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newlands:: OLR and summoning rules added
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@ -190,15 +190,15 @@ eOrbLandRelation getOLR(eItem it, eLand l) {
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if(it == itOrbSlaying && !among(l,
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laMirror, laHell, laEmerald, laDryForest, laCamelot, laPalace, laStorms, laRose, laTortoise, laBurial, laDungeon, laReptile,
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laPrairie, laBull, laVolcano, laTerracotta, laRuins))
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laPrairie, laBull, laVolcano, laTerracotta, laRuins, laVariant))
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return olrUseless;
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// if(it == itOrbYendor && l == laWhirlpool) return olrUseless;
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if(it == itOrbYendor && l == laWhirlwind) return olrUseless;
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if(it == itOrbYendor && among(l, laWhirlwind, laWestWall)) return olrUseless;
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if(it == itOrbLife && (l == laKraken)) return olrUseless;
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if(l == laVolcano && it == itOrbSafety) return olrDangerous;
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if(l == laVariant && it == itOrbSafety) return olrDangerous;
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if(l == laVolcano && itemBurns(it)) return olrBurns;
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if(it == itOrbAir && l == laAlchemist) return olrUseless;
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@ -444,7 +444,7 @@ int treasureForLocal() {
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void placeLocalOrbs(cell *c) {
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eLand l = c->land;
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if(l == laZebra && c->wall == waTrapdoor) return;
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if(isGravityLand(l) && cellEdgeUnstable(c)) return;
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if(isGravityLand(l) && l != laWestWall && cellEdgeUnstable(c)) return;
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if(isElemental(l)) l = laElementalWall;
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if(peace::on) return;
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if(daily::on) return;
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3
orbs.cpp
3
orbs.cpp
@ -783,6 +783,9 @@ eMonster summonedAt(cell *dest) {
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if(dest->land == laRuins) return moEarthElemental;
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if(dest->land == laSwitch) return passive_switch;
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if(dest->land == laSnakeNest) return moEarthElemental;
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if(dest->land == laBrownian) return moAcidBird;
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if(dest->land == laVariant) return moFireElemental;
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if(dest->land == laWestWall) return moAirElemental;
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if(isHaunted(dest->land)) return moGhost;
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}
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return moNone;
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