s; i < sh.s + (sh.e-sh.s)/d; i++)
dsCur->list.push_back(hpc[i]);
}
void drawGhosts(cell *c, const transmatrix& V, int ct) {
/* if(cmode == emDraw && cwt.c->type == 6 && ct == 6) for(int a=0; a<dsCur->rots; a++) {
transmatrix V2 = V * spin(M_PI + 2*M_PI*a/dsCur->rots);
if(outofmap(mouseh)) break;
hyperpoint P2 = V2 * inverse(cwtV) * mouseh;
int xc, yc, sc;
getcoord(P2, xc, yc, sc);
displaychr(xc, yc, sc, 10, 'x', 0xFF);
if(crad > 0 && c->cpdist <= 3) {
lalpha = 0x80;
transmatrix movtocc = V2 * inverse(cwtV) * rgpushxto0(ccenter);
for(int d=0; d<84; d++)
drawline(movtocc * ddi(d+1, crad) * C0, movtocc * ddi(d, crad) * C0, 0xC00000);
lalpha = 0xFF;
}
} */
}
hyperpoint ccenter = C0;
hyperpoint coldcenter = C0;
void drawGrid() {
if(cmode == emDraw && !inHighQual) {
lalpha = 0x20;
for(int d=0; d<84; d++) {
transmatrix d2 = drawtrans * rgpushxto0(ccenter);
if(d % (84/drawcell->type) == 0)
lalpha = 0x40;
else
lalpha = 0x20;
queueline(d2 * C0, d2 * spin(M_PI*d/42)* xpush(1) * C0, 0xC0C0C0);
for(int u=2; u<=20; u++) {
if(u % 5 == 0) lalpha = 0x40;
else lalpha = 0x20;
queueline(
d2 * spin(M_PI*d/42)* xpush(u/20.) * C0,
d2 * spin(M_PI*(d+1)/42)* xpush(u/20.) * C0,
0xC0C0C0);
}
}
queueline(drawtrans*ccenter, drawtrans*coldcenter, 0xC0C0C0);
lalpha = 0xFF;
int sg = drawcellShapeGroup();
for(int i=0; i<USERSHAPEIDS; i++) if(editingShape(sg, i) && usershapes[sg][i]) {
usershapelayer &ds(usershapes[sg][i]->d[mapeditor::dslayer]);
for(int a=0; a<size(ds.list); a++) {
hyperpoint P2 = drawtrans * ds.list[a];
int xc, yc, sc;
getcoord(P2, xc, yc, sc);
queuechr(xc, yc, sc, 10, 'x',
a == 0 ? 0x00FF00 :
a == size(ds.list)-1 ? 0xFF0000 :
0xFFFF00);
}
}
}
}
void showDrawEditor() {
if(coloring) {
drawColorDialog(colortouse);
return;
}
if(choosefile) { drawFileDialog(); return; }
int sg = drawcellShapeGroup();
string line1, line2;
switch(sg) {
case 0:
line1 = XLAT("character");
line2 = csname(vid.cs);
break;
case 1:
line1 = XLAT("monster");
line2 = XLAT1(minf[drawcell->monst].name);
break;
case 2:
line1 = XLAT("item");
line2 = XLAT1(iinf[drawcell->item].name);
break;
case 3:
line1 = XLAT("floor");
line2 = XLAT(ishept(drawcell) ? "heptagonal" :
ishex1(drawcell) ? "hexagonal #1" : "hexagonal");
break;
default:
line1 = XLAT("floor/pattern");
line2 = "#" + its(subpattern(cwt.c));
break;
}
usershape *us =usershapes[drawcellShapeGroup()][drawcellShapeID()];
int fs = vid.fsize + 5;
// displayButton(8, 8+fs*9, XLAT("l = lands"), 'l', 0);
displayfr(8, 8+fs, 2, vid.fsize, line1, 0xC0C0C0, 0);
displayfr(8, 8+fs*2, 2, vid.fsize, line2, 0xC0C0C0, 0);
