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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-25 05:47:17 +00:00
Commit Graph

16 Commits

Author SHA1 Message Date
Zeno Rogue
b71e436cb6 added some missing CAP_* guards 2021-06-09 04:33:55 +02:00
Zeno Rogue
be5194958e refactored to use isDie if applicable 2021-06-01 13:07:56 +02:00
Zeno Rogue
46c154e6d2 rosescent no longer spreads into gravity lands 2021-06-01 13:07:55 +02:00
Zeno Rogue
6fb5cc879e Animated Die are now distinct from HexDemon, for alt geometries 2021-06-01 13:07:55 +02:00
Zeno Rogue
745d524433 Curse of Water now protects from fire 2021-05-23 16:00:49 +02:00
Zeno Rogue
7cc075d96f no longer push statues through halfvines 2021-05-23 16:00:49 +02:00
Zeno Rogue
61891c4eb8 implemented curses 2021-05-02 15:16:29 +02:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
4ce821bf7a fixed Friendly Ghosts 2020-09-21 12:03:19 +02:00
Zeno Rogue
b782452a4a push Statue/Fire with Orb of Winter 2020-09-16 23:49:17 +02:00
Zeno Rogue
06e9808eb4 giant frogs are now allowed to jump 1 cell 2020-03-07 04:47:10 +01:00
Zeno Rogue
eb15070ac4 more map effects for the new stuff 2020-03-07 04:47:10 +01:00
Zeno Rogue
6d29728326 replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water 2020-03-07 04:47:10 +01:00
Zeno Rogue
7e75c28fc1 Frogs implemented 2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d shallow water graphics and mechanics 2020-03-07 04:47:09 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00