Zeno Rogue
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41445f00ca
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model listing
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2018-11-11 11:27:35 +01:00 |
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Zeno Rogue
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c3c465f742
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customizable colors for game objects
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2018-11-11 11:27:29 +01:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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d95fc4b8d4
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CHANGED_VARIATION now considers 'pure' to be the default variation of the binary and Archimedean tilings
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2018-08-29 21:19:52 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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7e52b1f340
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sightrange of 30 was not enough on some spheres
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2018-08-20 16:28:25 +02:00 |
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Zeno Rogue
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4d31e5a544
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renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
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2018-08-19 23:06:32 +02:00 |
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Zeno Rogue
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749ad03138
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syntetic tilings (WIP)
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2018-08-17 13:29:00 +02:00 |
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Zeno Rogue
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4f3cc3783a
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binary tiling
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2018-08-09 19:28:53 +02:00 |
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Zeno Rogue
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bd59b4e23a
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fixed singletype texture patterns
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2018-08-02 22:25:08 +02:00 |
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Zeno Rogue
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8f8a259992
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new quotient geometries
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2018-06-22 01:48:46 +02:00 |
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Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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4aa73c560c
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started the 'Brownian' land
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2018-05-04 02:43:25 +02:00 |
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Zeno Rogue
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5a9bc6c014
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gSmallElliptic geometry
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2018-05-01 19:34:09 +02:00 |
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Zeno Rogue
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be06bd31ce
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Implemented the shmup versions of Ruined City and Jelly Kingdom.
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2018-02-12 12:48:31 +01:00 |
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Zeno Rogue
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2a59ff7ab2
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CAP_TOUR guards added, more exported in hyper.h, general cleanup
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2018-02-08 22:27:12 +01:00 |
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Zeno Rogue
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8713d34d19
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'remove faraway cells from the memory' option
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2018-01-25 19:49:19 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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2a923d0e6d
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PTM/Yendor scores should be saved correctly for the new geometries
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2018-01-06 21:45:13 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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1e85e21fb4
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renamed enums for Invincible -> Ruins
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2018-01-03 21:51:11 +01:00 |
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Zeno Rogue
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a8460b1ac7
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Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
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2018-01-03 21:49:14 +01:00 |
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Zeno Rogue
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5f1b1a54eb
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Invinc monsters implemented
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2018-01-02 11:15:42 +01:00 |
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Zeno Rogue
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9d1fe00d8f
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Orb of Magnetism. Orb of Phasing. Also fixed Aether in Whirlpool.
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2017-12-30 23:47:10 +01:00 |
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Zeno Rogue
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d3e789bc93
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Magnetic and Switch V1
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2017-12-30 15:12:15 +01:00 |
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Zeno Rogue
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5f5c86e529
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new land: Docks
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2017-12-29 01:10:47 +01:00 |
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Zeno Rogue
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dbcd71cb45
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used enum for geometry classes; moved from hyper.h to init.cpp
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2017-12-27 11:57:30 +01:00 |
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Zeno Rogue
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2b28c74313
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periodic patterns added to selection
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2017-12-22 01:46:34 +01:00 |
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Zeno Rogue
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49bd1a0b2b
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a menu for changing pattern geometries
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2017-12-19 14:35:34 +01:00 |
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Zeno Rogue
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836ed087df
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Euclidean square grid
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2017-12-18 13:00:36 +01:00 |
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Zeno Rogue
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87b6b8b372
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Snakes Nest v1
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2017-12-05 19:43:45 +01:00 |
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Zeno Rogue
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5defb06d81
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improved headers / conditional compilation
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2017-12-02 00:31:36 +01:00 |
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Zeno Rogue
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d007580967
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configurable field patterns
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2017-11-07 00:40:46 +01:00 |
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Zeno Rogue
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36fe4c670b
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more work on the Crystal World
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2017-10-30 09:05:16 +01:00 |
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Zeno Rogue
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3ede3601ea
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started working on the 'Dual Land'
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2017-10-29 23:54:26 +01:00 |
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Zeno Rogue
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2fea184bc6
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further rearranging
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2017-10-29 14:19:51 +01:00 |
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Zeno Rogue
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00c9238bd6
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more rearrangement
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2017-10-29 12:46:57 +01:00 |
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Zeno Rogue
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17a1682e83
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rearranged init.cpp/hyper.h/classes.h/classes.cpp
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2017-10-29 12:19:33 +01:00 |
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