displayButton(8, 8+fs*3, XLAT("l = layers: %1", its(dslayer)), 'l', 0);
if(us) {
usershapelayer& ds(us->d[dslayer]);
displayButton(8, 8+fs*4, XLAT("1-9 = rotations: %1", its(ds.rots)), '1' + (ds.rots % 9), 0);
displayButton(8, 8+fs*5, XLAT(ds.sym ? "0 = symmetry" : "0 = asymmetry"), '0', 0);
displayfr(8, 8+fs*7, 2, vid.fsize, XLAT("%1 vertices", its(size(ds.list))), 0xC0C0C0, 0);
displayfr(8, 8+fs*8, 2, vid.fsize, XLAT("a = add v"), 0xC0C0C0, 0);
displayfr(8, 8+fs*9, 2, vid.fsize, XLAT("m = move v"), 0xC0C0C0, 0);
displayfr(8, 8+fs*10, 2, vid.fsize, XLAT("d = delete v"), 0xC0C0C0, 0);
displayfr(8, 8+fs*11, 2, vid.fsize, XLAT("c = readd v"), 0xC0C0C0, 0);
displayfr(8, 8+fs*12, 2, vid.fsize, XLAT("b = reorder"), 0xC0C0C0, 0);
displayfr(8, 8+fs*14, 2, vid.fsize, XLAT("t = shift"), 0xC0C0C0, 0);
displayfr(8, 8+fs*15, 2, vid.fsize, XLAT("y = spin"), 0xC0C0C0, 0);
displayButton(8, 8+fs*16, XLAT("p = paint"), 'p', 0);
}
else {
displayfr(8, 8+fs*5, 2, vid.fsize, XLAT("'n' to start"), 0xC0C0C0, 0);
}
displayfr(vid.xres-8, 8+fs*4, 2, vid.fsize, XLAT("g = grid"), 0xC0C0C0, 16);
displayButton(vid.xres-8, 8+fs*3, XLAT("z = zoom in"), 'z', 16);
displayButton(vid.xres-8, 8+fs*2, XLAT("o = zoom out"), 'o', 16);
displayfr(vid.xres-8, 8+fs, 2, vid.fsize, XLAT("e = edit this"), 0xC0C0C0, 16);
if(!outofmap(mouseh)) {
hyperpoint mh = inverse(drawtrans * rgpushxto0(ccenter)) * mouseh;
displayfr(vid.xres-8, vid.yres-8-fs*6, 2, vid.fsize, XLAT("x: %1", fts4(mh[0])), 0xC0C0C0, 16);
displayfr(vid.xres-8, vid.yres-8-fs*5, 2, vid.fsize, XLAT("y: %1", fts4(mh[1])), 0xC0C0C0, 16);
displayfr(vid.xres-8, vid.yres-8-fs*4, 2, vid.fsize, XLAT("z: %1", fts4(mh[2])), 0xC0C0C0, 16);
displayfr(vid.xres-8, vid.yres-8-fs*2, 2, vid.fsize, XLAT("r: %1", fts4(inverse_sinh(sqrt(mh[0]*mh[0]+mh[1]*mh[1])))), 0xC0C0C0, 16);
displayfr(vid.xres-8, vid.yres-8-fs, 2, vid.fsize, XLAT("ϕ: %1°", fts4(-atan2(mh[1], mh[0]) * 360 / 2 / M_PI)), 0xC0C0C0, 16);
}
displayFunctionKeys();
}
void applyToShape(int sg, int id, int uni, hyperpoint mh) {
bool haveshape = usershapes[sg][id];
bool xnew = false;
if(!haveshape) {
if(uni == 'n' || uni == 'u')
initShape(sg, id);
else if(uni >= '0' && uni <= '9') {
initShape(sg, id);
xnew = true;
}
else
return;
}
usershapelayer *dsCur = &usershapes[sg][id]->d[dslayer];
if(uni == 'n' || xnew) {
dsCur->list.clear();
dsCur->list.push_back(mh);
saveImages();
}
if(uni == 'a' && haveshape) {
dsCur->list.push_back(mh);
saveImages();
}
if(uni == 'D') {
delete usershapes[sg][id];
usershapes[sg][id] = NULL;
