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also moved stillscreen
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@@ -752,6 +752,7 @@ EX void mainloopiter() { printf("(compiled without SDL -- no action)\n"); quitma
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EX bool game_keys_scroll;
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EX bool currently_scrolling;
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EX bool stillscreen;
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#if CAP_SDL
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@@ -786,8 +787,6 @@ EX bool mouseaiming(bool shmupon) {
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EX purehookset hooks_control;
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EX bool stillscreen;
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EX void mainloopiter() {
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GLWRAP;
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DEBB(DF_GRAPH, ("main loop\n"));
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