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ray:: replace GL_RGBA32F with actual value
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@ -488,7 +488,7 @@ void bind_array(vector<array<float, 4>>& v, GLint t, GLuint& tx, int id) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, length, isize(v)/length, 0, GL_RGBA, GL_FLOAT, &v[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, 0x8814 /* GL_RGBA32F */, length, isize(v)/length, 0, GL_RGBA, GL_FLOAT, &v[0]);
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GLERR("bind_array");
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}
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