}
if(uni == 'm' || uni == 'd' || uni == 'c' || uni == 'b') {
int i = 0;
if(size(dsCur->list) < 1) return;
for(int j=1; j<size(dsCur->list); j++)
if(intval(mh, dsCur->list[j]) < intval(mh, dsCur->list[i]))
i = j;
if(uni == 'm')
dsCur->list[i] = mh;
if(uni == 'd')
dsCur->list.erase(dsCur->list.begin() + i);
if(uni == 'c')
dsCur->list.push_back(dsCur->list[i]);
if(uni == 'b') {
while(i) {
dsCur->list.push_back(dsCur->list[0]);
dsCur->list.erase(dsCur->list.begin());
i--;
}
}
saveImages();
}
if(uni == 'T') {
/* loadShape(sg, id, shFemaleBody, 1, 1);
loadShape(sg, id, shPKnife, 1, 2);
loadShape(sg, id, shFemaleDress, 1, 3);
loadShape(sg, id, shPrincessDress, 1, 4);
loadShape(sg, id, shBeautyHair, 1, 5);
loadShape(sg, id, shPFace, 1, 6);
loadShape(sg, id, shFlowerHair, 1, 7); */
/* loadShape(sg, id, shYeti, 1, 2);
loadShape(sg, id, shRatHead, 1, 3);
loadShape(sg, id, shRatTail, 1, 1);
loadShape(sg, id, shWolf1, 1, 4);
loadShape(sg, id, shWolf2, 1, 5);
loadShape(sg, id, shRatCape1, 1, 7);
loadShape(sg, id, shRatCape2, 1, 6); */
// loadShape(sg, id, shTortoise[0][0], 1, 0);
/* loadShape(sg, id, shTentacleX, 1, 0);
loadShape(sg, id, shTentacle, 1, 1);
loadShape(sg, id, shJoint, 1, 2); */
/* loadShape(3, 0, shTurtleFloor[0], 12, 0);
loadShape(3, 1, shTurtleFloor[1], 14, 0); */
// loadShape(sg, id, shDragonSegment, 2, 0);
loadShape(sg, id, shDragonSegment, 2, 1);
// loadShape(sg, id, shEyes, 2, 2);
saveImages();
}
if(uni == 'K') {
if(vid.cs.charid >= 4) {
loadShape(sg, id, shCatBody, 2, 0);
loadShape(sg, id, shCatHead, 2, 1);
}
else {
if(!(vid.cs.charid&1)) loadShape(sg, id, shPBody, 2, 0);
else loadShape(sg, id, shFemaleBody, 2, 0);
loadShape(sg, id, shPSword, 1, 1);
if(vid.cs.charid&1)
loadShape(sg, id, shFemaleDress, 2, 2);
if(vid.cs.charid&1)
loadShape(sg, id, shPrincessDress, 1, 3);
else
loadShape(sg, id, shPrinceDress, 2, 3);
if(vid.cs.charid&1)
loadShape(sg, id, shFemaleHair, 2, 4);
else
loadShape(sg, id, shPHead, 2, 4);
loadShape(sg, id, shPFace, 2, 5);
}
// loadShape(sg, id, shWolf, 2, dslayer);
saveImages();
}
if(uni == '+') dsCur->rots++;
if(uni >= '1' && uni <= '9') {
dsCur->rots = uni - '0';
if(dsCur->rots == 9) dsCur->rots = 21;
saveImages();
}
if(uni == '0') {
dsCur->sym = !dsCur->sym;
saveImages();
}
if(uni == 't') {
dsCur->shift = mh;
saveImages();
}
if(uni == 'y') {
dsCur->spin = mh;
saveImages();
}
#define COLORKEY (-10000)
if(uni == COLORKEY) dsCur->color = colortouse;
}
void writeHyperpoint(FILE *f, hyperpoint h) {
for(int i=0; i<3; i++) fprintf(f, "%lf ", double(h[i]));
