Zeno Rogue
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d64c5e338c
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extra guards
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2020-10-15 16:33:52 +02:00 |
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Zeno Rogue
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b14aeedcf4
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2.5D: changed Desert sky colors
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2020-08-01 16:47:37 +02:00 |
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Zeno Rogue
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a27419cf97
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cool fog effect now can be disabled
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2020-08-01 16:47:21 +02:00 |
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Zeno Rogue
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7c3c34c3d8
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sky-based fog in 2.5D
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2020-08-01 13:59:53 +02:00 |
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Zeno Rogue
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82f32607e6
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MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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f3c35de400
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more guards cont.
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2020-07-03 14:48:36 +02:00 |
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Zeno Rogue
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89585f004b
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fixed some guards (in progress)
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2020-07-03 14:42:33 +02:00 |
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Zeno Rogue
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2a0b0101fd
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raycasting in 2D
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2020-06-03 15:11:20 +02:00 |
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Zeno Rogue
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2c79a6aeff
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fixed freeze while drawing the sky in {n,infty} FPP
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2020-05-29 10:29:13 +02:00 |
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Zeno Rogue
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61e249a3af
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fixed skies in the new lands
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2020-05-16 01:06:47 +02:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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622b683e33
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drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
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2019-11-30 18:04:54 +01:00 |
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Zeno Rogue
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aeaaf7586a
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refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
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2019-11-14 16:51:50 +01:00 |
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Zeno Rogue
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43bf7c5cfe
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fixed MAXMDIM guards
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2019-11-03 14:19:11 +01:00 |
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Zeno Rogue
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85a08d205d
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refactored celldraw
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2019-10-25 12:44:41 +02:00 |
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