// HyperRogue map editor // Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details #include #include #ifdef WINDOWS #include "direntx.h" #include "direntx.c" #else #include #endif namespace mapeditor { #ifndef MOBILE cell *modelcell[200]; void clearModelCells() { for(int i=0; i<200; i++) modelcell[i] = NULL; } void applyModelcell(cell *c) { if(mapeditor::whichPattern == 'H') return; int i = realpattern(c); cell *c2 = modelcell[i]; if(c2) { c->wall = c2->wall; c->land = c2->land; c->monst = c2->monst; c->item = c2->item; c->landparam = c2->landparam; c->wparam = c2->wparam; c->mondir = c2->mondir; if(c2->mondir != NODIR) c->mondir = (c2->mondir - patterndir(c2) + patterndir(c) + 7*6*5) % c->type; } } #endif } #ifndef MOBILE namespace mapstream { std::map cellids; vector cellbyid; vector relspin; FILE *f; void addToQueue(cell* c) { if(cellids.count(c)) return; int numcells = size(cellbyid); cellbyid.push_back(c); cellids[c] = numcells; } void saveChar(char c) { fwrite(&c, 1, 1, f); } template void save(T& c) { fwrite(&c, sizeof(T), 1, f); } char loadChar() { char c; int i=fread(&c, 1, 1, f); if(i!=1) return 0; else return c; } template int load(T& c) { return fread(&c, sizeof(T), 1, f); } int32_t loadInt() { int i; if(load(i) < 1) return -1; else return i; } void savePoint(const hyperpoint& h) { for(int i=0; i<3; i++) { double x = h[i]; save(x); } } hyperpoint loadPoint() { hyperpoint h; for(int i=0; i<3; i++) { double x; load(x); h[i] = x; } return h; } bool saveMap(const char *fname) { f = fopen(fname, "wb"); if(!f) return false; int32_t i = VERNUM; save(i); save(mapeditor::whichPattern); addToQueue(cwt.c->master->c7); for(int i=0; itype; j++) if(c->mov[j] && cellids.count(c->mov[j]) && cellids[c->mov[j]] < i) { int32_t i = cellids[c->mov[j]]; save(i); saveChar(c->spn[j]); saveChar(j); break; } } saveChar(c->land); saveChar(c->mondir); saveChar(c->monst); saveChar(c->wall); // saveChar(c->barleft); // saveChar(c->barright); saveChar(c->item); saveChar(c->mpdist); // saveChar(c->bardir); save(c->wparam); save(c->landparam); saveChar(c->stuntime); saveChar(c->hitpoints); for(int j=0; jtype; j++) { cell *c2 = c->mov[j]; if(c2 && c2->land != laNone) addToQueue(c2); } } int32_t n = -1; save(n); int32_t id = cellids.count(cwt.c) ? cellids[cwt.c] : -1; save(id); for(int i=0; id[l].list)) { usershapelayer& ds(us->d[l]); save(i); save(j); save(l); save(ds.sym); save(ds.rots); save(ds.color); n = size(ds.list); save(n); savePoint(ds.shift); savePoint(ds.spin); for(int i=0; i= 0 && dir < t) return (dir + rspin) % t; else return dir; } bool loadMap(const char *fname) { f = fopen(fname, "rb"); if(!f) return false; int vernum = loadInt(); printf("vernum = %d\n", vernum); if(vernum >= 7400) load(mapeditor::whichPattern); clearMemory(); initcells(); cleargraphmemory(); if(shmup::on) shmup::init(); while(true) { cell *c; int rspin; if(size(cellbyid) == 0) { c = origin.c7; rspin = 0; } else { int32_t parent = loadInt(); if(parent<0 || parent >= size(cellbyid)) break; int dir = loadChar(); cell *c2 = cellbyid[parent]; dir = fixspin(dir, relspin[parent], c2->type); c = createMov(c2, dir); // printf("%p:%d,%d -> %p\n", c2, dir, c); // spinval becomes xspinval rspin = (c2->spn[dir] - loadChar() + 42) % c->type; } cellbyid.push_back(c); relspin.push_back(rspin); c->land = (eLand) loadChar(); c->mondir = fixspin(rspin, loadChar(), c->type); c->monst = (eMonster) loadChar(); c->wall = (eWall) loadChar(); // c->barleft = (eLand) loadChar(); // c->barright = (eLand) loadChar(); c->item = (eItem) loadChar(); c->mpdist = loadChar(); c->bardir = NOBARRIERS; // fixspin(rspin, loadChar(), c->type); if(vernum < 7400) { load(c->aitmp); c->wparam = c->aitmp; } else load(c->wparam); load(c->landparam); // backward compatibility if(vernum < 7400 && !isIcyLand(c->land)) c->landparam = HEAT(c); c->stuntime = loadChar(); c->hitpoints = loadChar(); if(mapeditor::whichPattern) mapeditor::modelcell[mapeditor::realpattern(c)] = c; } int32_t whereami = loadInt(); if(whereami >= 0 && whereami < size(cellbyid)) cwt.c = cellbyid[whereami]; else cwt.c = origin.c7; for(int i=0; ibardir != NODIR && c->bardir != NOBARRIERS) extendBarrier(c); } for(int d=BARLEV-1; d>=0; d--) for(int i=0; impdist <= d) for(int j=0; jtype; j++) { cell *c2 = createMov(c, j); setdist(c2, d+1, c); } } cellbyid.clear(); relspin.clear(); if(shmup::on) shmup::init(); timerstart = time(NULL); turncount = 0; sagephase = 0; hardcoreAt = 0; timerstopped = false; savecount = 0; savetime = 0; cheater = 1; if(vernum >= 7400) while(true) { int i = loadInt(); if(i == -1) break; int j = loadInt(), l = loadInt(); if(i<0 || i >= USERSHAPEGROUPS) break; if(j<0 || j >= USERSHAPEIDS) break; if(l<0 || l >= USERLAYERS) break; initShape(i, j); usershapelayer& ds(usershapes[i][j]->d[l]); load(ds.sym); load(ds.rots); load(ds.color); ds.list.clear(); int siz = loadInt(); ds.shift = loadPoint(); ds.spin = loadPoint(); for(int i=0; itype; v++) if(c->mov[v] && !isWarped(c->mov[v])) { u += 2; if(!ishept(c->mov[v])) qhex++; } if(u == 2 && qhex == 1) return 8; if(u == 6 && qhex == 2) return 10; return u; } return ishept(c) ? 