Zeno Rogue
|
7c3c34c3d8
|
sky-based fog in 2.5D
|
2020-08-01 13:59:53 +02:00 |
|
Zeno Rogue
|
82f32607e6
|
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
|
2020-07-28 22:06:14 +02:00 |
|
Zeno Rogue
|
f3c35de400
|
more guards cont.
|
2020-07-03 14:48:36 +02:00 |
|
Zeno Rogue
|
89585f004b
|
fixed some guards (in progress)
|
2020-07-03 14:42:33 +02:00 |
|
Zeno Rogue
|
2a0b0101fd
|
raycasting in 2D
|
2020-06-03 15:11:20 +02:00 |
|
Zeno Rogue
|
2c79a6aeff
|
fixed freeze while drawing the sky in {n,infty} FPP
|
2020-05-29 10:29:13 +02:00 |
|
Zeno Rogue
|
61e249a3af
|
fixed skies in the new lands
|
2020-05-16 01:06:47 +02:00 |
|
Zeno Rogue
|
26fb19e7a8
|
subdivided game.cpp; split movepcto into separate functions
|
2019-12-08 20:07:02 +01:00 |
|
Zeno Rogue
|
622b683e33
|
drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
|
2019-11-30 18:04:54 +01:00 |
|
Zeno Rogue
|
aeaaf7586a
|
refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
|
2019-11-14 16:51:50 +01:00 |
|
Zeno Rogue
|
43bf7c5cfe
|
fixed MAXMDIM guards
|
2019-11-03 14:19:11 +01:00 |
|
Zeno Rogue
|
85a08d205d
|
refactored celldraw
|
2019-10-25 12:44:41 +02:00 |
|