Zeno Rogue
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c42940684c
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proper hrmap_* for syntetic; fixed a bug when deleting
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2018-08-19 18:04:56 +02:00 |
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Zeno Rogue
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d094417cf6
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L and H codes no longer freeze the game
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2018-08-19 16:29:05 +02:00 |
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Zeno Rogue
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e1c49a83fa
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fixed displayspin in syntetic
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2018-08-19 16:28:36 +02:00 |
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Zeno Rogue
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5384ce3274
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synt:: patterns
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2018-08-19 15:15:47 +02:00 |
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Zeno Rogue
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f738bb7002
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synt:: graveyard and three-color and line patterns
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2018-08-19 13:47:51 +02:00 |
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Zeno Rogue
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5202511c57
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added fixmatrix
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2018-08-19 00:39:29 +02:00 |
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Zeno Rogue
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7bae01c168
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synt:: replaced the combinatorial building process with floating-point-based one for hyperbolic geometry too
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2018-08-19 00:27:20 +02:00 |
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Zeno Rogue
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e14b83d400
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removed the debug text in syntetic
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2018-08-18 17:53:06 +02:00 |
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Zeno Rogue
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00f9409e06
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synt:: non-hyperbolic should always work; record debugging to svg
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2018-08-18 17:46:02 +02:00 |
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Zeno Rogue
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6ebd8ab9da
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split buildHeptagon to buildHeptagon1 and rest
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2018-08-18 17:43:54 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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7fa3de574e
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preliminary floorshape remapping to syntetic
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2018-08-17 21:42:42 +02:00 |
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Zeno Rogue
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749ad03138
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syntetic tilings (WIP)
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2018-08-17 13:29:00 +02:00 |
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