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the orb power gaining order is now: Purity extras -> Choice loss -> standard gain
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parent
231b510f16
commit
fae4ceb672
23
items.cpp
23
items.cpp
@ -139,16 +139,7 @@ EX bool collectItem(cell *c2, cell *last, bool telekinesis IS(false)) {
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else if(it == itOrbSpeed) playSound(c2, "pickup-speed");
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else if(it == itRevolver) playSound(c2, "pickup-key");
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else playSound(c2, "pickup-orb");
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if(items[itOrbChoice]) items[itOrbChoice] = 0, had_choice = true;
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int oc = orbcharges(it);
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if(dual::state && among(it, itOrbTeleport, itOrbFrog, itOrbPhasing, itOrbDash, itOrbRecall)) {
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oc = 10;
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it = itOrbSpeed;
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}
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if(c2->land == laAsteroids) oc = 10;
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if(markOrb(itOrbIntensity)) oc = intensify(oc);
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if(!items[it]) items[it]++;
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items[it] += oc;
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had_choice = items[itOrbChoice];
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if(it == itOrbPurity) {
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bool no_curses = true;
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@ -162,6 +153,18 @@ EX bool collectItem(cell *c2, cell *last, bool telekinesis IS(false)) {
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items[itOrbChoice] += 5;
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}
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}
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if(had_choice) items[itOrbChoice] = 0;
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int oc = orbcharges(it);
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if(dual::state && among(it, itOrbTeleport, itOrbFrog, itOrbPhasing, itOrbDash, itOrbRecall)) {
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oc = 10;
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it = itOrbSpeed;
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}
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if(c2->land == laAsteroids) oc = 10;
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if(markOrb(itOrbIntensity)) oc = intensify(oc);
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if(!items[it]) items[it]++;
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items[it] += oc;
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}
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else if(c2->item == itOrbLife) {
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playSound(c2, "pickup-orb"); // TODO summon
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