1 : ishex1(c) ? 2 : 0; // 0 to 1 } bool reflectPatternAt(cell *c, char p = whichPattern) { if(p == 'p' && polarb50(c)) return true; if(p == 0 && nopattern(c) == 4) { int d = patterndir(c); return !isWarped(createMov(c, (d+1)%6)); } return false; } int downdir(cell *c, cellfunction *cf = coastvalEdge) { cell *c2 = chosenDown(c, 1, 1, cf); if(!c2) return 0; return neighborId(c, c2); } int patterndir(cell *c, char w) { switch(w) { case 'z': { int t = zebra40(c); int t4 = t>>2, tcdir = 0; if(purehepta) tcdir = t^1; else if(t4 == 10) tcdir = t-20; else if(t4 >= 4 && t4 < 7) tcdir = 40 + (t&3); else if(t4 >= 1 && t4 < 4) tcdir = t+12; else if(t4 >= 7 && t4 < 10) tcdir = t-24; for(int i=0; itype; i++) if(c->mov[i] && zebra40(c->mov[i]) == tcdir) return i; // printf("fail to fintd %d -> %d\n", t, tcdir); return 0; } case 'f': { int t = emeraldval(c); int tcdir = 0, tbest = (t&3); for(int i=0; itype; i++) { cell *c2 = c->mov[i]; if(c2) { int t2 = emeraldval(c2); if((t&3) == (t2&3) && t2 > tbest) tbest = t2, tcdir = i; } } return tcdir; } case 'p': { int tcdir = -1, tbest = -1; int pa = polara50(c); int pb = polarb50(c); for(int i=0; itype; i++) { cell *c2 = c->mov[i]; if(c2 && polara50(c2) == pa && polarb50(c2) == pb) { int t2 = fiftyval049(c2); if(t2 > tbest) tbest = t2, tcdir = i; } } return tcdir; } case 'H': return downdir(c); case 0: { if(euclid) return 0; int u = nopattern(c); if(u == 6) for(int i=1; itype; i+=2) if(!isWarped(createMov(c,i))) return i; if(u == 2 || u == 3 || u == 8) for(int i=0; itype; i++) if(!isWarped(createMov(c,i))) return i; if(u == 4 || u == 10) for(int i=0; itype; i+=2) if(!isWarped(createMov(c,i))) return i; if(u == 6) for(int i=1; itype; i+=2) if(!isWarped(createMov(c,i))) return i; if(u == 5) for(int i=0; itype; i++) if(!isWarped(createMov(c,(i+3)%7)) && !isWarped(createMov(c,(i+4)%7))) return i; if(u == 9) for(int i=0; itype; i++) if(!isWarped(createMov(c,(i+2)%7)) && !isWarped(createMov(c,(i+5)%7))) return i; if(u == 7) for(int i=0; itype; i++) if(!isWarped(createMov(c,(i+1)%7)) && !isWarped(createMov(c,(i+6)%7))) return i; } } return 0; } #ifndef MOBILE int paintwhat = 0; int painttype = 0; int radius = 0; string paintwhat_str = "clear monster"; cell *copywhat = NULL; int copydir; bool copyflip; int subscreen; //0=normal, 1=config, 2=patterns, 3=predesigned bool symRotation, sym01, sym02, sym03; int displaycodes; int subcanvas; int whichpart; string infix; cell *drawcell; const char *mapeditorhelp = "This mode allows you to edit the map.\n\n" "NOTE: Use at your own risk. Combinations which never " "appear in the real game may work in an undefined way " "(do not work, look strangely, give strange messages, or crash the game).\n\n" "To get the most of this editor, " "some knowledge of inner workings of HyperRogue is required. " "Each cell has four main fields: land type, wall type, monster type, item type. " "The same wall type (especially \"none\", \"sea\", or \"bonfire\") may look or " "work a bit differently, based on the land it is in. Sometimes an object may " "appear twice on the list due to subtle differences (for example, Demons could " "move next turn or not).\n\n" "Press w, i, l, or m to choose which aspect of cells to change, " "then just click on the cells and they will change. Press 'c' while " "hovering over a cell to copy that cell, this copies all information about it. " "When copying large areas or placing multi-tile monsters, it might be important where " "on the cell you are clicking.\n\n" "You can also press 0-9 to apply your changes to a greater radius. " "This also affects the copy/paste feature, allowing to copy a larger area.\n\n" "Press F2 to save the current map (and F3 to load it). If you try this after " "a long game of HyperRogue (without using Orbs of Safety), the filesize will " "be very large! " "Note however that large structures, such as " "Great Walls, large circles and horocycles, are destroyed by this.