Zeno Rogue
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15b711e099
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if you are in water (and have no Fish), you can now see Orbs of Fish and Aether in adjacent water tiles, and also you can move there and pick them up
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2024-03-24 19:29:44 +01:00 |
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Zeno Rogue
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a163c80ba1
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crossbow:: graves and Round Table are non-blocking, thruVine is blocking
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2023-10-28 23:33:38 +02:00 |
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Zeno Rogue
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5f3c58154c
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fixed Princess using boat
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2023-01-08 15:59:28 +01:00 |
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Zeno Rogue
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06523e063e
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used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable
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2022-11-13 16:22:55 +01:00 |
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Zeno Rogue
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20e44ef18c
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fixed slime movement on nonorientable
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2022-04-26 16:19:02 +02:00 |
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Zeno Rogue
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7adb3dac5a
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mirrors now flip Alchemist Lab colors (may be a bit unpredictable in minimal quotient)
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2022-04-26 16:19:02 +02:00 |
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Jesse Ruderman
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b4d6b86872
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Fix crash by disallowing statue-dice swaps
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2021-07-10 19:15:16 -07:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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be5194958e
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refactored to use isDie if applicable
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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46c154e6d2
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rosescent no longer spreads into gravity lands
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6fb5cc879e
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Animated Die are now distinct from HexDemon, for alt geometries
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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745d524433
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Curse of Water now protects from fire
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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7cc075d96f
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no longer push statues through halfvines
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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61891c4eb8
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implemented curses
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2021-05-02 15:16:29 +02:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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4ce821bf7a
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fixed Friendly Ghosts
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2020-09-21 12:03:19 +02:00 |
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Zeno Rogue
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b782452a4a
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push Statue/Fire with Orb of Winter
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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06e9808eb4
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giant frogs are now allowed to jump 1 cell
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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eb15070ac4
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more map effects for the new stuff
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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6d29728326
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replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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7e75c28fc1
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Frogs implemented
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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99e64d862d
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shallow water graphics and mechanics
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2020-03-07 04:47:09 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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