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fixed land_structure for princess/racing/heptagonal achievements
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12
legacy.cpp
12
legacy.cpp
@@ -204,7 +204,15 @@ int modecodetable[42][6] = {
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EX modecode_t legacy_modecode() {
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if(int(geometry) > 3 || int(variation) > 1) return UNKNOWN;
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if(!ls::nice_walls() && !ls::std_chaos() && !yendor::on && !tactic::on) return UNKNOWN;
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bool is_default_land_structure =
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(princess::challenge || tactic::on) ? ls::single() :
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racing::on ? (land_structure == lsSingle) :
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yendor::on ? (land_structure == yendor::get_land_structure()) :
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ls::nice_walls();
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if(!is_default_land_structure && !ls::std_chaos()) return UNKNOWN;
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// compute the old code
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int xcode = 0;
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@@ -219,7 +227,7 @@ EX modecode_t legacy_modecode() {
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if(elliptic) xcode += 6;
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}
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if(ls::any_chaos()) xcode += 21;
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if(ls::any_chaos() && !yendor::on) xcode += 21;
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int np = numplayers()-1; if(np<0 || np>5) np=5;
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