\n\n" "Press 'b' to mark cells as boundaries. Such cells, and cells beyond " "them, are not copied by the copy/paste feature, nor saved by the " "save feature.\n\n"; const char* patthelp = "Press 'r' to choose a regular pattern. When a pattern is on, " "editing a cell automatically edits all cells which are " "equivalent according to this pattern. You can choose from " "several patterns, and choose which symmetries matter " "for equivalence. Also, you can press Space to switch between " "the map and graphics editor quickly -- note that editing floors " "with the graphics editor also adheres to the pattern."; string mehelptext() { return XLAT(mapeditorhelp) + XLAT(patthelp); } vector > v; struct undo_info { cell *c; eWall w; eItem i; eMonster m; eLand l; char wparam; int32_t lparam; char dir; }; vector undo; bool checkEq(undo_info& u) { return u.w == u.c->wall && u.i == u.c->item && u.m == u.c->monst && u.l == u.c->land && u.dir == u.c->mondir && u.lparam == u.c->landparam && u.wparam == u.c->wparam; } void saveUndo(cell *c) { undo_info u; u.c=c; u.w = c->wall; u.i = c->item; u.m = c->monst; u.l = c->land; u.dir = c->mondir; u.wparam = c->wparam; u.lparam = c->landparam; undo.push_back(u); } undo_info& lastUndo() { return undo[size(undo)-1]; } void undoLock() { if(!size(undo) || lastUndo().c) { undo_info i; i.c = NULL; undo.push_back(i); } } void applyUndo() { while(size(undo) && !lastUndo().c) undo.pop_back(); while(size(undo)) { undo_info& i(lastUndo()); if(!i.c) break; i.c->wall = i.w; i.c->item = i.i; i.c->monst = i.m; i.c->land = i.l; i.c->mondir = i.dir; i.c->wparam = i.wparam; i.c->landparam = i.lparam; undo.pop_back(); } } void checkUndo() { if(checkEq(undo[size(undo)-1])) undo.pop_back(); } int itc(int k) { if(k == 0) return 0; if(k == 1) return 0x40; if(k == 2) return 0x80; if(k == 3) return 0xFF; return 0x20; } int colorhistory[10] = { 0x202020, 0x800000, 0x008000, 0x000080, 0x404040, 0xC0C0C0, 0x804000, 0xC0C000, 0x408040, 0xFFD500 }, lch; bool choosefile = false; bool editext = false; #define CDIR 0xC0C0C0 #define CFILE 0xFFFFFF bool filecmp(const pair &f1, const pair &f2) { if(f1.first == "../") return true; if(f2.first == "../") return false; if(f1.second != f2.second) return f1.second == CDIR; return f1.first < f2.first; } void drawFileDialog() { displayfr(vid.xres/2, 30 + vid.fsize, 2, vid.fsize, XLAT(cmode == emDraw ? "pics to save/load:" : "level to save/load:"), 0xFFFFFF, 8); string cfile = cmode == emDraw ? picfile : levelfile; displayfr(vid.xres/2, 34 + vid.fsize * 2, 2, vid.fsize, cfile, editext ? 0xFF00FF : 0xFFFF00, 8); displayButton(vid.xres*1/5, 38+vid.fsize * 3, "F2 = save", 2000+SDLK_F2, 8); displayButton(vid.xres*2/5, 38+vid.fsize * 3, "F3 = load", 2000+SDLK_F3, 8); displayButton(vid.xres*3/5, 38+vid.fsize * 3, "F4 = extension", 2000+SDLK_F4, 8); displayButton(vid.xres*4/5, 38+vid.fsize * 3, "Enter = back", 2000+SDLK_RETURN, 8); v.clear(); DIR *d; struct dirent *dir; string where = "."; for(int i=0; id_name; if(s != ".." && s[0] == '.') ; else if(size(s) > 4 && s.substr(size(s)-4) == (cmode == emDraw ? ".pic" : ".lev")) v.push_back(make_pair(s, CFILE)); else if(dir->d_type & DT_DIR) v.push_back(make_pair(s+"/", CDIR)); } closedir(d); } sort(v.begin(), v.end(), filecmp); int q = v.size(); int percolumn = (vid.yres-38) / (vid.fsize+5) - 4; int columns = 1 + (q-1) / percolumn; for(int i=0; i= '0' && uni <= '0'+15) i=0, j=uni-'0'; if(uni >= 'a' && uni <= 'a'+15) i=1, j=uni-'a'; if(uni >= 'A' && uni <= 'A'+15) i=2, j=uni-'A'; if(i<3) { color &= ~ (0xFF << (8*i)); color |= (17*j) << (8*i); } else if(uni == ' ') { bool inHistory = false; for(int i=0; i<10; i++) if(colorhistory[i] == paintwhat) inHistory = true; if(!inHistory) { colorhistory[lch] = paintwhat; lch++; lch %= 10; } return 1; } else if(uni >= 'q' && uni <= 'z') { color = colorhistory[uni - 'q']; return 1; } else if(uni) return 2; return 0; } void displayFunctionKeys() { int fs = vid.fsize + 5; displayButton(8, vid.yres-8-fs*10, XLAT("F1 = help"), SDLK_F1, 0); displayButton(8, vid.yres-8-fs*9, XLAT("F2 = save"), SDLK_F2, 0); displayButton(8, vid.yres-8-fs*8, XLAT("F3 = load"), SDLK_F3, 0); displayButton(8, vid.yres-8-fs*7, XLAT("F4 = file"), SDLK_F3, 0); displayButton(8, vid.yres-8-fs*6, XLAT("F5 = restart"), SDLK_F5, 0); displayButton(8, vid.yres-8-fs*5, XLAT("F6 = HQ shot"), SDLK_F6, 0); displayButton(8, vid.yres-8-fs*4, XLAT("F7 = player on/off"), SDLK_F7, 0); displayButton(8, vid.yres-8-fs*3, XLAT("SPACE = map/graphics"), ' ', 0); displayButton(8, vid.yres-8-fs*2, XLAT("ESC = return to the game"), SDLK_ESCAPE, 0); } void vpush(int i, const char *name) { string s = XLATN(name); if(infix != "") { string t = ""; for(int i=0; i= 'a' && c <= 'z') tt += c - 32; else if(c >= 'A' && c <= 'Z') tt += c; if(tt) t += tt; } if(t.find(infix) == string::npos) return; } v.push_back(make_pair(s, i)); } void showMapEditor() { if(choosefile) { drawFileDialog(); return; } if(subscreen == 2) { displayStat(2, XLAT("Emerald Pattern"), ONOFF(whichPattern == 'f'), 'f'); displayStat(3, XLAT("Palace Pattern"), ONOFF(whichPattern == 'p'), 'p'); displayStat(4, XLAT("Zebra Pattern"), ONOFF(whichPattern == 'z'), 'z'); if(whichPattern == 'f') symRotation = true; displayStat(6, XLAT("rotational symmetry"), ONOFF(symRotation), '0'); displayStat(7, XLAT("symmetry 0-1"), ONOFF(sym01), '1'); displayStat(8, XLAT("symmetry 0-2"), ONOFF(sym02), '2'); displayStat(9, XLAT("symmetry 0-3"), ONOFF(sym03), '3'); displayStat(11, XLAT("display pattern codes (full)"), ONOFF(displaycodes), 'd'); displayStat(12, XLAT("display pattern codes (simplified)"), ONOFF(displaycodes), 's'); displayStat(14, XLAT("display only hexagons"), ONOFF(whichShape == '6'), '6'); displayStat(15, XLAT("display only heptagons"), ONOFF(whichShape == '7'), '7'); displayStat(16, XLAT("display the triheptagonal grid"), ONOFF(whichShape == '8'), '8'); displayStat(18, XLAT("predesigned patterns"), "", 'r'); } else if(subscreen == 3) { displayStat(2, XLAT("Gameboard"), "", 'g'); displayStat(3, XLAT("random colors"), "", 'r'); displayStat(4, XLAT("rainbow landscape"), "", 'l'); displayStat(6, XLAT("emerald pattern"), "emerald", 'e'); displayStat(8, XLAT("four elements"), "palace", 'b'); displayStat(9, XLAT("eight domains"), "palace", 'a'); displayStat(11, XLAT("zebra pattern"), "zebra", 'z'); displayStat(12, XLAT("three stripes"), "zebra", 'x'); displayStat(15, XLAT("random black-and-white"), "current", 'w'); } else if(subscreen == 1 && painttype == 6) drawColorDialog(paintwhat); else if(subscreen == 1) { v.clear(); if(painttype == 4) painttype = 0; switch(painttype) { case 0: for(int i=0; i=2) return 0; if(anyshiftclick) return -1; return 1; } void spillCopy(cell *c1, int d1, cell *c2, int d2, int r) { saveUndo(c1); int cf = copyflip ? -1 : 1; if(c2->land == laNone) return; c1->wall = c2->wall; c1->item = c2->item; c1->land = c2->land; c1->monst = c2->monst; c1->landparam = c2->landparam; c1->wparam = c2->wparam; // c1->tmp = c2->tmp; if(c2->mondir == NODIR) c1->mondir = NODIR; else c1->mondir = (cf * (c2->mondir - d2) + d1 + 42) % c1->type; checkUndo(); if(r) for(int i=0; itype; i++) { if(c1 != mouseover && (i == 0 || i == 1 || i == c1->type-1)) continue; createMov(c1, i); int i0 = (42+cf*i+d1) % c1->type; int i1 = (i + d2) % c2->type; spillCopy(c1->mov[i0], c1->spn[i0], c2->mov[i1], c2->spn[i1], r-1); } } int subpatternEmerald(int i) { if((sym01?1:0)+(sym02?1:0)+(sym03?1:0) >= 2) i &= ~3; if(sym01 && (i&1)) i ^= 1; if(sym02 && (i&2)) i ^= 2; if(sym03 && (i&2)) i ^= 3; return i; } int subpatternZebra(int i) { i = subpatternEmerald(i); if(symRotation) { if(i >= 8 && i < 12) i -= 4; if(i >= 12 && i < 16) i -= 8; if(i >= 20 && i < 24) i -= 4; if(i >= 24 && i < 28) i -= 8; if(i >= 32 && i < 36) i -= 4; if(i >= 36 && i < 40) i -= 8; } return i; } int subpatternPalace(int i) { i = subpatternEmerald(i); if(symRotation && i >= 3) i -= ((i/4-1) % 7) * 4; return i; } int subpattern(cell *c) { switch(whichPattern) { case 'z': return subpatternZebra(zebra40(c)); // 4 to 43 case 'f': return subpatternEmerald(emeraldval(c)); // 44 to 99 case 'p': { int i = fiftyval049(c); i *= 4; if(polara50(c)) i|=1; if(polarb50(c)) i|=2; return subpatternPalace(i); } case 'H': return realpattern(c); } return nopattern(c); } int realpattern(cell *c) { switch(whichPattern) { case 'z': return zebra40(c); // 4 to 43 case 'f': return emeraldval(c); // 44 to 99 case 'p': { int i = fiftyval049(c); i *= 4; if(polara50(c)) i|=1; if(polarb50(c)) i|=2; return i; } case 'H': return towerval(c); } return nopattern(c); } int cellShapeGroup() { if(whichPattern == 'f') return 4; if(whichPattern == 'p') return 5; if(whichPattern == 'z') return 6; if(whichPattern == 'H') return 7; return 3; } int drawcellShapeGroup() { if(drawcell == cwt.c) return 0; if(drawcell->monst) return 1; if(drawcell->item) return 2; return cellShapeGroup(); } int drawcellShapeID() { if(drawcell == cwt.c) return vid.cs.charid; if(drawcell->monst) return