Zeno Rogue
|
be5194958e
|
refactored to use isDie if applicable
|
2021-06-01 13:07:56 +02:00 |
|
Zeno Rogue
|
46c154e6d2
|
rosescent no longer spreads into gravity lands
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
6fb5cc879e
|
Animated Die are now distinct from HexDemon, for alt geometries
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
745d524433
|
Curse of Water now protects from fire
|
2021-05-23 16:00:49 +02:00 |
|
Zeno Rogue
|
7cc075d96f
|
no longer push statues through halfvines
|
2021-05-23 16:00:49 +02:00 |
|
Zeno Rogue
|
61891c4eb8
|
implemented curses
|
2021-05-02 15:16:29 +02:00 |
|
Zeno Rogue
|
40d450676e
|
more fixes to multiplayer
|
2021-03-06 11:46:13 +01:00 |
|
Zeno Rogue
|
4ce821bf7a
|
fixed Friendly Ghosts
|
2020-09-21 12:03:19 +02:00 |
|
Zeno Rogue
|
b782452a4a
|
push Statue/Fire with Orb of Winter
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
06e9808eb4
|
giant frogs are now allowed to jump 1 cell
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
|
eb15070ac4
|
more map effects for the new stuff
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
|
6d29728326
|
replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
|
7e75c28fc1
|
Frogs implemented
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
|
99e64d862d
|
shallow water graphics and mechanics
|
2020-03-07 04:47:09 +01:00 |
|
Zeno Rogue
|
26fb19e7a8
|
subdivided game.cpp; split movepcto into separate functions
|
2019-12-08 20:07:02 +01:00 |
|