Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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be5194958e
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refactored to use isDie if applicable
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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46c154e6d2
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rosescent no longer spreads into gravity lands
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6fb5cc879e
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Animated Die are now distinct from HexDemon, for alt geometries
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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745d524433
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Curse of Water now protects from fire
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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7cc075d96f
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no longer push statues through halfvines
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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61891c4eb8
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implemented curses
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2021-05-02 15:16:29 +02:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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4ce821bf7a
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fixed Friendly Ghosts
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2020-09-21 12:03:19 +02:00 |
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Zeno Rogue
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b782452a4a
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push Statue/Fire with Orb of Winter
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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06e9808eb4
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giant frogs are now allowed to jump 1 cell
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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eb15070ac4
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more map effects for the new stuff
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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6d29728326
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replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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7e75c28fc1
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Frogs implemented
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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99e64d862d
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shallow water graphics and mechanics
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2020-03-07 04:47:09 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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