drawcell->monst; if(drawcell->item) return drawcell->item; return subpattern(drawcell); } int subpatternShape(int i) { if(whichPattern == 'z') return subpatternZebra(i); if(whichPattern == 'f') return subpatternEmerald(i); if(whichPattern == 'p') return subpatternPalace(i); return i; } bool editingShape(int group, int id) { if(group != mapeditor::drawcellShapeGroup()) return false; if(group < 3) return id == drawcellShapeID(); return subpatternShape(id) == subpattern(drawcell); } void spill(cell *c, int r, int cdir) { if(painttype == 4 && radius) { if(mouseover->type != copywhat->type) return; if(cdir<0) cdir=0; if(mouseover->type == 6 && ((cdir^copydir)&1)) { cdir++; cdir %= 6; } spillCopy(mouseover, cdir, copywhat, copydir, radius); } saveUndo(c); switch(painttype) { case 0: c->monst = eMonster(paintwhat); c->hitpoints = 3; c->stuntime = 0; c->mondir = cdir; if((isWorm(c) || isIvy(c) || isMutantIvy(c)) && c->mov[cdir] && !isWorm(c->mov[cdir]) && !isIvy(c->mov[cdir])) c->mondir = NODIR; break; case 1: c->item = eItem(paintwhat); break; case 2: { eLand last = c->land; c->land = eLand(paintwhat); if(isIcyLand(c) && isIcyLand(last)) HEAT(c) += spillinc() / 100.; else if(last == laDryForest && c->land == laDryForest) c->landparam += spillinc(); else if(last == laOcean && c->land == laOcean) c->landparam += spillinc(); else if(last == laHive && c->land == laHive) c->landparam += spillinc(); else c->landparam = 0; break; } case 3: { eWall last = c->wall; c->wall = eWall(paintwhat); if(last != c->wall) { if(hasTimeout(c)) c->wparam = 10; else if(c->wall == waWaxWall) c->landparam = hrand(0xFFFFFF + 1); } else if(hasTimeout(c)) c->wparam += spillinc(); break; } case 5: c->land = laNone; c->wall = waNone; c->item = itNone; c->monst = moNone; c->landparam = 0; // c->tmp = -1; break; case 6: c->land = laCanvas; c->wall = waNone; c->landparam = paintwhat; break; case 4: c->wall = copywhat->wall; c->item = copywhat->item; c->land = copywhat->land; c->monst = copywhat->monst; c->landparam = copywhat->landparam; c->wparam = copywhat->wparam; if(copywhat->mondir == NODIR) c->mondir = NODIR; else if(c->mondir == c->type-1) c->mondir = 0; else c->mondir++; break; } checkUndo(); if(r) for(int i=0; itype; i++) spill(createMov(c, i), r-1, c->spn[i]); } void allInPattern(cell *c, int r, int cdir) { if(!whichPattern) { spill(c, r, cdir); return; } vector v; v.push_back(c); sval++; c->aitmp = sval; cdir = cdir - patterndir(c); int sp = subpattern(c); int at = 0; while(at < size(v)) { cell *c2 = v[at]; at++; if(subpattern(c2) == sp) { spill(c2, r, fixdir(cdir + patterndir(c2), c)); modelcell[realpattern(c2)] = c2; } for(int i=0; itype; i++) { cell *c3 = c2->mov[i]; if(c3 && !eq(c3->aitmp, sval)) c3->aitmp = sval, v.push_back(c3); } } } bool handleKeyFile(int uni, int& sym) { string& s(cmode == emDraw ? picfile : levelfile); int i = size(s) - (editext?0:4); if(uni > 2000) sym = uni - 2000; if(sym == SDLK_RETURN || sym == SDLK_ESCAPE) { choosefile = false; return true; } else if(sym == SDLK_F2 || sym == SDLK_F3) { choosefile = false; return false; } else if(sym == SDLK_F4) { editext = !editext; } else if(sym == SDLK_BACKSPACE && i) { s.erase(i-1, 1); } else if(uni >= 32 && uni < 127) { s.insert(i, s0 + char(uni)); } else if(uni >= 1000 && uni <= 1000+size(v)) { string where = "", what = s, whereparent = "../"; for(int i=0; i= 2 && s.substr(i-2,3) == "../") whereparent = s.substr(0, i+1) + "../"; else whereparent = where; where = s.substr(0, i+1), what = s.substr(i+1); } int i = uni - 1000; if(v[i].first == "../") { s = whereparent + what; } else if(v[i].second == CDIR) s = where + v[i].first + what; else s = where + v[i].first; } return true; } void handleKey(int uni, int sym) { if(choosefile && handleKeyFile(uni, sym)) ; else if(subscreen == 1 && painttype == 6) { paintwhat_str = "paint"; int v = handleKeyColor(uni, paintwhat); if(v == 1) subscreen = 0; if(v == 2) cmode = emNormal; } else if(subscreen == 1) { if(uni >= '1' && uni <= '9') uni = 1000 + uni - '1'; if(sym == SDLK_RETURN || sym == '-') uni = 1000; for(int z=0; z= 'A' && uni <= 'Z') infix += uni; else if(uni >= 'a' && uni <= 'z') infix += uni-32; else if(infix != "" && uni == 8) infix = infix.substr(0, size(infix)-1); else if(infix != "" && uni != 0) infix = ""; else if(subscreen == 1 && uni != 0) cmode = emNormal; } else if(subscreen == 3) { if(uni >= 'a' && uni <= 'z') { whichCanvas = uni; subcanvas = rand(); firstland = laCanvas; randomPatternsMode = false; restartGame(); subscreen = 0; } else if(uni != 0) subscreen = 0; } else if(subscreen == 2) { if(uni == 'f' || uni == 'p' || uni == 'z' || uni == 'H') { if(whichPattern == uni) whichPattern = 0; else whichPattern = uni; clearModelCells(); } else if(uni == '0') symRotation = !symRotation; else if(uni == '1') sym01 = !sym01; else if(uni == '2') sym02 = !sym02; else if(uni == '3') sym03 = !sym03; else if(uni == '6' || uni == '7' || uni == '8') { if(whichShape == uni) whichShape = 0; else whichShape = uni; } else if(uni == '3') sym03 = !sym03; else if(uni == 'd') displaycodes = displaycodes == 1 ? 