fprintf(f, "\n");
}
hyperpoint readHyperpoint(FILE *f) {
hyperpoint h;
for(int i=0; i<3; i++) {
double d;
int err = fscanf(f, "%lf", &d);
if(err) printf("Warning: read error\n");
h[i] = d;
}
return h;
}
string drawHelpLine() {
return XLAT("vector graphics editor");
}
void drawHandleKey(int uni, int sym, double shiftmul) {
if(choosefile && handleKeyFile(uni, sym)) return;
if(coloring) {
int v = handleKeyColor(uni, colortouse);
if(v == 2) { coloring = false; return; }
else if(v == 1) { coloring = false; uni = COLORKEY; }
else return;
}
dslayer %= USERLAYERS;
hyperpoint mh = inverse(drawtrans) * mouseh;
int sg = drawcellShapeGroup();
for(int i=0; i<USERSHAPEIDS; i++) if(editingShape(sg, i))
applyToShape(sg, i, uni, mh);
if(uni == 'e') {
drawcell = mouseover ? mouseover : cwt.c;
}
if(uni == 'l') { dslayer++; dslayer %= USERLAYERS; }
if(uni == 'L') { dslayer--; if(dslayer < 0) dslayer += USERLAYERS; }
if(uni == 'g') coldcenter = ccenter, ccenter = mh;
if(uni == 'S') {
for(int i=0; i<USERSHAPEGROUPS; i++) for(int j=0; j<USERSHAPEIDS; j++) {
usershape *us = usershapes[i][j];
if(!us) continue;
for(int l=0; l<USERLAYERS; l++) if(size(us->d[l].list)) {
usershapelayer& ds(us->d[l]);
printf("// %d %d %d [%06X]\n", i, j, l, ds.color);
for(int i=ds.sh.s; i < ds.sh.e; i++) {
printf(" hpcpush(hpxyz(%f,%f,%f));\n", double(hpc[i][0]), double(hpc[i][1]), double(hpc[i][2]));
}
printf("\n");
}
}
}
if(uni == 'z') vid.scale *= 2;
if(uni == 'o') vid.scale /= 2;
if(uni == ' ' && cheater) cmode = emMapEditor;
if(uni == 'p') coloring = true;
if(sym == SDLK_F4) choosefile = true;
if(sym == SDLK_F2) {
FILE *f = fopen(picfile.c_str(), "wt");
if(!f) {
addMessage(XLAT("Failed to save pictures to %1", picfile));
return;
}
fprintf(f, "HyperRogue saved picture\n");
fprintf(f, "%x\n", VERNUM_HEX);
for(int i=0; i<USERSHAPEGROUPS; i++) for(int j=0; j<USERSHAPEIDS; j++) {
usershape *us = usershapes[i][j];
if(!us) continue;
for(int l=0; l<USERLAYERS; l++) if(size(us->d[l].list)) {
usershapelayer& ds(us->d[l]);
fprintf(f, "\n%d %d %d %d %d %6x %d\n",
i, j, l, ds.sym, ds.rots, ds.color, int(size(ds.list)));
writeHyperpoint(f, ds.shift);
writeHyperpoint(f, ds.spin);
fprintf(f,"\n");
for(int i=0; i<size(ds.list); i++)
writeHyperpoint(f, ds.list[i]);
}
}
fprintf(f, "\n-1\n");
fclose(f);
addMessage(XLAT("Pictures saved to %1", picfile));
}
if(sym == SDLK_F3) {
FILE *f = fopen(picfile.c_str(), "rt");
if(!f) {
addMessage(XLAT("Failed to load pictures from %1", picfile));
return;
}
int err;
char buf[200];
if(!fgets(buf, 200, f)) {
addMessage(XLAT("Failed to load pictures from %1", picfile));
fclose(f); return;
}
int vernum; err = fscanf(f, "%x", &vernum);
printf("vernum = %x\n", vernum);
while(true) {
int i, j, l, sym, rots, color, siz;
err = fscanf(f, "%d%d%d%d%d%x%d", &i, &j, &l, &sym, &rots, &color, &siz);
if(i == -1 || err < 6) break;
if(siz < 0 || siz > 1000) break;
initShape(i, j);
usershapelayer& ds(usershapes[i][j]->d[l]);
ds.shift = readHyperpoint(f);
ds.spin = readHyperpoint(f);
ds.list.clear();
for(int i=0; i<siz; i++) {
ds.list.push_back(readHyperpoint(f));
writeHyperpoint(stdout, ds.list[i]);
}
ds.sym = sym;
ds.rots = rots;
ds.color = color;
}
fclose(f);
addMessage(XLAT("Pictures loaded from %1", picfile));
saveImages();
}
if(sym == SDLK_F7) {
drawplayer = !drawplayer;
}
if(sym == SDLK_F6) {
saveHighQualityShot();
}
if(sym == SDLK_F5) {
for(int i=0; i<USERSHAPEGROUPS; i++)
for(int j=0; j<USERSHAPEIDS; j++)
if(usershapes[i][j]) delete usershapes[i][j];
}
if(sym == SDLK_ESCAPE) cmode = emNormal;
if(sym == SDLK_F1) {
lastmode = cmode;
cmode = emHelp;
sym = 0;
help = drawhelptext();
}
if(sym == SDLK_F10) cmode = emNormal;
}
int generateCanvas(cell *c) {
if(whichCanvas == 'g')
return linf[laCanvas].color >> 2;
if(whichCanvas == 'r')
return hrand(0xFFFFFF + 1);
if(whichCanvas == 'e') {
static unsigned int fcol[4] = { 0x404040, 0x800000, 0x008000, 0x000080 };
int fv = emeraldval(c);
return fcol[fv&3];
}
if(whichCanvas == 'a') {
static unsigned int fcol8[8] = {
0x800000,
0x503000,
0x206000,
0x007010,
0x004040,
0x001070,
0x200060,
0x500030
};
if(c->wall == waNone) {
int col = fcol8[land50(c)];
if(polara50(c)) col += 0x181818;
return col;
}
}
if(whichCanvas == 'b') {
static unsigned int fcol[4] = { 0x404040, 0x800000, 0x008000, 0x000080 };
return fcol[polara50(c) + 2 * polarb50(c)];
}
if(whichCanvas == 'z') {
static unsigned int fcol[4] = { 0xC0C0C0, 0xE0E0E0, 0x404040, 0x606060 };
int fv = zebra40(c);
return fcol[fv&3];
}
if(whichCanvas == 'x') {
static unsigned int fcol[4] = { 0xC0C0C0, 0x800000, 0x008000, 0x000080 };
return fcol[zebra3(c)];
}
if(whichCanvas == 'w') {
static unsigned int fcol[2] = { 0x303030, 0xC0C0C0 };
return fcol[randpattern(c, subcanvas) ? 1 : 0];
}
if(whichCanvas == 'l') {
#ifdef CDATA
int col[4];
bool err = false;
for(int j=0; j<4; j++) {
col[j] = getCdata(c, j);
col[j] *= 3;
col[j] %= 240;
if(col[j] > 120) col[j] = 240 - col[j];
if(col[j] < -120) col[j] = -240 - col[j];
}
return (0x808080 + col[0] + (col[1] << 8) + (col[2] << 16)) >> (err?2:0);
#endif
}
return linf[laCanvas].color >> 2;
}
#endif
}