0 : 1; else if(uni == 's') displaycodes = displaycodes == 2 ? 0 : 2; else if(uni == 'r') subscreen = 3; else if(uni != 0) subscreen = 0; } else { // left-clicks are coded with '-', and right-clicks are coded with sym F1 if(uni == '-') undoLock(); if(mousepressed && mouseover && sym != SDLK_F1) allInPattern(mouseover, radius, neighborId(mouseover, mouseover2)); if(mouseover) for(int i=0; itype; i++) createMov(mouseover, i); if(uni == 'u') applyUndo(); else if(uni == 'v' || sym == SDLK_F10 || sym == SDLK_ESCAPE) cmode = emNormal; else if(uni >= '0' && uni <= '9') radius = uni - '0'; else if(uni == 'm') subscreen = 1, painttype = 0, infix = ""; else if(uni == 'i') subscreen = 1, painttype = 1, infix = ""; else if(uni == 'l') subscreen = 1, painttype = 2, infix = ""; else if(uni == 'w') subscreen = 1, painttype = 3, infix = ""; else if(uni == 'r') subscreen = 2; else if(uni == 't' && mouseover) { cwt.c = mouseover; playermoved = true; cwt.spin = neighborId(mouseover, mouseover2); } else if(uni == 'b') painttype = 5, paintwhat_str = XLAT("boundary"); else if(uni == 'p') subscreen = 1, paintwhat = (painttype ==6 ? paintwhat : 0x808080), painttype = 6; else if(sym == SDLK_F2) { if(mapstream::saveMap(levelfile.c_str())) addMessage(XLAT("Map saved to %1", levelfile)); else addMessage(XLAT("Failed to save map to %1", levelfile)); } else if(sym == SDLK_F5) { restartGame(); } else if(sym == SDLK_F3) { if(mapstream::loadMap(levelfile.c_str())) addMessage(XLAT("Map loaded from %1", levelfile)); else addMessage(XLAT("Failed to load map from %1", levelfile)); } else if(sym == SDLK_F4) choosefile = true; else if(sym == SDLK_F6) { saveHighQualityShot(); } else if(sym == SDLK_F7) { drawplayer = !drawplayer; } else if(uni == 'c') { if(mouseover && mouseover2) copydir = neighborId(mouseover, mouseover2); if(copydir<0) copydir = 0; copyflip = (uni == 'f'); copywhat = mouseover, painttype = 4; paintwhat_str = XLAT("copying"); } else if(uni == 'f') { copyflip = !copyflip; } else if(uni == 'h' || sym == SDLK_F1) { lastmode = cmode; cmode = emHelp; help = mehelptext(); } else if(uni == ' ') { cmode = emDraw; drawcell = mouseover ? mouseover : cwt.c; } } } // VECTOR GRAPHICS EDITOR const char* drawhelp = "In this mode you can draw your own player characters, " "floors, monsters, and items. Press 'e' while hovering over " "an object to edit it. Start drawing shapes with 'n', and " "add extra vertices with 'a'. Press 0-9 to draw symmetric " "pictures easily. More complex pictures can " "be created by using several layers ('l'). See the edges of " "the screen for more keys."; string drawhelptext() { return XLAT(mapeditor::drawhelp); } int dslayer; bool coloring; int colortouse = 0xC0C0C0; transmatrix drawtrans; void loadShape(int sg, int id, hpcshape& sh, int d, int layer) { initShape(sg, id); usershapelayer *dsCur = &usershapes[sg][id]->d[layer]; dsCur->list.clear(); dsCur->sym = d==2; for(int i=sh.s; i < sh.s + (sh.e-sh.s)/d; i++) dsCur->list.push_back(hpc[i]); } void drawGhosts(cell *c, const transmatrix& V, int ct) { /* if(cmode == emDraw && cwt.c->type == 6 && ct == 6) for(int a=0; arots; a++) { transmatrix V2 = V * spin(M_PI + 2*M_PI*a/dsCur->rots); if(outofmap(mouseh)) break; hyperpoint P2 = V2 * inverse(cwtV) * mouseh; int xc, yc, sc; getcoord(P2, xc, yc, sc); displaychr(xc, yc, sc, 10, 'x', 0xFF); if(crad > 0 && c->cpdist <= 3) { lalpha = 0x80; transmatrix movtocc = V2 * inverse(cwtV) * rgpushxto0(ccenter); for(int d=0; d<84; d++) drawline(movtocc * ddi(d+1, crad) * C0, movtocc * ddi(d, crad) * C0, 0xC00000); lalpha = 0xFF; } } */ } hyperpoint ccenter = C0; hyperpoint coldcenter = C0; void drawGrid() { if(cmode == emDraw && !inHighQual) { lalpha = 0x20; for(int d=0; d<84; d++) { transmatrix d2 = drawtrans * rgpushxto0(ccenter); if(d % (84/drawcell->type) == 0) lalpha = 0x40; else lalpha = 0x20; queueline(d2 * C0, d2 * spin(M_PI*d/42)* xpush(1) * C0, 0xC0C0C0); for(int u=2; u<=20; u++) { if(u % 5 == 0) lalpha = 0x40; else lalpha = 0x20; queueline( d2 * spin(M_PI*d/42)* xpush(u/20.) * C0, d2 * spin(M_PI*(d+1)/42)* xpush(u/20.) * C0, 0xC0C0C0); } } queueline(drawtrans*ccenter, drawtrans*coldcenter, 0xC0C0C0); lalpha = 0xFF; int sg = drawcellShapeGroup(); for(int i=0; id[mapeditor::dslayer]); for(int a=0; amonst].name); break; case 2: line1 = XLAT("item"); line2 = XLAT1(iinf[drawcell->item].name); break; case 3: line1 = XLAT("floor"); line2 = XLAT(ishept(drawcell) ? "heptagonal" : ishex1(drawcell) ? "hexagonal #1" : "hexagonal"); break; default: line1 = XLAT("floor/pattern"); line2 = "#" + its(subpattern(cwt.c)); break; } usershape *us =usershapes[drawcellShapeGroup()][drawcellShapeID()]; int fs = vid.fsize + 5; // displayButton(8, 8+fs*9, XLAT("l = lands"), 'l', 0); displayfr(8, 8+fs, 2, vid.fsize, line1, 0xC0C0C0, 0); displayfr(8, 8+fs*2, 2, vid.fsize, line2, 0xC0C0C0, 0); displayButton(8, 8+fs*3, XLAT("l = layers: %1", its(dslayer)), 'l', 0); if(us) { usershapelayer& ds(us->d[dslayer]); displayButton(8, 8+fs*4, XLAT("1-9 = rotations: %1", its(ds.rots)), '1' + (ds.rots % 9), 0); displayButton(8, 8+fs*5, XLAT(ds.sym ? "0 = symmetry" : "0 = asymmetry"), '0', 0); displayfr(8, 8+fs*7, 2, vid.fsize, XLAT("%1 vertices", its(size(ds.list))), 0xC0C0C0, 0); displayfr(8, 8+fs*8, 2, vid.fsize, XLAT("a = add v"), 0xC0C0C0, 0); displayfr(8, 8+fs*9, 2, vid.fsize, XLAT("m = move v"), 0xC0C0C0, 0); displayfr(8, 8+fs*10, 2, vid.fsize, XLAT("d = delete v"), 0xC0C0C0, 0); displayfr(8, 8+fs*11, 2, vid.fsize, XLAT("c = readd v"), 0xC0C0C0, 0); displayfr(8, 8+fs*12, 2, vid.fsize, XLAT("b = reorder"), 0xC0C0C0, 0); displayfr(8, 8+fs*14, 2, vid.fsize, XLAT("t = shift"), 0xC0C0C0, 0); displayfr(8, 8+fs*15, 2, vid.fsize, XLAT("y = spin"), 0xC0C0C0, 0); displayButton(8, 8+fs*16, XLAT("p = paint"), 'p', 0); } else { displayfr(8, 8+fs*5, 2, vid.fsize, XLAT("'n' to start"), 0xC0C0C0, 0); } displayfr(vid.xres-8, 8+fs*4, 2, vid.fsize, XLAT("g = grid"), 0xC0C0C0, 16); displayButton(vid.xres-8, 8+fs*3, XLAT("z = zoom in"), 'z', 16); displayButton(vid.xres-8, 8+fs*2, XLAT("o = zoom out"), 'o', 16); displayfr(vid.xres-8, 8+fs, 2, vid.fsize, XLAT("e = edit this"), 0xC0C0C0, 16); if(!outofmap(mouseh)) { hyperpoint mh = inverse(drawtrans * rgpushxto0(ccenter)) * mouseh; displayfr(vid.xres-8, vid.yres-8-fs*6, 2, vid.fsize, XLAT("x: %1", fts4(mh[0])), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs*5, 2, vid.fsize, XLAT("y: %1", fts4(mh[1])), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs*4, 2, vid.fsize, XLAT("z: %1", fts4(mh[2])), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs*2, 2, vid.fsize, XLAT("r: %1", fts4(inverse_sinh(sqrt(mh[0]*mh[0]+mh[1]*mh[1])))), 0xC0C0C0, 16); displayfr(vid.xres-8, vid.yres-8-fs, 2, vid.fsize, XLAT("ϕ: %1°", fts4(-atan2(mh[1], mh[0]) * 360 / 2 / M_PI)), 0xC0C0C0, 16); } displayFunctionKeys(); } void applyToShape(int sg, int id, int uni, hyperpoint mh) { bool haveshape = usershapes[sg][id]; bool xnew = false; if(!haveshape) { if(uni == 'n' || uni == 'u') initShape(sg, id); else if(uni >= '0' && uni <= '9') { initShape(sg, id); xnew = true; } else return; } usershapelayer *dsCur = &usershapes[sg][id]->d[dslayer]; if(uni == 'n' || xnew) { dsCur->list.clear(); dsCur->list.push_back(mh); saveImages(); } if(uni == 'a' && haveshape) { dsCur->list.push_back(mh); saveImages(); } if(uni == 'D') { delete usershapes[sg][id]; usershapes[sg][id] = NULL; } if(uni == 'm' || uni == 'd' || uni == 'c' || uni == 'b') { int i = 0; if(size(dsCur->list) < 1) return; for(int j=1; jlist); j++) if(intval(mh, dsCur->list[j]) < intval(mh, dsCur->list[i])) i = j; if(uni == 'm') dsCur->list[i] = mh; if(uni == 'd') dsCur->list.erase(dsCur->list.begin() + i); if(uni == 'c') dsCur->list.push_back(dsCur->list[i]); if(uni == 'b') { while(i) { dsCur->list.push_back(dsCur->list[0]); dsCur->list.erase(dsCur->list.begin()); i--; } } saveImages(); } if(uni == 'T') { /* loadShape(sg, id, shFemaleBody, 1, 1); loadShape(sg, id, shPKnife, 1, 2); loadShape(sg, id, shFemaleDress, 1, 3); loadShape(sg, id, shPrincessDress, 1, 4); loadShape(sg, id, shBeautyHair, 1, 5); loadShape(sg, id, shPFace, 1, 6); loadShape(sg, id, shFlowerHair, 1, 7); */ /* loadShape(sg, id, shYeti, 1, 2); loadShape(sg, id, shRatHead, 1, 3); loadShape(sg, id, shRatTail, 1, 1); loadShape(sg, id, shWolf1, 1, 4); loadShape(sg, id, shWolf2, 1, 5); loadShape(sg, id, shRatCape1, 1, 7); loadShape(sg, id, shRatCape2, 1, 6); */ // loadShape(sg, id, shTortoise[0][0], 1, 0); /* loadShape(sg, id, shTentacleX, 1, 0); loadShape(sg, id, shTentacle, 1, 1); loadShape(sg, id, shJoint, 1, 2); */ /* loadShape(3, 0, shTurtleFloor[0], 12, 0); loadShape(3, 1, shTurtleFloor[1], 14, 0); */ // loadShape(sg, id, shDragonSegment, 2, 0); loadShape(sg, id, shDragonSegment, 2, 1); // loadShape(sg, id, shEyes, 2, 2); saveImages(); } if(uni == 'K') { if(vid.cs.charid >= 4) { loadShape(sg, id, shCatBody, 2, 0); loadShape(sg, id, shCatHead, 2, 1); } else { if(!(vid.cs.charid&1)) loadShape(sg, id, shPBody, 2, 0); else loadShape(sg, id, shFemaleBody, 2, 0); loadShape(sg, id, shPSword, 1, 1); if(vid.cs.charid&1) loadShape(sg, id, shFemaleDress, 2, 2); if(vid.cs.charid&1) loadShape(sg, id, shPrincessDress, 1, 3); else loadShape(sg, id, shPrinceDress, 2, 3); if(vid.cs.charid&1) loadShape(sg, id, shFemaleHair, 2, 4); else loadShape(sg, id, shPHead, 2, 4); loadShape(sg, id, shPFace, 2, 5); } // loadShape(sg, id, shWolf, 2, dslayer); saveImages(); } if(uni == '+') dsCur->rots++; if(uni >= '1' && uni <= '9') { dsCur->rots = uni - '0'; if(dsCur->rots == 9) dsCur->rots = 21; saveImages(); } if(uni == '0') { dsCur->sym = !dsCur->sym; saveImages(); } if(uni == 't') { dsCur->shift = mh; saveImages(); } if(uni == 'y') { dsCur->spin = mh; saveImages(); } #define COLORKEY (-10000) if(uni == COLORKEY) dsCur->color = colortouse; } void writeHyperpoint(FILE *f, hyperpoint h) { for(int i=0; i<3; i++) fprintf(f, "%lf ", double(h[i])); fprintf(f, "\n"); } hyperpoint readHyperpoint(FILE *f) { hyperpoint h; for(int i=0; i<3; i++) { double d; int err = fscanf(f, "%lf", &d); if(err) printf("Warning: read error\n"); h[i] = d; } return h; } string drawHelpLine() { return XLAT("vector graphics editor"); } void drawHandleKey(int uni, int sym, double shiftmul) { if(choosefile && handleKeyFile(uni, sym)) return; if(coloring) { int v = handleKeyColor(uni, colortouse); if(v == 2) { coloring = false; return; } else if(v == 1) { coloring = false; uni = COLORKEY; } else return; } dslayer %= USERLAYERS; hyperpoint mh = inverse(drawtrans) * mouseh; int sg = drawcellShapeGroup(); for(int i=0; id[l].list)) { usershapelayer& ds(us->d[l]); printf("// %d %d %d [%06X]\n", i, j, l, ds.color); for(int i=ds.sh.s; i < ds.sh.e; i++) { printf(" hpcpush(hpxyz(%f,%f,%f));\n", double(hpc[i][0]), double(hpc[i][1]), double(hpc[i][2])); } printf("\n"); } } } if(uni == 'z') vid.scale *= 2; if(uni == 'o') vid.scale /= 2; if(uni == ' ' && cheater) cmode = emMapEditor; if(uni == 'p') coloring = true; if(sym == SDLK_F4) choosefile = true; if(sym == SDLK_F2) { FILE *f = fopen(picfile.c_str(), "wt"); if(!f) { addMessage(XLAT("Failed to save pictures to %1", picfile)); return; } fprintf(f, "HyperRogue saved picture\n"); fprintf(f, "%x\n", VERNUM_HEX); for(int i=0; id[l].list)) { usershapelayer& ds(us->d[l]); fprintf(f, "\n%d %d %d %d %d %6x %d\n", i, j, l, ds.sym, ds.rots, ds.color, int(size(ds.list))); writeHyperpoint(f, ds.shift); writeHyperpoint(f, ds.spin); fprintf(f,"\n"); for(int i=0; i 1000) break; initShape(i, j); usershapelayer& ds(usershapes[i][j]->d[l]); ds.shift = readHyperpoint(f); ds.spin = readHyperpoint(f); ds.list.clear(); for(int i=0; i> 2; if(whichCanvas == 'r') return hrand(0xFFFFFF + 1); if(whichCanvas == 'e') { static unsigned int fcol[4] = { 0x404040, 0x800000, 0x008000, 0x000080 }; int fv = emeraldval(c); return fcol[fv&3]; } if(whichCanvas == 'a') { static unsigned int fcol8[8] = { 0x800000, 0x503000, 0x206000, 0x007010, 0x004040, 0x001070, 0x200060, 0x500030 }; if(c->wall == waNone) { int col = fcol8[land50(c)]; if(polara50(c)) col += 0x181818; return col; } } if(whichCanvas == 'b') { static unsigned int fcol[4] = { 0x404040, 0x800000, 0x008000, 0x000080 }; return fcol[polara50(c) + 2 * polarb50(c)]; } if(whichCanvas == 'z') { static unsigned int fcol[4] = { 0xC0C0C0, 0xE0E0E0, 0x404040, 0x606060 }; int fv = zebra40(c); return fcol[fv&3]; } if(whichCanvas == 'x') { static unsigned int fcol[4] = { 0xC0C0C0, 0x800000, 0x008000, 0x000080 }; return fcol[zebra3(c)]; } if(whichCanvas == 'w') { static unsigned int fcol[2] = { 0x303030, 0xC0C0C0 }; return fcol[randpattern(c, subcanvas) ? 1 : 0]; } if(whichCanvas == 'l') { #ifdef CDATA int col[4]; bool err = false; for(int j=0; j<4; j++) { col[j] = getCdata(c, j); col[j] *= 3; col[j] %= 240; if(col[j] > 120) col[j] = 240 - col[j]; if(col[j] < -120) col[j] = -240 - col[j]; } return (0x808080 + col[0] + (col[1] << 8) + (col[2] << 16)) >> (err?2:0); #endif } return linf[laCanvas].color >> 2; } #endif }